+ (g << 8)
+ b;
for (off = 0, x = 0; x < w; ++x, off++) {
- *(data + off) = current;
- *(data + off + ((h-1) * w)) = current;
+ *(data + off) = current;
+ *(data + off + ((h-1) * w)) = current;
}
for (off = 0, x = 0; x < h; ++x, off++) {
- *(data + (off * w)) = current;
- *(data + (off * w) + w - 1) = current;
+ *(data + (off * w)) = current;
+ *(data + (off * w) + w - 1) = current;
+ }
+ }
+
+ if (texture.relief() != RenderTexture::Flat) {
+ if (texture.bevel() == RenderTexture::Bevel1) {
+ for (off = 0, x = 0; x < w; ++x, off++)
+ highlight(data + off,
+ data + off + (h-1) * w,
+ texture.relief()==RenderTexture::Raised);
+ for (off = 0, x = 0; x < h; ++x, off++)
+ highlight(data + off * w,
+ data + off * w + w - 1,
+ texture.relief()==RenderTexture::Raised);
+ }
+
+ if (texture.bevel() == RenderTexture::Bevel2) {
+ for (off = 1, x = 1; x < w - 1; ++x, off++)
+ highlight(data + off + w,
+ data + off + (h-2) * w,
+ texture.relief()==RenderTexture::Raised);
+ for (off = 1, x = 1; x < h-1; ++x, off++)
+ highlight(data + off * w + 1,
+ data + off * w + w - 2,
+ texture.relief()==RenderTexture::Raised);
}
}
XDestroyImage(im);
}
+void TrueRenderControl::highlight(pixel32 *x, pixel32 *y, bool raised) const
+{
+ int r, g, b;
+
+ pixel32 *up, *down;
+ if (raised) {
+ up = x;
+ down = y;
+ } else {
+ up = y;
+ down = x;
+ }
+ r = (*up >> 16) & 0xFF;
+ r += r >> 1;
+ g = (*up >> 8) & 0xFF;
+ g += g >> 1;
+ b = *up & 0xFF;
+ b += b >> 1;
+ if (r > 255) r = 255;
+ if (g > 255) r = 255;
+ if (b > 255) r = 255;
+ *up = (r << 16) + (g << 8) + b;
+
+ r = (*down >> 16) & 0xFF;
+ r = (r >> 1) + (r >> 2);
+ g = (*down >> 8) & 0xFF;
+ g = (g >> 1) + (g >> 2);
+ b = *down & 0xFF;
+ b = (b >> 1) + (b >> 2);
+ *down = (r << 16) + (g << 8) + b;
+}
void TrueRenderControl::drawBackground(Surface& sf,
const RenderTexture &texture) const
{