_posqueue[i] = _posqueue[--i];
_posqueue[0] = a;
a->button = e.button;
- a->pos.setPoint(e.x, e.y);
+ a->pos.setPoint(e.x_root, e.y_root);
+
+ OBClient *c = Openbox::instance->findClient(e.window);
+ a->clientarea = c->area();
}
void OBActions::removePress(const XButtonEvent &e)
{
if (!e.same_screen) return; // this just gets stupid
+ int x_root = e.x_root, y_root = e.y_root;
+
+ // compress changes to a window into a single change
+ XEvent ce;
+ while (XCheckTypedEvent(otk::OBDisplay::display, e.type, &ce)) {
+ if (ce.xmotion.window != e.window) {
+ XPutBackEvent(otk::OBDisplay::display, &ce);
+ break;
+ } else {
+ x_root = e.x_root;
+ y_root = e.y_root;
+ }
+ }
+
+
OBWidget *w = dynamic_cast<OBWidget*>
(Openbox::instance->findHandler(e.window));
- _dx = e.x - _posqueue[0]->pos.x();
- _dy = e.y - _posqueue[0]->pos.y();
+ _dx = x_root - _posqueue[0]->pos.x();
+ _dy = y_root - _posqueue[0]->pos.y();
// XXX: i can envision all sorts of crazy shit with this.. gestures, etc
printf("GUILE: MOTION: win %lx type %d modifiers %u x %d y %d\n",
(long)e.window, (w ? w->type():-1), e.state, _dx, _dy);
- if (w && (w->type() == OBWidget::Type_Titlebar ||
- w->type() == OBWidget::Type_Label)) {
- OBClient *c = Openbox::instance->findClient(e.window);
- if (c) c->move(c->area().x() + _dx, c->area().y() + _dy);
+ OBClient *c = Openbox::instance->findClient(e.window);
+ if (w && c) {
+ switch (w->type()) {
+ case OBWidget::Type_Titlebar:
+ case OBWidget::Type_Label:
+ c->move(_posqueue[0]->clientarea.x() + _dx,
+ _posqueue[0]->clientarea.y() + _dy);
+ break;
+ case OBWidget::Type_LeftGrip:
+ c->resize(OBClient::TopRight,
+ _posqueue[0]->clientarea.width() - _dx,
+ _posqueue[0]->clientarea.height() + _dy);
+ break;
+ case OBWidget::Type_RightGrip:
+ c->resize(OBClient::TopLeft,
+ _posqueue[0]->clientarea.width() + _dx,
+ _posqueue[0]->clientarea.height() + _dy);
+ break;
+ default:
+ break;
+ }
}
}