#include "render.h"
#include "color.h"
#include "../kernel/openbox.h"
+
+XColor *pseudo_colors;
+int pseudo_bpc;
+
void color_allocate_gc(color_rgb *in)
{
XGCValues gcv;
array*/
int r, g, b;
int x,y;
- pixel16 *p = (pixel16*) data;
+ pixel16 *p16 = (pixel16*) data;
+ unsigned char *p8 = (unsigned char *)data;
switch (im->bits_per_pixel) {
case 32:
if ((render_red_offset != default_red_shift) ||
g = g >> render_green_shift;
b = (data[x] >> default_blue_shift) & 0xFF;
b = b >> render_blue_shift;
- p[x] = (r << render_red_offset)
+ p16[x] = (r << render_red_offset)
+ (g << render_green_offset)
+ (b << render_blue_offset);
}
data += im->width;
- p += im->bytes_per_line/2;
+ p16 += im->bytes_per_line/2;
}
- break;
+ break;
+ case 8:
+ g_assert(render_visual->class != TrueColor);
+ for (y = 0; y < im->height; y++) {
+ for (x = 0; x < im->width; x++) {
+ p8[x] = pickColor(data[x] >> default_red_shift,
+ data[x] >> default_green_shift,
+ data[x] >> default_blue_shift)->pixel;
+ }
+ data += im->width;
+ p8 += im->bytes_per_line;
+ }
+
+ break;
default:
g_message("your bit depth is currently unhandled\n");
}
}
+XColor *pickColor(int r, int g, int b)
+{
+ r = (r & 0xff) >> (8-pseudo_bpc);
+ g = (g & 0xff) >> (8-pseudo_bpc);
+ b = (b & 0xff) >> (8-pseudo_bpc);
+ return &pseudo_colors[(r << (2*pseudo_bpc)) + (g << (1*pseudo_bpc)) + b];
+}
}
XFree(vinfo_return);
}
- truecolor_startup();
+ switch (render_visual->class) {
+ case TrueColor:
+ truecolor_startup();
+ break;
+ case PseudoColor:
+ case StaticColor:
+ case GrayScale:
+ case StaticGray:
+ pseudocolor_startup();
+ break;
+ default:
+ g_critical("unsupported visual class.\n");
+ exit(EXIT_FAILURE);
+
+ }
}
void truecolor_startup(void)
XFree(timage);
}
+void pseudocolor_startup(void)
+{
+ XColor icolors[256];
+ int tr, tg, tb, n, r, g, b, i, incolors, ii;
+ unsigned long dev;
+ int cpc, _ncolors;
+ g_message("Initializing PseudoColor RenderControl\n");
+
+ /* determine the number of colors and the bits-per-color */
+ pseudo_bpc = 2; /* XXX THIS SHOULD BE A USER OPTION */
+ g_assert(pseudo_bpc >= 1);
+ _ncolors = 1 << (pseudo_bpc * 3);
+
+ if (_ncolors > 1 << render_depth) {
+ g_warning("PseudoRenderControl: Invalid colormap size. Resizing.\n");
+ pseudo_bpc = 1 << (render_depth/3) >> 3;
+ _ncolors = 1 << (pseudo_bpc * 3);
+ }
+
+ /* build a color cube */
+ pseudo_colors = malloc(_ncolors * sizeof(XColor));
+ cpc = 1 << pseudo_bpc; /* colors per channel */
+
+ for (n = 0, r = 0; r < cpc; r++)
+ for (g = 0; g < cpc; g++)
+ for (b = 0; b < cpc; b++, n++) {
+ tr = (int)(((float)(r)/(float)(cpc-1)) * 0xFF);
+ tg = (int)(((float)(g)/(float)(cpc-1)) * 0xFF);
+ tb = (int)(((float)(b)/(float)(cpc-1)) * 0xFF);
+ pseudo_colors[n].red = tr | tr << 8;
+ pseudo_colors[n].green = tg | tg << 8;
+ pseudo_colors[n].blue = tb | tb << 8;
+ pseudo_colors[n].flags = DoRed|DoGreen|DoBlue; /* used to track
+ allocation */
+ }
+
+ /* allocate the colors */
+ for (i = 0; i < _ncolors; i++)
+ if (!XAllocColor(ob_display, render_colormap, &pseudo_colors[i]))
+ pseudo_colors[i].flags = 0; /* mark it as unallocated */
+
+ /* try allocate any colors that failed allocation above */
+
+ /* get the allocated values from the X server (only the first 256 XXX why!?)
+ */
+ incolors = (((1 << render_depth) > 256) ? 256 : (1 << render_depth));
+ for (i = 0; i < incolors; i++)
+ icolors[i].pixel = i;
+ XQueryColors(ob_display, render_colormap, icolors, incolors);
+
+ /* try match unallocated ones */
+ for (i = 0; i < _ncolors; i++) {
+ if (!pseudo_colors[i].flags) { /* if it wasn't allocated... */
+ unsigned long closest = 0xffffffff, close = 0;
+ for (ii = 0; ii < incolors; ii++) {
+ /* find deviations */
+ r = (pseudo_colors[i].red - icolors[ii].red) & 0xff;
+ g = (pseudo_colors[i].green - icolors[ii].green) & 0xff;
+ b = (pseudo_colors[i].blue - icolors[ii].blue) & 0xff;
+ /* find a weighted absolute deviation */
+ dev = (r * r) + (g * g) + (b * b);
+
+ if (dev < closest) {
+ closest = dev;
+ close = ii;
+ }
+ }
+
+ pseudo_colors[i].red = icolors[close].red;
+ pseudo_colors[i].green = icolors[close].green;
+ pseudo_colors[i].blue = icolors[close].blue;
+ pseudo_colors[i].pixel = icolors[close].pixel;
+
+ /* try alloc this closest color, it had better succeed! */
+ if (XAllocColor(ob_display, render_colormap, &pseudo_colors[i]))
+ pseudo_colors[i].flags = DoRed|DoGreen|DoBlue; /* mark as alloced */
+ else
+ g_assert(FALSE); /* wtf has gone wrong, its already alloced for
+ chissake! */
+ }
+ }
+}
+
void x_paint(Window win, Appearance *l)
{
int i, transferred = 0, sw;