return;
}
+void RenderControl::drawSolidBackground(Surface& sf,
+ const RenderTexture& texture) const
+{
+ assert(_screen == sf._screen);
+ assert(_screen == texture.color().screen());
+
+ if (texture.parentRelative()) return;
+
+ sf.setPixmap(texture.color());
+
+ int width = sf.width(), height = sf.height();
+ int left = 0, top = 0, right = width - 1, bottom = height - 1;
+
+ if (texture.interlaced())
+ for (int i = 0; i < height; i += 2)
+ XDrawLine(**display, sf.pixmap(), texture.interlaceColor().gc(),
+ 0, i, width, i);
+
+ switch (texture.relief()) {
+ case RenderTexture::Raised:
+ switch (texture.bevel()) {
+ case RenderTexture::Bevel1:
+ XDrawLine(**display, sf.pixmap(), texture.bevelDarkColor().gc(),
+ left, bottom, right, bottom);
+ XDrawLine(**display, sf.pixmap(), texture.bevelDarkColor().gc(),
+ right, bottom, right, top);
+
+ XDrawLine(**display, sf.pixmap(), texture.bevelLightColor().gc(),
+ left, top, right, top);
+ XDrawLine(**display, sf.pixmap(), texture.bevelLightColor().gc(),
+ left, bottom, left, top);
+ break;
+ case RenderTexture::Bevel2:
+ XDrawLine(**display, sf.pixmap(), texture.bevelDarkColor().gc(),
+ left + 1, bottom - 2, right - 2, bottom - 2);
+ XDrawLine(**display, sf.pixmap(), texture.bevelDarkColor().gc(),
+ right - 2, bottom - 2, right - 2, top + 1);
+
+ XDrawLine(**display, sf.pixmap(), texture.bevelLightColor().gc(),
+ left + 1, top + 1, right - 2, top + 1);
+ XDrawLine(**display, sf.pixmap(), texture.bevelLightColor().gc(),
+ left + 1, bottom - 2, left + 1, top + 1);
+ break;
+ default:
+ assert(false); // unhandled RenderTexture::BevelType
+ }
+ break;
+ case RenderTexture::Sunken:
+ switch (texture.bevel()) {
+ case RenderTexture::Bevel1:
+ XDrawLine(**display, sf.pixmap(), texture.bevelLightColor().gc(),
+ left, bottom, right, bottom);
+ XDrawLine(**display, sf.pixmap(), texture.bevelLightColor().gc(),
+ right, bottom, right, top);
+
+ XDrawLine(**display, sf.pixmap(), texture.bevelDarkColor().gc(),
+ left, top, right, top);
+ XDrawLine(**display, sf.pixmap(), texture.bevelDarkColor().gc(),
+ left, bottom, left, top);
+ break;
+ case RenderTexture::Bevel2:
+ XDrawLine(**display, sf.pixmap(), texture.bevelLightColor().gc(),
+ left + 1, bottom - 2, right - 2, bottom - 2);
+ XDrawLine(**display, sf.pixmap(), texture.bevelLightColor().gc(),
+ right - 2, bottom - 2, right - 2, top + 1);
+
+ XDrawLine(**display, sf.pixmap(), texture.bevelDarkColor().gc(),
+ left + 1, top + 1, right - 2, top + 1);
+ XDrawLine(**display, sf.pixmap(), texture.bevelDarkColor().gc(),
+ left + 1, bottom - 2, left + 1, top + 1);
+ break;
+ default:
+ assert(false); // unhandled RenderTexture::BevelType
+ }
+ break;
+ case RenderTexture::Flat:
+ if (texture.border())
+ XDrawRectangle(**display, sf.pixmap(), texture.borderColor().gc(),
+ left, top, right, bottom);
+ break;
+ default:
+ assert(false); // unhandled RenderTexture::ReliefType
+ }
+}
+
}
RenderControl(int screen);
+ virtual void drawSolidBackground(Surface& sf,
+ const RenderTexture& texture) const;
+
public:
virtual ~RenderControl();
static RenderControl *getRenderControl(int screen);
//! Draws a string onto a Surface
- virtual void drawString(Surface& sf, const Font &font, int x, int y,
- const Color &color, const ustring &string) const;
+ virtual void drawString(Surface& sf, const Font& font, int x, int y,
+ const Color& color, const ustring& string) const;
