-#include <glib.h>
#include "menu.h"
-#include <assert.h>
+#include "openbox.h"
+#include "render/theme.h"
GHashTable *menu_hash = NULL;
-void menu_destroy_hash_key(const gpointer data)
+#define ENTRY_EVENTMASK (EnterWindowMask | LeaveWindowMask | \
+ ButtonPressMask | ButtonReleaseMask)
+
+void menu_destroy_hash_key(gpointer data)
{
g_free(data);
}
-void menu_free_entries(const Menu *menu)
+void menu_free_entries(Menu *menu)
{
GList *it;
g_list_free(menu->entries);
}
-void menu_destroy_hash_value(const gpointer data)
+void menu_destroy_hash_value(gpointer data)
{
- const Menu *del_menu = (Menu *)data;
+ Menu *del_menu = (Menu *)data;
+ MenuRenderData *rd = del_menu->render_data;
+
+ menu_free_entries(del_menu);
g_free(del_menu->label);
g_free(del_menu->name);
- menu_free_entries(del_menu);
+ appearance_free(rd->a_title);
+ XDestroyWindow(ob_display, rd->title);
+ XDestroyWindow(ob_display, rd->frame);
}
-void menu_entry_free(const MenuEntry *entry)
+void menu_entry_free(MenuEntry *entry)
{
g_free(entry->label);
g_free(entry->render_data);
+ action_free(entry->action);
}
void menu_startup()
{
+ Menu *m;
+
menu_hash = g_hash_table_new_full(g_str_hash, g_str_equal,
menu_destroy_hash_key,
menu_destroy_hash_value);
+ m = menu_new("sex menu", "root", NULL);
+ menu_add_entry(m, menu_entry_new("foo shit etc bleh",
+ action_from_string("restart")));
+ menu_add_entry(m, menu_entry_new("more shit",
+ action_from_string("restart")));
+ menu_add_entry(m, menu_entry_new("",
+ action_from_string("restart")));
+ menu_add_entry(m, menu_entry_new("and yet more",
+ action_from_string("restart")));
}
void menu_shutdown()
g_hash_table_destroy(menu_hash);
}
-Menu *menu_new(const char *label, const char *name, Menu *parent)
+static Window createWindow(Window parent, unsigned long mask,
+ XSetWindowAttributes *attrib)
{
- Menu *new_menu = g_new0(Menu, 1);
- new_menu->label = g_strdup(label);
- new_menu->name = g_strdup(name);
- new_menu->parent = parent;
-
- new_menu->entries = NULL;
- new_menu->shown = FALSE;
- new_menu->invalid = FALSE;
+ return XCreateWindow(ob_display, parent, 0, 0, 1, 1, 0,
+ render_depth, InputOutput, render_visual,
+ mask, attrib);
+
+}
+
+Menu *menu_new(char *label, char *name, Menu *parent)
+{
+ XSetWindowAttributes attrib;
+ Menu *self;
+ MenuRenderData *data;
+
+ self = g_new0(Menu, 1);
+ self->label = g_strdup(label);
+ self->name = g_strdup(name);
+ self->parent = parent;
+
+ self->entries = NULL;
+ self->shown = FALSE;
+ self->invalid = FALSE;
/* default controllers? */
- g_hash_table_insert(menu_hash, g_strdup(name), new_menu);
- return new_menu;
+ data = g_new(MenuRenderData, 1);
+
+ attrib.override_redirect = TRUE;
+ data->frame = createWindow(ob_root, CWOverrideRedirect, &attrib);
+ data->title = createWindow(data->frame, 0, &attrib);
+ data->items = createWindow(data->frame, 0, &attrib);
+
+ XSetWindowBorderWidth(ob_display, data->frame, theme_bwidth);
+ XSetWindowBorderWidth(ob_display, data->title, theme_bwidth);
+ XSetWindowBorder(ob_display, data->frame, theme_b_color->pixel);
+ XSetWindowBorder(ob_display, data->title, theme_b_color->pixel);
+
+ XMapWindow(ob_display, data->title);
+ XMapWindow(ob_display, data->items);
+
+ data->a_title = appearance_copy(theme_a_menu_title);
+ data->a_items = appearance_copy(theme_a_menu);
+
+ self->render_data = data;
+
+ g_hash_table_insert(menu_hash, g_strdup(name), self);
+ return self;
}
-void menu_free(const char *name)
+void menu_free(char *name)
{
g_hash_table_remove(menu_hash, name);
}
