int al, at, ar, ab; /* screen boundaries */
Client *snapx = NULL, *snapy = NULL;
+ /* don't snap windows with size increments */
+ if (c->size_inc.width > 1 || c->size_inc.height > 1)
+ return;
+
l = c->frame->area.x;
r = l + c->frame->area.width - 1;
t = c->frame->area.y;
*h = b - at + 1;
break;
}
-
- /* round down for size increments */
- *w -= c->frame->area.width + c->frame->size.left + c->frame->size.right;
- *w = *w / c->size_inc.width * c->size_inc.width;
- *w += c->frame->area.width + c->frame->size.left + c->frame->size.right;
-
- *h -= c->frame->area.height + c->frame->size.top + c->frame->size.bottom;
- *h = *h / c->size_inc.height * c->size_inc.height;
- *h += c->frame->area.height + c->frame->size.top + c->frame->size.bottom;
}
static void event(ObEvent *e, void *foo)