const Rect &moving = screen->doOpaqueMove() ? frame.rect : frame.changing;
// window corners
- const int wleft = dx - snap_offset,
- wright = dx + frame.rect.width() - 1 + snap_offset,
- wtop = dy - snap_offset,
- wbottom = dy + frame.rect.height() - 1 + snap_offset;
+ const int wleft = dx,
+ wright = dx + frame.rect.width() - 1,
+ wtop = dy,
+ wbottom = dy + frame.rect.height() - 1;
if (snap_to_windows) {
RectList rectlist;
for (it = rectlist.begin(); it != end; ++it) {
bool snapped = False;
const Rect &winrect = *it;
+ Rect offsetrect;
+ offsetrect.setCoords(winrect.left() - snap_offset,
+ winrect.top() - snap_offset,
+ winrect.right() + snap_offset,
+ winrect.bottom() + snap_offset);
if (snap_to_windows == BScreen::WindowResistance)
// if the window is already over top of this snap target, then
wtop < (signed)(winrect.y() + winrect.height() - 1)) {
if (snap_to_windows == BScreen::WindowResistance) {
- dleft = wright - winrect.left();
- dright = winrect.right() - wleft;
+ dleft = wright - offsetrect.left();
+ dright = offsetrect.right() - wleft;
// snap left of other window?
if (dleft >= 0 && dleft < resistance_size) {
- dx = winrect.left() - frame.rect.width();
+ dx = offsetrect.left() - frame.rect.width();
snapped = True;
}
// snap right of other window?
else if (dright >= 0 && dright < resistance_size) {
- dx = winrect.right() + 1;
+ dx = offsetrect.right() + 1;
snapped = True;
}
} else { // BScreen::WindowSnap
- dleft = abs(wright - winrect.left());
- dright = abs(wleft - winrect.right());
+ dleft = abs(wright - offsetrect.left());
+ dright = abs(wleft - offsetrect.right());
// snap left of other window?
if (dleft < snap_distance && dleft <= dright) {
- dx = winrect.left() - frame.rect.width();
+ dx = offsetrect.left() - frame.rect.width();
snapped = True;
}
// snap right of other window?
else if (dright < snap_distance) {
- dx = winrect.right() + 1;
+ dx = offsetrect.right() + 1;
snapped = True;
}
}
wleft < (signed)(winrect.x() + winrect.width() - 1)) {
if (snap_to_windows == BScreen::WindowResistance) {
- dtop = wbottom - winrect.top();
- dbottom = winrect.bottom() - wtop;
+ dtop = wbottom - offsetrect.top();
+ dbottom = offsetrect.bottom() - wtop;
// snap top of other window?
if (dtop >= 0 && dtop < resistance_size) {
- dy = winrect.top() - frame.rect.height();
+ dy = offsetrect.top() - frame.rect.height();
snapped = True;
}
// snap bottom of other window?
else if (dbottom >= 0 && dbottom < resistance_size) {
- dy = winrect.bottom() + 1;
+ dy = offsetrect.bottom() + 1;
snapped = True;
}
} else { // BScreen::WindowSnap
- dtop = abs(wbottom - winrect.top());
- dbottom = abs(wtop - winrect.bottom());
+ dtop = abs(wbottom - offsetrect.top());
+ dbottom = abs(wtop - offsetrect.bottom());
// snap top of other window?
if (dtop < snap_distance && dtop <= dbottom) {
- dy = winrect.top() - frame.rect.height();
+ dy = offsetrect.top() - frame.rect.height();
snapped = True;
}
// snap bottom of other window?
else if (dbottom < snap_distance) {
- dy = winrect.bottom() + 1;
+ dy = offsetrect.bottom() + 1;
snapped = True;
}
RectList::const_iterator it, end = rectlist.end();
for (it = rectlist.begin(); it != end; ++it) {
const Rect &srect = *it;
+ Rect offsetrect;
+ offsetrect.setCoords(srect.left() + snap_offset,
+ srect.top() + snap_offset,
+ srect.right() - snap_offset,
+ srect.bottom() - snap_offset);
if (snap_to_edges == BScreen::WindowResistance) {
// if we're not in the rectangle then don't snap to it.
}
if (snap_to_edges == BScreen::WindowResistance) {
- int dleft = srect.left() - wleft,
- dright = wright - srect.right(),
- dtop = srect.top() - wtop,
- dbottom = wbottom - srect.bottom();
+ int dleft = offsetrect.left() - wleft,
+ dright = wright - offsetrect.right(),
+ dtop = offsetrect.top() - wtop,
+ dbottom = wbottom - offsetrect.bottom();
// snap left?
if (dleft > 0 && dleft < resistance_size)
- dx = srect.left();
+ dx = offsetrect.left();
// snap right?
else if (dright > 0 && dright < resistance_size)
- dx = srect.right() - frame.rect.width() + 1;
+ dx = offsetrect.right() - frame.rect.width() + 1;
// snap top?
if (dtop > 0 && dtop < resistance_size)
- dy = srect.top();
+ dy = offsetrect.top();
// snap bottom?
else if (dbottom > 0 && dbottom < resistance_size)
- dy = srect.bottom() - frame.rect.height() + 1;
+ dy = offsetrect.bottom() - frame.rect.height() + 1;
} else { // BScreen::WindowSnap
- int dleft = abs(wleft - srect.left()),
- dright = abs(wright - srect.right()),
- dtop = abs(wtop - srect.top()),
- dbottom = abs(wbottom - srect.bottom());
+ int dleft = abs(wleft - offsetrect.left()),
+ dright = abs(wright - offsetrect.right()),
+ dtop = abs(wtop - offsetrect.top()),
+ dbottom = abs(wbottom - offsetrect.bottom());
// snap left?
if (dleft < snap_distance && dleft <= dright)
- dx = srect.left();
+ dx = offsetrect.left();
// snap right?
else if (dright < snap_distance)
- dx = srect.right() - frame.rect.width() + 1;
+ dx = offsetrect.right() - frame.rect.width() + 1;
// snap top?
if (dtop < snap_distance && dtop <= dbottom)
- dy = srect.top();
+ dy = offsetrect.top();
// snap bottom?
else if (dbottom < snap_distance)
- dy = srect.bottom() - frame.rect.height() + 1;
+ dy = offsetrect.bottom() - frame.rect.height() + 1;
}
}
}