// future (with the NETWM 'strut')
Rect space(0, 0, screen.size().w(), screen.size().h());
- cout << "space: x: " << space.x() << " y: " << space.y() << " w: " << space.w() << " h: " << space.h() << endl;
#ifdef SLIT
Slit *slit = screen.getSlit();
int remove; // 0 - top/2 - right/2 - bottom/3 - left
}
#endif
- cout << "space: x: " << space.x() << " y: " << space.y() << " w: " << space.w() << " h: " << space.h() << endl;
Toolbar *toolbar = screen.getToolbar();
int tbarh = screen.hideToolbar() ? 0 :
toolbar->getExposedHeight() + screen.getBorderWidth() * 2;
default:
ASSERT(false); // unhandled placement
}
- cout << "space: x: " << space.x() << " y: " << space.y() << " w: " << space.w() << " h: " << space.h() << endl;
const int win_w = win->size().w() + (screen.getBorderWidth() * 4),
win_h = win->size().h() + (screen.getBorderWidth() * 4),