bottom-to-top in the stacking list
*/
if (snapx == NULL) {
- if (cl >= tr && l < tr && l >= tr - resist.integer)
- *x = tr, snapx = target;
- else if (cr <= tl && r > tl && r <= tl + resist.integer)
- *x = tl - w + 1, snapx = target;
- if (snapx != NULL) {
- /* try to corner snap to the window */
- if (ct > tt && t <= tt && t > tt - resist.integer)
- *y = tt + 1, snapy = target;
- else if (cb < tb && b >= tb && b < tb + resist.integer)
- *y = tb - h, snapy = target;
+ if (ct < tb && cb > tt) {
+ if (cl >= tr && l < tr && l >= tr - resist.integer)
+ *x = tr, snapx = target;
+ else if (cr <= tl && r > tl && r <= tl + resist.integer)
+ *x = tl - w + 1, snapx = target;
+ if (snapx != NULL) {
+ /* try to corner snap to the window */
+ if (ct > tt && t <= tt && t > tt - resist.integer)
+ *y = tt + 1, snapy = target;
+ else if (cb < tb && b >= tb && b < tb + resist.integer)
+ *y = tb - h, snapy = target;
+ }
}
}
if (snapy == NULL) {
- if (ct >= tb && t < tb && t >= tb - resist.integer)
- *y = tb, snapy = target;
- else if (cb <= tt && b > tt && b <= tt + resist.integer)
- *y = tt - h + 1, snapy = target;
- if (snapy != NULL) {
- /* try to corner snap to the window */
- if (cl > tl && l <= tl && l > tl - resist.integer)
- *x = tl + 1, snapx = target;
- else if (cr < tr && r >= tr && r < tr + resist.integer)
- *x = tr - w, snapx = target;
+ if (cl < tr && cr > tl) {
+ if (ct >= tb && t < tb && t >= tb - resist.integer)
+ *y = tb, snapy = target;
+ else if (cb <= tt && b > tt && b <= tt + resist.integer)
+ *y = tt - h + 1, snapy = target;
+ if (snapy != NULL) {
+ /* try to corner snap to the window */
+ if (cl > tl && l <= tl && l > tl - resist.integer)
+ *x = tl + 1, snapx = target;
+ else if (cr < tr && r >= tr && r < tr + resist.integer)
+ *x = tr - w, snapx = target;
+ }
}
}
static void resist_size(Client *c, int *w, int *h, Corner corn)
{
GList *it;
- Client *t; /* target */
- int lt, rb; /* my left/top and right/bottom sides */
+ Client *target; /* target */
+ int l, t, r, b; /* my left, top, right and bottom sides */
int dlt, drb; /* my destination left/top and right/bottom sides */
- int tlt, trb; /* target's left/top and right/bottom sides */
+ int tl, tt, tr, tb; /* target's left, top, right and bottom bottom sides */
Rect *area;
int al, at, ar, ab; /* screen boundaries */
Client *snapx = NULL, *snapy = NULL;
if (!config_get("resistance.windows", Config_Bool, &window_resist))
g_assert_not_reached();
+ l = c->frame->area.x;
+ r = l + c->frame->area.width - 1;
+ t = c->frame->area.y;
+ b = t + c->frame->area.height - 1;
+
/* get the screen boundaries */
area = screen_area(c->desktop);
al = area->x;
ar = al + area->width - 1;
ab = at + area->height - 1;
- /* horizontal snapping */
-
- lt = c->frame->area.x;
- rb = lt + c->frame->area.width - 1;
-
/* snap to other windows */
if (window_resist.bool) {
- for (it = stacking_list; !snapx && it != NULL; it = it->next) {
- t = it->data;
+ for (it = stacking_list; it != NULL; it = it->next) {
+ target = it->data;
/* don't snap to invisibles or ourself */
- if (!t->frame->visible || t == c) continue;
+ if (!target->frame->visible || target == c) continue;
- switch (corn) {
- case Corner_TopLeft:
- case Corner_BottomLeft:
- dlt = lt;
- drb = rb + *w - c->frame->area.width;
- tlt = t->frame->area.x;
- if (rb < tlt && drb >= tlt && drb < tlt + resist.integer)
- *w = tlt - lt, snapx = t;
- break;
- case Corner_TopRight:
- case Corner_BottomRight:
- dlt = lt - *w + c->frame->area.width;
- drb = rb;
- trb = t->frame->area.x + t->frame->area.width - 1;
