*h = rb - al + 1;
break;
}
+
+ /* round down for size increments */
+ *w -= c->frame->area.width + c->frame->size.left + c->frame->size.right;
+ *w = *w / c->size_inc.width * c->size_inc.width;
+ *w += c->frame->area.width + c->frame->size.left + c->frame->size.right;
+
+ *h -= c->frame->area.height + c->frame->size.top + c->frame->size.bottom;
+ *h = *h / c->size_inc.height * c->size_inc.height;
+ *h += c->frame->area.height + c->frame->size.top + c->frame->size.bottom;
}
static void event(ObEvent *e, void *foo)