//! Draws a background onto a Surface, as specified by a RenderTexture
- virtual void drawBackground(Surface &sf,
- const RenderTexture &texture) const = 0;
+ virtual void drawBackground(Surface& sf,
+ const RenderTexture& texture) const = 0;
};
}
foo.resize(600, 500);
otk::RenderColor color(0, 0, 0xff, 0xff);
+ otk::RenderColor colord(0, 0, 0, 0);
+ otk::RenderColor colorl(0, 0xff, 0xff, 0xff);
otk::RenderTexture tex(false,
- otk::RenderTexture::Flat,
+ otk::RenderTexture::Raised,
+ otk::RenderTexture::Bevel1,
false,
otk::RenderTexture::Solid,
false,
&color,
- 0,
+ &colord,
+ &colorl,
0,
0);
foo.setTexture(&tex);
bool _parent_relative;
//! The relief type of the texture
ReliefType _relief;
+ //! The way the bevel should be drawn
+ BevelType _bevel;
//! If a flat border is drawn on the outside, ignored for all ReliefType
//! values except ReliefType::Flat
bool _border;
//! This must always be defined
const RenderColor *_color;
//! The shadow color for the bevel. This must be defined if
- //! RenderTexture::relief is not RenderTexture::ReliefType::Flat
+ //! RenderTexture::_relief is not RenderTexture::ReliefType::Flat
const RenderColor *_bevel_dark_color;
//! The light color for the bevel. This must be defined if
- //! RenderTexture::relief is not RenderTexture::ReliefType::Flat
+ //! RenderTexture::_relief is not RenderTexture::ReliefType::Flat
const RenderColor *_bevel_light_color;
- //! The color for the flat border if RenderTexture::border is true. This must
- //! be defined if it is true
+ //! The color for the flat border if RenderTexture::_border is true. This
+ //! must be defined if it is true
const RenderColor *_border_color;
+ //! The color for the interlace lines if RenderTexture. This must be defined
+ //! if it is true
+ const RenderColor *_interlace_color;
public:
- RenderTexture(bool parent_relative, ReliefType relief, bool border,
- GradientType gradient, bool interlaced,
+ RenderTexture(bool parent_relative, ReliefType relief, BevelType bevel,
+ bool border, GradientType gradient, bool interlaced,
const RenderColor *color, const RenderColor *bevel_dark_color,
const RenderColor *bevel_light_color,
- const RenderColor *border_color)
+ const RenderColor *border_color,
+ const RenderColor *interlace_color)
: _parent_relative(parent_relative),
_relief(relief),
+ _bevel(bevel),
_border(border),
_gradient(gradient),
_interlaced(interlaced),
_color(color),
_bevel_dark_color(bevel_dark_color),
_bevel_light_color(bevel_light_color),
- _border_color(border_color)
+ _border_color(border_color),
+ _interlace_color(interlace_color)
{
assert(_relief == Flat || (_bevel_dark_color && _bevel_light_color));
assert(!_border || _border_color);
+ assert(!_interlaced || _interlace_color);
assert(_color);
}
inline bool parentRelative() const { return _parent_relative; }
//! The relief type of the texture
inline ReliefType relief() const { return _relief; }
+ //! The way the bevel should be drawn
+ inline BevelType bevel() const { return _bevel; }
//! If a flat border is drawn on the outside, ignored for all ReliefType
//! values except ReliefType::Flat
inline bool border() const { return _border; }
//! This must always be defined
inline const RenderColor& color() const { return *_color; }
//! The shadow color for the bevel. This must be defined if
- //! RenderTexture::relief is not RenderTexture::ReliefType::Flat