-MenuEntry *menu_entry_new_full(const char *label, Action *action,
- const MenuEntryRenderType render_type,
- gpointer render_data, gpointer submenu)
+MenuEntry *menu_entry_new_full(char *label, Action *action,
+ MenuEntryRenderType render_type,
+ gpointer submenu)
{
MenuEntry *menu_entry = g_new(MenuEntry, 1);
menu_entry->label = g_strdup(label);
menu_entry->render_type = render_type;
- menu_entry->action.func = action->func;
- menu_entry->action.data = action->data; /*watch out. copying Client * ptr*/
+ menu_entry->action = action;
- menu_entry->render_data = render_data; /*watch out.*/
+ menu_entry->render_data = NULL;
menu_entry->submenu = submenu;
return menu_entry;
void menu_entry_set_submenu(MenuEntry *entry, Menu *submenu)
{
- assert(entry != NULL);
+ g_assert(entry != NULL);
entry->submenu = submenu;
void menu_add_entry(Menu *menu, MenuEntry *entry)
{
- assert(menu != NULL && entry != NULL);
+ MenuEntryRenderData *data;
+ XSetWindowAttributes attrib;
+
+ g_assert(menu != NULL && entry != NULL && entry->render_data == NULL);
menu->entries = g_list_append(menu->entries, entry);
entry->parent = menu;
+ data = g_new(MenuEntryRenderData, 1);
+ data->item = createWindow(((MenuRenderData*)menu->render_data)->items,
+ 0, &attrib);
+ XMapWindow(ob_display, data->item);
+ data->a_item = appearance_copy(theme_a_menu_item);
+
+ entry->render_data = data;
+
menu->invalid = TRUE;
}
+
+void menu_show(char *name, int x, int y, Client *client)
+{
+ Menu *self;
+ MenuRenderData *data;
+ GList *it;
+ int w = 1;
+ int items_h;
+ int item_h = 0, nitems = 0; /* each item, only one is used */
+ int item_y;
+ int bullet_w;
+
+ self = g_hash_table_lookup(menu_hash, name);
+ if (!self) {
+ g_warning("Attempted to show menu '%s' but it does not exist.",
+ name);
+ return;
+ }
+
+ data = self->render_data;
+
+ /* set texture data and size them mofos out */
+ data->a_title->texture[0].data.text.string = self->label;
+ appearance_minsize(data->a_title, &data->title_min_w, &data->title_h);
+ data->title_min_w += theme_bevel * 2;
+ data->title_h += theme_bevel * 2;
+ w = MAX(w, data->title_min_w);
+
+ for (it = self->entries; it; it = it->next) {
+ MenuEntryRenderData *r = ((MenuEntry*)it->data)->render_data;
+
+ r->a_item->texture[0].data.text.string = ((MenuEntry*)it->data)->label;
+ appearance_minsize(r->a_item, &r->min_w, &item_h);
+ r->min_w += theme_bevel * 2;
+ item_h += theme_bevel * 2;
+ w = MAX(w, r->min_w);
+ ++nitems;
+ }
+ bullet_w = item_h + theme_bevel;
+ w += 2 * bullet_w;
+ items_h = item_h * nitems;
+
+ /* size appearances */
+ RECT_SET(data->a_title->area, 0, 0, w, data->title_h);
+ RECT_SET(data->a_title->texture[0].position, 0, 0, w, data->title_h);
+ RECT_SET(data->a_items->area, 0, 0, w, items_h);
+ for (it = self->entries; it; it = it->next) {
+ MenuEntryRenderData *r = ((MenuEntry*)it->data)->render_data;
+ RECT_SET(r->a_item->area, 0, 0, w, item_h);
+ RECT_SET(r->a_item->texture[0].position, bullet_w, 0,
+ w - 2 * bullet_w, item_h);
+ }
+
+ /* size windows and paint the suckers */
+ XMoveResizeWindow(ob_display, data->frame, x, y, w,
+ data->title_h + items_h);
+ XMoveResizeWindow(ob_display, data->title, -theme_bwidth, -theme_bwidth,
+ w, data->title_h);
+ paint(data->title, data->a_title);
+ XMoveResizeWindow(ob_display, data->items, 0, data->title_h + theme_bwidth,
+ w, items_h);
+ paint(data->items, data->a_items);
+ for (item_y = 0, it = self->entries; it; item_y += item_h, it = it->next) {
+ MenuEntryRenderData *r = ((MenuEntry*)it->data)->render_data;