- if (lt > trb && dlt <= trb && dlt > trb - resist.integer)
- *w = rb - trb, snapx = t;
- break;
+ tl = target->frame->area.x;
+ tr = target->frame->area.x + target->frame->area.width - 1;
+ tt = target->frame->area.y;
+ tb = target->frame->area.y + target->frame->area.height - 1;
+
+ if (snapx == NULL) {
+ /* horizontal snapping */
+ if (t < tb && b > tt) {
+ switch (corn) {
+ case Corner_TopLeft:
+ case Corner_BottomLeft:
+ dlt = l;
+ drb = r + *w - c->frame->area.width;
+ if (r < tl && drb >= tl && drb < tl + resist.integer)
+ *w = tl - l, snapx = target;
+ break;
+ case Corner_TopRight:
+ case Corner_BottomRight:
+ dlt = l - *w + c->frame->area.width;
+ drb = r;
+ if (l > tr && dlt <= tr && dlt > tr - resist.integer)
+ *w = r - tr, snapx = target;
+ break;
+ }
+ }
}
+
+ if (snapy == NULL) {
+ /* vertical snapping */
+ if (l < tr && r > tl) {
+ switch (corn) {
+ case Corner_TopLeft:
+ case Corner_TopRight:
+ dlt = t;
+ drb = b + *h - c->frame->area.height;
+ if (b < tt && drb >= tt && drb < tt + resist.integer)
+ *h = tt - t, snapy = target;
+ break;
+ case Corner_BottomLeft:
+ case Corner_BottomRight:
+ dlt = t - *h + c->frame->area.height;
+ drb = b;
+ if (t > tb && dlt <= tb && dlt > tb - resist.integer)
+ *h = b - tb, snapy = target;
+ break;
+ }
+ }
+ }
+
+ /* snapped both ways */
+ if (snapx && snapy) break;
}
}
/* snap to screen edges */
+
+ /* horizontal snapping */
switch (corn) {
case Corner_TopLeft:
case Corner_BottomLeft:
- dlt = lt;
- drb = rb + *w - c->frame->area.width;
- if (rb <= ar && drb > ar && drb <= ar + resist.integer)
- *w = ar - lt + 1;
+ dlt = l;
+ drb = r + *w - c->frame->area.width;
+ if (r <= ar && drb > ar && drb <= ar + resist.integer)
+ *w = ar - l + 1;
break;
case Corner_TopRight:
case Corner_BottomRight:
- dlt = lt - *w + c->frame->area.width;
- drb = rb;
- if (lt >= al && dlt < al && dlt >= al - resist.integer)
- *w = rb - al + 1;
+ dlt = l - *w + c->frame->area.width;
+ drb = r;
+ if (l >= al && dlt < al && dlt >= al - resist.integer)
+ *w = r - al + 1;
break;
}
/* vertical snapping */
-
- lt = c->frame->area.y;
- rb = lt + c->frame->area.height - 1;
-
- /* snap to other windows */
- if (window_resist.bool) {
- for (it = stacking_list; !snapy && it != NULL; it = it->next) {
- t = it->data;
-
- /* don't snap to invisibles or ourself */
- if (!t->frame->visible || t == c) continue;
-
- switch (corn) {
- case Corner_TopLeft:
- case Corner_TopRight:
- dlt = lt;
- drb = rb + *h - c->frame->area.height;
- tlt = t->frame->area.y;
- if (rb < tlt && drb >= tlt && drb < tlt + resist.integer)
- *h = tlt - lt, snapy = t;
- break;
- case Corner_BottomLeft:
- case Corner_BottomRight:
- dlt = lt - *h + c->frame->area.height;
- drb = rb;
- trb = t->frame->area.y + t->frame->area.height - 1;
- if (lt > trb && dlt <= trb && dlt > trb - resist.integer)
- *h = rb - trb, snapy = t;
- break;
- }
- }
- }
-
- /* snap to screen edges */
switch (corn) {
case Corner_TopLeft:
case Corner_TopRight:
- dlt = lt;
- drb = rb + *h - c->frame->area.height;
- if (rb <= ab && drb > ab && drb <= ab + resist.integer)
- *h = ab - lt + 1;
+ dlt = t;
+ drb = b + *h - c->frame->area.height;
+ if (b <= ab && drb > ab && drb <= ab + resist.integer)
+ *h = ab - t + 1;
break;
case Corner_BottomLeft:
case Corner_BottomRight:
- dlt = lt - *h + c->frame->area.height;
- drb = rb;
- if (lt >= at && dlt < at && dlt >= at - resist.integer)
- *h = rb - at + 1;
+ dlt = t - *h + c->frame->area.height;
+ drb = b;
+ if (t >= at && dlt < at && dlt >= at - resist.integer)
+ *h = b - at + 1;
break;
}