+ //! RenderTexture::_relief is not RenderTexture::ReliefType::Flat
inline const RenderColor& bevelDarkColor() const
{ return *_bevel_dark_color; }
//! The light color for the bevel. This must be defined if
- //! RenderTexture::relief is not RenderTexture::ReliefType::Flat
+ //! RenderTexture::)relief is not RenderTexture::ReliefType::Flat
inline const RenderColor& bevelLightColor() const
{ return *_bevel_light_color; }
- //! The color for the flat border if RenderTexture::border is true. This must
- //! be defined if it is true
+ //! The color for the flat border if RenderTexture::_border is true. This
+ //! must be defined if it is true
inline const RenderColor& borderColor() const { return *_border_color; }
+ //! The color for the interlace lines if RenderTexture. This must be defined
+ //! if it is true
+ inline const RenderColor& interlaceColor() const
+ { return *_interlace_color; }
};
}
void TrueRenderControl::drawBackground(Surface& sf,
const RenderTexture &texture) const
{
- assert(sf._screen == _screen);
-
- int w = sf.width(), h = sf.height();
+ assert(_screen == sf._screen);
+ assert(_screen == texture.color().screen());
+
+ if (texture.gradient() == RenderTexture::Solid) {
+ drawSolidBackground(sf, texture);
+ } else {
+ int w = sf.width(), h = sf.height();
- const ScreenInfo *info = display->screenInfo(_screen);
- XImage *im = XCreateImage(**display, info->visual(), info->depth(),
- ZPixmap, 0, NULL, w, h, 32, 0);
+ const ScreenInfo *info = display->screenInfo(_screen);
+ XImage *im = XCreateImage(**display, info->visual(), info->depth(),
+ ZPixmap, 0, NULL, w, h, 32, 0);
- unsigned char *data = new unsigned char[im->bytes_per_line * h];
- unsigned char *dp = data;
- unsigned int bytes_per_pixel = im->bits_per_pixel/8;
-
- for (int y = 0; y < h/3; ++y)
- for (int x = 0; x < w; ++x, dp += bytes_per_pixel)
- renderPixel(im, dp, (255*x/w) >> _red_shift << _red_offset);
- for (int y = 0; y < h/3; ++y)
- for (int x = 0; x < w; ++x, dp += bytes_per_pixel)
- renderPixel(im, dp, (255*x/w) >> _green_shift << _green_offset);
- for (int y = 0; y < h/3; ++y)
- for (int x = 0; x < w; ++x, dp += bytes_per_pixel)
- renderPixel(im, dp, (255*x/w) >> _blue_shift << _blue_offset);
-
- im->data = (char*) data;
+ unsigned char *data = new unsigned char[im->bytes_per_line * h];
+ unsigned char *dp = data;
+ unsigned int bytes_per_pixel = im->bits_per_pixel/8;
+
+ for (int y = 0; y < h/3; ++y)
+ for (int x = 0; x < w; ++x, dp += bytes_per_pixel)
+ renderPixel(im, dp, (255*x/w) >> _red_shift << _red_offset);
+ for (int y = 0; y < h/3; ++y)
+ for (int x = 0; x < w; ++x, dp += bytes_per_pixel)
+ renderPixel(im, dp, (255*x/w) >> _green_shift << _green_offset);
+ for (int y = 0; y < h/3; ++y)
+ for (int x = 0; x < w; ++x, dp += bytes_per_pixel)
+ renderPixel(im, dp, (255*x/w) >> _blue_shift << _blue_offset);
+
+ im->data = (char*) data;
// sf.setPixmap(im);
- sf.setPixmap(texture.color());
+ sf.setPixmap(texture.color());
// sf.setPixmap(RenderColor(_screen, 0xff, 0xff, 0));
- delete [] im->data;
- im->data = NULL;
- XDestroyImage(im);
+ delete [] im->data;
+ im->data = NULL;
+ XDestroyImage(im);
+ }
}
}
void Widget::exposeHandler(const XExposeEvent &e)
{
EventHandler::exposeHandler(e);
- XClearArea(**display, _window, e.x, e.y, e.width, e.height, false);
+// XClearArea(**display, _window, e.x, e.y, e.width, e.height, false);
}
void Widget::configureHandler(const XConfigureEvent &e)