frame.handle == me->window || frame.window == me->window)) {
beginMove(me->x_root, me->y_root);
} else if ((functions & Func_Resize) &&
- ((me->state & Button1Mask) && (me->window == frame.right_grip ||
- me->window == frame.left_grip)) ||
+ ((me->state & Button1Mask) &&
+ (me->window == frame.right_grip ||
+ me->window == frame.left_grip)) ||
((me->state & Button3Mask) && (me->state & mod_mask) &&
(frame.title == me->window || frame.label == me->window ||
- frame.handle == me->window || frame.window == me->window))) {
+ frame.handle == me->window || frame.window == me->window ||
+ frame.right_grip == me->window ||
+ frame.left_grip == me->window))) {
unsigned int zones = screen->getResizeZones();
Corner corner;