if (my_head <= head + 1)
skip_head = TRUE;
/* check if our window's tail is past the tail of this window */
- if (my_head + my_size - 1 < tail)
+ if (my_head + my_size - 1 <= tail)
skip_tail = TRUE;
/* check if the head of this window is closer than the previously
chosen edge (take into account that the previously chosen
if (my_head >= head - 1)
skip_head = TRUE;
/* check if our window's tail is past the tail of this window */
- if (my_head - my_size + 1 > tail)
+ if (my_head - my_size + 1 >= tail)
skip_tail = TRUE;
/* check if the head of this window is closer than the previously
chosen edge (take into account that the previously chosen
switch (side) {
case OB_DIRECTION_EAST:
head = RECT_RIGHT(self->frame->area) +
- (self->size_inc.width - 1) * (grow ? 1 : -1);
+ (self->size_inc.width - 1) * (grow ? 1 : 0);
e_start = RECT_TOP(self->frame->area);
e_size = self->frame->area.height;
dir = grow ? OB_DIRECTION_EAST : OB_DIRECTION_WEST;
break;
case OB_DIRECTION_WEST:
head = RECT_LEFT(self->frame->area) -
- (self->size_inc.width - 1) * (grow ? 1 : -1);
+ (self->size_inc.width - 1) * (grow ? 1 : 0);
e_start = RECT_TOP(self->frame->area);
e_size = self->frame->area.height;
dir = grow ? OB_DIRECTION_WEST : OB_DIRECTION_EAST;
break;
case OB_DIRECTION_NORTH:
head = RECT_TOP(self->frame->area) -
- (self->size_inc.height - 1) * (grow ? 1 : -1);
+ (self->size_inc.height - 1) * (grow ? 1 : 0);
e_start = RECT_LEFT(self->frame->area);
e_size = self->frame->area.width;
dir = grow ? OB_DIRECTION_NORTH : OB_DIRECTION_SOUTH;
break;
case OB_DIRECTION_SOUTH:
head = RECT_BOTTOM(self->frame->area) +
- (self->size_inc.height - 1) * (grow ? 1 : -1);
+ (self->size_inc.height - 1) * (grow ? 1 : 0);
e_start = RECT_LEFT(self->frame->area);
e_size = self->frame->area.width;
dir = grow ? OB_DIRECTION_SOUTH : OB_DIRECTION_NORTH;