#include "screen.h"
static int resistance = 10;
+static gboolean edge_resistance = TRUE; /* window-to-edge */
+static gboolean window_resistance = TRUE; /* window-to-window */
void snap_move(Client *c, int *x, int *y, int w, int h)
{
int l, t, r, b; /* requested edges */
int al, at, ar, ab; /* screen area edges */
int cl, ct, cr, cb; /* current edges */
+ gboolean snapx = FALSE, snapy = FALSE;
+
+ if (!edge_resistance) return;
/* add the frame to the dimensions */
l = *x;
cb = ct + c->frame->area.height - 1;
/* snap to other clients */
- for (it = stacking_list; it != NULL; it = it->next) {
- /* XXX foo */
- }
+ if (window_resistance)
+ for (it = stacking_list; it != NULL; it = it->next) {
+ Client *target;
+ int tl, tt, tr, tb; /* 1 past the target's edges on each side */
+
+ target = it->data;
+
+ tl = target->frame->area.x - 1;
+ tt = target->frame->area.y - 1;
+ tr = tl + target->frame->area.width + 1;
+ tb = tt + target->frame->area.height + 1;
+
+ /* snapx and snapy ensure that the window snaps to the top-most
+ window edge available, without going all the way from
+ bottom-to-top in the stacking list
+ */
+ if (!snapx && cl >= tr && l < tr && l >= tr - resistance)
+ *x = tr, snapx = TRUE;
+ else if (!snapx && cr <= tl && r > tl && r <= tl + resistance)
+ *x = tl - w + 1, snapx = TRUE;
+ else if (!snapy && ct >= tb && t < tb && t >= tb - resistance)
+ *y = tb, snapy = TRUE;
+ else if (!snapy && cb <= tt && b > tt && b <= tt + resistance)
+ *y = tt - h + 1, snapy = TRUE;
+
+ if (snapx && snapy) break;
+ }
/* get the screen boundaries */
area = screen_area(c->desktop);