ob.MouseAction.Click, callbacks.iconify)
ob.mbind("Left", ob.MouseContext.MaximizeButton,
ob.MouseAction.Click, callbacks.toggle_maximize)
+ ob.mbind("Middle", ob.MouseContext.MaximizeButton,
+ ob.MouseAction.Click, callbacks.toggle_maximize_vert)
+ ob.mbind("Right", ob.MouseContext.MaximizeButton,
+ ob.MouseAction.Click, callbacks.toggle_maximize_horz)
def setup_scroll():
"""Sets up the default behaviors for the mouse scroll wheel.
"""Toggles the maximized status of the window on which the event occured"""
state_maximize(data, StateToggle)
+def toggle_maximize_horz(data):
+ """Toggles the horizontal maximized status of the window on which the event
+ occured"""
+ state_maximize_horz(data, StateToggle)
+
+def toggle_maximize_vert(data):
+ """Toggles the vertical maximized status of the window on which the event
+ occured"""
+ state_maximize_vert(data, StateToggle)
+
def maximize(data):
"""Maximizes the window on which the event occured"""
state_maximize(data, StateAdd)
+def maximize_horz(data):
+ """Horizontally maximizes the window on which the event occured"""
+ state_maximize_horz(data, StateAdd)
+
+def maximize_vert(data):
+ """Vertically maximizes the window on which the event occured"""
+ state_maximize_vert(data, StateAdd)
+
def unmaximize(data):
"""Unmaximizes the window on which the event occured"""
state_maximize(data, StateRemove)
+def unmaximize_horz(data):
+ """Horizontally unmaximizes the window on which the event occured"""
+ state_maximize_horz(data, StateRemove)
+
+def unmaximize_vert(data):
+ """Vertically unmaximizes the window on which the event occured"""
+ state_maximize_vert(data, StateRemove)
+
def toggle_shade(data):
"""Toggles the shade status of the window on which the event occured"""
state_shaded(data, StateToggle)
if (maxh != _max_horz)
maximize(maxh, 1, true);
else
- maximize(maxv, 1, true);
+ maximize(maxv, 2, true);
}
}
// change fullscreen state before shading, as it will affect if the window
if (max) {
// when maximizing, put the client where we want, NOT the frame!
_gravity = StaticGravity;
+ // adjust our idea of position based on StaticGravity, so we stay put
+ // unless asked
+ frame->frameGravity(x, y);
if (savearea) {
long dimensions[4];
+ long *readdim;
+ unsigned long n = 4;
+
dimensions[0] = x;
dimensions[1] = y;
dimensions[2] = w;
dimensions[3] = h;
+
+ // get the property off the window and use it for the dimentions we are
+ // already maxed on
+ if (otk::Property::get(_window, otk::Property::atoms.openbox_premax,
+ otk::Property::atoms.cardinal, &n,
+ (long unsigned**) &readdim)) {
+ if (n >= 4) {
+ if (_max_horz) {
+ dimensions[0] = readdim[0];
+ dimensions[2] = readdim[2];
+ }
+ if (_max_vert) {
+ dimensions[1] = readdim[1];
+ dimensions[3] = readdim[3];
+ }
+ }
+ delete readdim;
+ }
+
otk::Property::set(_window, otk::Property::atoms.openbox_premax,
otk::Property::atoms.cardinal,
(long unsigned*)dimensions, 4);
y = a.y() + frame->size().top;
h = a.height() - frame->size().top - frame->size().bottom;
}
+
+ printf("dir %d x %d y %d w %d h %d\n", dir, x, y, w, h);
} else {
long *dimensions;
long unsigned n = 4;
changeState(); // change the state hints on the client
internal_resize(TopLeft, w, h, true, x, y);
- printf("before x %d y %d w %d h %d\n", x, y, w, h);
_gravity = g;
if (max) {
// because of my little gravity trick in here, we have to set the position
int x, y;
frame->frameGravity(x, y);
_area.setPos(x, y);
- printf("after x %d y %d w %d h %d\n", x, y, w, h);
}
}