#include "font.h"
#include "mask.h"
#include "color.h"
+#include "image.h"
#include "../kernel/openbox.h"
int render_depth;
mask_draw(l->pixmap, &l->texture[i].data.mask,
&l->texture[i].position);
break;
+ case RGBA:
+ image_draw(l->surface.data.planar.pixel_data,
+ &l->texture[i].data.rgba,
+ &l->texture[i].position);
+ break;
}
}
XSetWindowBackgroundPixmap(ob_display, win, l->pixmap);
out->surface.type = type;
out->textures = numtex;
out->xftdraw = NULL;
- if (numtex) out->texture = g_new(Texture, numtex);
+ if (numtex) out->texture = g_new0(Texture, numtex);
else out->texture = NULL;
out->pixmap = None;