int y = l->area.y;
int w = l->area.width;
int h = l->area.height;
+ Rect tarea; /* area in which to draw textures */
if (w <= 0 || h <= 0 || x+w <= 0 || y+h <= 0) return;
else gradient_render(&l->surface, w, h);
for (i = 0; i < l->textures; i++) {
+ tarea = l->texture[i].position;
+ if (l->surface.data.planar.relief != Flat) {
+ switch (l->surface.data.planar.bevel) {
+ case Bevel1:
+ tarea.x += 1; tarea.y += 1;
+ tarea.width -= 2; tarea.height -= 2;
+ break;
+ case Bevel2:
+ tarea.x += 2; tarea.y += 2;
+ tarea.width -= 4; tarea.height -= 4;
+ break;
+ }
+ } else if (l->surface.data.planar.border) {
+ tarea.x += 1; tarea.y += 1;
+ tarea.width -= 2; tarea.height -= 2;
+ }
+
switch (l->texture[i].type) {
case Text:
if (!transferred) {
render_visual, render_colormap);
}
font_draw(l->xftdraw, &l->texture[i].data.text,
- &l->texture[i].position);
+ &tarea);
break;
case Bitmask:
if (!transferred) {
if (l->texture[i].data.mask.color->gc == None)
color_allocate_gc(l->texture[i].data.mask.color);
mask_draw(l->pixmap, &l->texture[i].data.mask,
- &l->texture[i].position);
+ &tarea);
break;
case RGBA:
image_draw(l->surface.data.planar.pixel_data,
&l->texture[i].data.rgba,
- &l->texture[i].position);
+ &tarea);
break;
}
}
switch (l->surface.type) {
case Surface_Planar:
- if (l->surface.data.planar.border ||
- l->surface.data.planar.bevel == Bevel1)
+ if (l->surface.data.planar.relief != Flat) {
+ switch (l->surface.data.planar.bevel) {
+ case Bevel1:
+ SIZE_SET(*s, 2, 2);
+ break;
+ case Bevel2:
+ SIZE_SET(*s, 4, 4);
+ break;
+ }
+ } else if (l->surface.data.planar.border)
SIZE_SET(*s, 2, 2);
- else if (l->surface.data.planar.bevel == Bevel2)
- SIZE_SET(*s, 4, 4);
for (i = 0; i < l->textures; ++i)
switch (l->texture[i].type) {