void x_paint(Window win, Appearance *l, int x, int y, int w, int h)
{
- int i;
- XImage *im = NULL;
+ int i, transferred = 0;
Pixmap oldp;
if (w <= 0 || h <= 0 || x+w <= 0 || y+h <= 0) return;
gradient_solid(l, x, y, w, h);
else gradient_render(&l->surface, w, h);
-/*this is not the right place for this code, it's only here so
- text rendering shows up for now.
-*/
- if (l->surface.data.planar.grad != Background_Solid) {
- im = XCreateImage(ob_display, render_visual, render_depth,
- ZPixmap, 0, NULL, w, h, 32, 0);
- g_assert(im != NULL);
- im->byte_order = endian;
- im->data = (char *)l->surface.data.planar.pixel_data;
- reduce_depth((pixel32*)im->data, im);
- XPutImage(ob_display, l->pixmap, DefaultGC(ob_display, ob_screen),
- im, 0, 0, x, y, w, h);
- im->data = NULL;
- XDestroyImage(im);
- }
-
for (i = 0; i < l->textures; i++) {
switch (l->texture[i].type) {
case Text:
+ if (!transferred) {
+ transferred = 1;
+ if (l->surface.data.planar.grad != Background_Solid)
+ pixel32_to_pixmap(l->surface.data.planar.pixel_data,
+ l->pixmap,x,y,w,h);
+ }
if (l->xftdraw == NULL) {
l->xftdraw = XftDrawCreate(ob_display, l->pixmap,
render_visual, render_colormap);
&l->texture[i].position);
break;
case Bitmask:
+ if (!transferred) {
+ transferred = 1;
+ if (l->surface.data.planar.grad != Background_Solid)
+ pixel32_to_pixmap(l->surface.data.planar.pixel_data,
+ l->pixmap,x,y,w,h);
+ }
if (l->texture[i].data.mask.color->gc == None)
color_allocate_gc(l->texture[i].data.mask.color);
mask_draw(l->pixmap, &l->texture[i].data.mask,
break;
}
}
+
+ if (!transferred) {
+ transferred = 1;
+ if (l->surface.data.planar.grad != Background_Solid)
+ pixel32_to_pixmap(l->surface.data.planar.pixel_data, l->pixmap
+ ,x,y,w,h);
+ }
+
+
XSetWindowBackgroundPixmap(ob_display, win, l->pixmap);
XClearWindow(ob_display, win);
if (oldp != None) XFreePixmap(ob_display, oldp);
}
g_free(a);
}
+
+
+void pixel32_to_pixmap(pixel32 *in, Pixmap out, int x, int y, int w, int h)
+{
+ XImage *im = NULL;
+ im = XCreateImage(ob_display, render_visual, render_depth,
+ ZPixmap, 0, NULL, w, h, 32, 0);
+ g_assert(im != NULL);
+ im->byte_order = endian;
+ im->data = (char *)in;
+ reduce_depth((pixel32*)im->data, im);
+ XPutImage(ob_display, out, DefaultGC(ob_display, ob_screen),
+ im, 0, 0, x, y, w, h);
+ im->data = NULL;
+ XDestroyImage(im);
+}