if (window) window->lower();
return;
+ case Stick:
+ if (window && ! window->isStuck()) window->stick();
+ return;
+
+ case Unstick:
+ if (window && window->isStuck()) window->stick();
+ return;
+
+ case ToggleStick:
+ if (window) window->stick();
+ return;
+
case Shade:
if (window && ! window->isShaded()) window->shade();
return;
Lower,
Shade,
Unshade,
+ Stick,
+ Unstick,
Focus,
Iconify,
- ToggleMaximizeVert,
- ToggleMaximizeHoriz,
- ToggleMaximize,
- ToggleShade,
Close,
+ ShowWindowMenu,
+
BeginMove,
BeginResizeUL,
BeginResizeUR,
BeginResizeLL,
BeginResizeLR,
BeginResizeRelative, // picks a corner based on the mouse cursor's position
- ShowWindowMenu,
+
+ ToggleMaximizeVert,
+ ToggleMaximizeHoriz,
+ ToggleMaximize,
+ ToggleShade,
+ ToggleStick,
+
NUM_ACTIONS
};
BInput::IconifyButtonClick))
redrawIconifyButton(False);
} else if (frame.close_button == re->window) {
- if ((re->x < 0 || re->x >= static_cast<signed>(frame.button_w)) ||
- (re->y < 0 || re->y >= static_cast<signed>(frame.button_w)))
+ if (! ((re->x < 0 || re->x >= static_cast<signed>(frame.button_w)) ||
+ (re->y < 0 || re->y >= static_cast<signed>(frame.button_w))))
input->doAction(this, re->button, state, BInput::CloseButtonClick);
redrawCloseButton(False);
} else if (flags.moving) {
inline XAtom *getXAtom(void) { return xatom; }
inline BInput *getInput(void) { return input; }
+ inline BScreen *getFocusedScreen(void) { return active_screen; }
inline BlackboxWindow *getFocusedWindow(void) { return focused_window; }
inline BlackboxWindow *getChangingWindow(void) { return changing_window; }