#include "Texture.hh"
-BImage::BImage(BImageControl *c, unsigned int w, unsigned int h) {
+BImage::BImage(BImageControl *c, int w, int h) {
control = c;
width = (w > 0) ? w : 1;
public:
- BImage(BImageControl *c, unsigned int w, unsigned int h);
+ BImage(BImageControl *c, int w, int h);
~BImage(void);
Pixmap render(const BTexture &texture);
}
// we have no transient_for until we find a new one
- client.transient_for = 0;
+ client.transient_for = (BlackboxWindow *) 0;
Window trans_for;
if (! XGetTransientForHint(blackbox->getXDisplay(), client.window,