drawSolidBackground(sf, texture);
}
+void PseudoRenderControl::drawImage(Surface &sf, int w, int h,
+ unsigned long *data) const
+{
+}
+
}
virtual ~PseudoRenderControl();
virtual void drawBackground(Surface& sf, const RenderTexture &texture) const;
+ virtual void drawImage(Surface &sf, int w, int h,
+ unsigned long *data) const;
};
}
XSetClipOrigin(**display, color.gc(), 0, 0);
}
-void RenderControl::drawImage(Surface &sf, int w, int h,
- unsigned long *data) const
-{
-}
-
}
The image must be specified in 32-bit packed ARGB format. The current
background will be used for applying the alpha.
*/
- virtual void drawImage(Surface &sf, int w, int h, unsigned long *data) const;
+ virtual void drawImage(Surface &sf, int w, int h,
+ unsigned long *data) const = 0;
//! Draws a string onto a Surface
virtual void drawString(Surface &sf, const Font &font, int x, int y,
XFillRectangle(**display, _pixmap, color.gc(), 0, 0,
_size.width(), _size.height());
- pixel32 val = 0; // XXX set this from the color and shift amounts!
- for (unsigned int i = 0, s = _size.width() * _size.height(); i < s; ++i) {
- unsigned char *p = (unsigned char*)&_pixel_data[i];
- *p = (unsigned char) (val >> 24);
- *++p = (unsigned char) (val >> 16);
- *++p = (unsigned char) (val >> 8);
- *++p = (unsigned char) val;
- }
+ pixel32 val = (color.red() << default_red_shift) &
+ (color.green() << default_green_shift) &
+ (color.blue() << default_blue_shift);
+ for (unsigned int i = 0, s = _size.width() * _size.height(); i < s; ++i)
+ _pixel_data[i] = val;
}
void Surface::setPixmap(XImage *image)
drawGradientBackground(sf, texture);
}
+
+void TrueRenderControl::drawImage(Surface &sf, int w, int h,
+ unsigned long *data) const
+{
+ pixel32 *bg = sf.pixelData();
+ int startx, x, y, c;
+ unsigned int i, e;
+ x = (sf.size().width() - w) / 2;
+ y = (sf.size().height() - h) / 2;
+
+ if (x < 0) x = 0;
+ if (y < 0) y = 0;
+
+ // XX SCALING!@!&*(@! to make it fit on the surface
+
+ startx = x;
+
+ for (i = 0, c = 0, e = w*h; i < e; ++i) {
+ unsigned char alpha = data[i] >> 24;
+ unsigned char r = data[i];
+ unsigned char g = data[i] >> 8;
+ unsigned char b = data[i] >> 16;
+
+ // background color
+ unsigned char bgr = bg[i] >> default_red_shift;
+ unsigned char bgg = bg[i] >> default_green_shift;
+ unsigned char bgb = bg[i] >> default_blue_shift;
+
+ r = bgr + (r - bgr) * alpha >> 8;
+ g = bgg + (g - bgg) * alpha >> 8;
+ b = bgb + (b - bgb) * alpha >> 8;
+
+ bg[i] = (r << default_red_shift) & (g << default_green_shift) &
+ (b << default_blue_shift);
+
+ if (++c >= w) {
+ ++y;
+ x = startx;
+ c = 0;
+ }
+ }
+
+ const ScreenInfo *info = display->screenInfo(_screen);
+ XImage *im = XCreateImage(**display, info->visual(), info->depth(),
+ ZPixmap, 0, NULL, sf.size().width(),
+ sf.size().height(), 32, 0);
+ im->byte_order = endian;
+
+ reduceDepth(sf, im);
+
+ im->data = (char*) bg;
+
+ sf.setPixmap(im);
+
+ im->data = NULL;
+ XDestroyImage(im);
+}
+
}
virtual ~TrueRenderControl();
virtual void drawBackground(Surface& sf, const RenderTexture &texture) const;
+
+ virtual void drawImage(Surface &sf, int w, int h,
+ unsigned long *data) const;
};
}