}
-void OBActions::drag(Window win, otk::Point delta, unsigned int modifiers,
- unsigned int button, Time time)
+void OBActions::motionHandler(const XMotionEvent &e)
{
- (void)win;(void)delta;(void)modifiers;(void)button;(void)time;
-
- // XXX: some guile shit...
+ // XXX: i can envision all sorts of crazy shit with this.. gestures, etc
+ printf("GUILE: MOTION: win %lx modifiers %u x %d y %d\n",
+ (long)e.window, e.state, e.x, e.y);
}
virtual void keyPressHandler(const XKeyEvent &e);
- //! Notify that a mouse drag is taking place.
- /*!
- @param win The window the drag is on
- @param delta The change in position of the mouse pointer
- @param modifiers The modifier state during the drag.
- */
- void drag(Window win, otk::Point delta, unsigned int modifiers,
- unsigned int button, Time time);
+ virtual void motionHandler(const XMotionEvent &e);
};
}