+ XMoveResizeWindow(ob_display, r->item, 0, item_y, w, item_h);
+ r->a_item->surface.data.planar.parent = data->a_items;
+ r->a_item->surface.data.planar.parentx = 0;
+ r->a_item->surface.data.planar.parenty = item_y;
+ paint(r->item, r->a_item);
+ }
+
+
+ XMapWindow(ob_display, data->frame);
+}
#define __menu_h
#include "action.h"
+#include "render/render.h"
+
#include <glib.h>
typedef struct Menu {
/* ? */
gboolean shown;
gboolean invalid;
+ gpointer render_data; /* where the engine can store anything it likes */
struct Menu *parent;
void (*selected)( /* some bummu */);
} Menu;
+typedef struct MenuRenderData {
+ Window frame;
+ Window title;
+ Appearance *a_title;
+ int title_min_w, title_h;
+ Window items;
+ Appearance *a_items;
+ int item_h;
+} MenuRenderData;
+
typedef enum MenuEntryRenderType {
MenuEntryRenderType_None = 0,
MenuEntryRenderType_Submenu = 1 << 0,
MenuEntryRenderType_Other = 1 << 7
} MenuEntryRenderType;
-
typedef struct {
char *label;
Menu *parent;
- Action action;
+ Action *action;
MenuEntryRenderType render_type;
gboolean enabled;
Menu *submenu;
} MenuEntry;
-Menu *menu_new(const char *label, const char *name, Menu *parent);
-void menu_free(const char *name);
+typedef struct MenuEntryRenderData {
+ Window item;
+ Appearance *a_item;
+ int min_w;
+} MenuEntryRenderData;
+
+void menu_startup();
+void menu_shutdown();
+
+Menu *menu_new(char *label, char *name, Menu *parent);
+void menu_free(char *name);
+
+void menu_show(char *name, int x, int y, Client *client);
-MenuEntry *menu_entry_new_full(const char *label, Action *action,
- const MenuEntryRenderType render_type,
- gpointer render_data, gpointer submenu);
+MenuEntry *menu_entry_new_full(char *label, Action *action,
+ MenuEntryRenderType render_type,
+ gpointer submenu);
#define menu_entry_new(label, action) \
- menu_entry_new(label, action, MenuEntryRenderType_None, NULL, NULL)
+ menu_entry_new_full(label, action, MenuEntryRenderType_None, NULL)
-void menu_entry_free(const MenuEntry *entry);
+void menu_entry_free(MenuEntry *entry);
void menu_entry_set_submenu(MenuEntry *entry, Menu *submenu);
}
static void fire_button(MouseAction a, Context context, Client *c, guint state,
- guint button)
+ guint button, int x, int y)
{
GSList *it;
MouseBinding *b;
g_assert(!(b->action[a]->func == action_move ||
b->action[a]->func == action_resize));
+ if (b->action[a]->func == action_showmenu) {
+ b->action[a]->data.showmenu.x = x;
+ b->action[a]->data.showmenu.y = y;
+ }
+
b->action[a]->func(&b->action[a]->data);
}
}
fire_button(MouseAction_Press, context,
e->data.x.client, e->data.x.e->xbutton.state,
- e->data.x.e->xbutton.button);
+ e->data.x.e->xbutton.button,
+ e->data.x.e->xbutton.x_root, e->data.x.e->xbutton.y_root);
if (context == Context_Client) {
/* Replay the event, so it goes to the client*/
}
fire_button(MouseAction_Release, context,
e->data.x.client, e->data.x.e->xbutton.state,
- e->data.x.e->xbutton.button);
+ e->data.x.e->xbutton.button,
+ e->data.x.e->xbutton.x_root, e->data.x.e->xbutton.y_root);
if (click)
fire_button(MouseAction_Click, context,
e->data.x.client, e->data.x.e->xbutton.state,
- e->data.x.e->xbutton.button);
+ e->data.x.e->xbutton.button,
+ e->data.x.e->xbutton.x_root,
+ e->data.x.e->xbutton.y_root);
if (dclick)
fire_button(MouseAction_DClick, context,
e->data.x.client, e->data.x.e->xbutton.state,
- e->data.x.e->xbutton.button);
+ e->data.x.e->xbutton.button,
+ e->data.x.e->xbutton.x_root,
+ e->data.x.e->xbutton.y_root);
break;
case Event_X_MotionNotify: