}
}
-void TrueRenderControl::drawBackground(Surface& sf,
- const RenderTexture &texture) const
+void TrueRenderControl::drawGradientBackground(
+ Surface &sf, const RenderTexture &texture) const
{
- assert(_screen == sf._screen);
- assert(_screen == texture.color().screen());
-
- if (texture.gradient() == RenderTexture::Solid) {
- drawSolidBackground(sf, texture);
- } else {
int w = sf.width(), h = sf.height();
const ScreenInfo *info = display->screenInfo(_screen);
XImage *im = XCreateImage(**display, info->visual(), info->depth(),
ZPixmap, 0, NULL, w, h, 32, 0);
- unsigned char *data = new unsigned char[im->bytes_per_line * h];
- unsigned char *dp = data;
- unsigned int bytes_per_pixel = im->bits_per_pixel/8;
-
- for (int y = 0; y < h/3; ++y)
- for (int x = 0; x < w; ++x, dp += bytes_per_pixel)
- renderPixel(im, dp, (255*x/w) >> _red_shift << _red_offset);
- for (int y = 0; y < h/3; ++y)
- for (int x = 0; x < w; ++x, dp += bytes_per_pixel)
- renderPixel(im, dp, (255*x/w) >> _green_shift << _green_offset);
- for (int y = 0; y < h/3; ++y)
- for (int x = 0; x < w; ++x, dp += bytes_per_pixel)
- renderPixel(im, dp, (255*x/w) >> _blue_shift << _blue_offset);
+ pixel32 *data = new pixel32[sf.height()*sf.width()];
+ pixel32 current;
+ pixel32 *dp = data;
+ float dr, dg, db;
+ unsigned int r,g,b;
+
+ dr = (float)(texture.secondary_color().red() - texture.color().red());
+ dr/= (float)sf.height();
+
+ dg = (float)(texture.secondary_color().green() - texture.color().green());
+ dg/= (float)sf.height();
+
+ db = (float)(texture.secondary_color().blue() - texture.color().blue());
+ db/= (float)sf.height();
+
+ for (int y = 0; y < h; ++y) {
+ r = texture.color().red() + (int)(dr * y);
+ g = texture.color().green() + (int)(dg * y);
+ b = texture.color().blue() + (int)(db * y);
+ current = (r << 16)
+ + (g << 8)
+ + b;
+ for (int x = 0; x < w; ++x, dp ++)
+ *dp = current;
+ }
im->data = (char*) data;
-// sf.setPixmap(im);
- sf.setPixmap(texture.color());
-// sf.setPixmap(RenderColor(_screen, 0xff, 0xff, 0));
+ sf.setPixmap(im);
delete [] im->data;
im->data = NULL;
XDestroyImage(im);
+}
+
+void TrueRenderControl::drawBackground(Surface& sf,
+ const RenderTexture &texture) const
+{
+ assert(_screen == sf._screen);
+ assert(_screen == texture.color().screen());
+
+ if (texture.gradient() == RenderTexture::Solid) {
+ drawSolidBackground(sf, texture);
+ } else {
+ drawGradientBackground(sf, texture);
}
}
#include "rendercontrol.hh"
+extern "C" {
+
+#ifdef HAVE_STDINT_H
+# include <stdint.h>
+#else
+# ifdef HAVE_SYS_TYPES_H
+# include <sys/types.h>
+# endif
+#endif
+
+}
+
#include <vector>
namespace otk {
+#ifdef HAVE_STDINT_H
+typedef uint32_t pixel32;
+#else
+typedef u_int32_t pixel32;
+#endif
+
class TrueRenderControl : public RenderControl {
private:
// the number of bits to shift a color value (from 0-255) to the right, to
virtual ~TrueRenderControl();
virtual void drawBackground(Surface& sf, const RenderTexture &texture) const;
+ virtual void drawGradientBackground(Surface &sf,
+ const RenderTexture &texture) const;
};
}