_urgent = false;
_positioned = false;
_disabled_decorations = 0;
- _modal_child = 0;
_group = None;
_desktop = 0;
// if anything has changed...
if (c != _transient_for) {
- bool m = _modal;
- if (_modal)
- setModal(false);
-
if (_transient_for)
_transient_for->_transients.remove(this); // remove from old parent
_transient_for = c;
if (_transient_for)
_transient_for->_transients.push_back(this); // add to new parent
-
- if (m)
- setModal(true);
}
}
}
-Client *Client::findModalChild(Client *skip) const
-{
- Client *ret = 0;
-
- // find a modal child recursively and try focus it
- List::const_iterator it, end = _transients.end();
- for (it = _transients.begin(); it != end; ++it)
- if ((*it)->_modal && *it != skip)
- return *it; // got one
- // none of our direct children are modal, let them try check
- for (it = _transients.begin(); it != end; ++it)
- if ((ret = (*it)->findModalChild()))
- return ret; // got one
- return ret;
-}
-
-
-void Client::setModal(bool modal)
-{
- if (modal == _modal) return;
-
- if (modal) {
- Client *c = this;
- while (c->_transient_for) {
- c = c->_transient_for;
- if (c == this) break; // circular?
- if (c->_modal_child) break; // already has a modal child
- c->_modal_child = this;
- }
- } else {
- // try find a replacement modal dialog
- Client *replacement = 0;
-
- Client *c = this;
- while (c->_transient_for) // go up the tree
- c = c->_transient_for;
- replacement = c->findModalChild(this); // find a modal child, skipping this
- assert(replacement != this);
-
- c = this;
- while (c->_transient_for) {
- c = c->_transient_for;
- if (c == this) break; // circular?
- if (c->_modal_child != this) break; // has a different modal child
- if (c == replacement) break; // found the replacement itself
- c->_modal_child = replacement;
- }
- }
- _modal = modal;
-}
-
-
void Client::setState(StateAction action, long data1, long data2)
{
bool shadestate = _shaded;
bool fsstate = _fullscreen;
bool maxh = _max_horz;
bool maxv = _max_vert;
- bool modal = _modal;
if (!(action == State_Add || action == State_Remove ||
action == State_Toggle))
if (action == State_Add) {
if (state == otk::Property::atoms.net_wm_state_modal) {
if (_modal) continue;
- modal = true;
+ _modal = true;
} else if (state == otk::Property::atoms.net_wm_state_maximized_vert) {
maxv = true;
} else if (state == otk::Property::atoms.net_wm_state_maximized_horz) {
} else { // action == State_Remove
if (state == otk::Property::atoms.net_wm_state_modal) {
if (!_modal) continue;
- modal = false;
+ _modal = false;
} else if (state == otk::Property::atoms.net_wm_state_maximized_vert) {
maxv = false;
} else if (state == otk::Property::atoms.net_wm_state_maximized_horz) {
maximize(maxv, 2, true);
}
}
- if (modal != _modal)
- setModal(modal);
// change fullscreen state before shading, as it will affect if the window
// can shade or not
if (fsstate != _fullscreen)
{
// these are in a carefully crafted order..
- if (_modal) {
- _modal = false;
- setModal(true);
- }
-
if (_iconic) {
_iconic = false;
setDesktop(ICONIC_DESKTOP);
}
+// recursively searches the client 'tree' for a modal client, always skips the
+// topmost node (the window you're starting with)
+Client *Client::searchModalTree(Client *node, Client *skip)
+{
+ List::const_iterator it, end = node->_transients.end();
+ Client *ret;
+
+ for (it = node->_transients.begin(); it != end; ++it) {
+ if (*it == skip) continue; // circular?
+ printf("recursing\n");
+ if ((ret = searchModalTree(*it, skip))) return ret; // got one
+ printf("trying this window\n");
+ if ((*it)->_modal) {
+ printf("found it\n");
+ return *it; // got one
+ }
+ }
+ printf("found none\n");
+ return 0;
+}
+
+Client *Client::findModalChild()
+{
+ return searchModalTree(this, this);
+}
+
+
bool Client::focus()
{
// if we have a modal child, then focus it, not us
- if (_modal_child)
- return _modal_child->focus();
+ Client *c = findModalChild();
+ if (c) return c->focus();
// won't try focus if the client doesn't want it, or if the window isn't
// visible on the screen
//! The window uses shape extension to be non-rectangular?
bool _shaped;
- //! If the window has a modal child window, then this will point to it
- Client *_modal_child;
-
//! The window is modal, so it must be processed before any windows it is
//! related to can be focused
bool _modal;
by sending it to any other valid desktop.
*/
void setDesktop(long desktop);
- //! Set whether the window is modal or not
- /*!
- This adjusts references in parents etc to match.
- */
- void setModal(bool modal);
//! Calculates the stacking layer for the client window
void calcLayer();
*/
void shade(bool shade);
+ //! Recursively searches the client 'tree' for a modal client, always skips
+ //! the topmost node (the window you're starting with).
+ Client *Client::searchModalTree(Client *node, Client *skip);
+
//! Fires the urgent callbacks which lets the user do what they want with
//! urgent windows
void fireUrgent();
void internal_resize(Corner anchor, int w, int h,
bool user = true, int x = INT_MIN, int y = INT_MIN);
- //! Attempts to find and return a modal child of this window, recursively.
- Client *findModalChild(Client *skip = 0) const;
-
//! Removes or reapplies the client's border to its window
/*!
Used when managing and unmanaging a window.
//! Return the client this window is transient for
inline Client *transientFor() const { return _transient_for; }
- //! Returns the window which is a modal child of this window
- inline Client *modalChild() const { return _modal_child; }
-
//! Returns if the window is modal
/*!
If the window is modal, then no other windows that it is related to can get
*/
void disableDecorations(DecorationFlags flags);
+ //! Return a modal child of the client window
+ /*!
+ @return A modal child of the client window, or 0 if none was found.
+ */
+ Client *findModalChild();
+
//! Attempt to focus the client window
bool focus();
updateStrut();
// unset modal before dropping our focus
- client->setModal(false);
+ client->_modal = false;
// unfocus the client (calls the focus callbacks)
client->unfocus();
assert(!_stacking.empty()); // this would be bad
+ Client *m = client->findModalChild();
+ // if we have a modal child, raise it instead, we'll go along tho later
+ if (m) raiseWindow(m);
+
// remove the client before looking so we can't run into ourselves
_stacking.remove(client);
const ClientList::iterator end = _stacking.end();
// the stacking list is from highest to lowest
- for (; it != end && (*it)->layer() > client->layer(); ++it);
+// for (;it != end, ++it) {
+// if ((*it)->layer() <= client->layer() && m != *it) break;
+// }
+ for (; it != end && ((*it)->layer() > client->layer() || m == *it); ++it);
/*
if our new position is the top, we want to stack under the _focuswindow
XRestackWindows(**otk::display, wins, 2);
- // if the window has a modal child, then raise it after us to put it on top
- if (client->modalChild())
- raiseWindow(client->modalChild());
- else
- changeStackingList(); // no need to do this twice!
+ changeStackingList();
}
void Screen::changeDesktop(long desktop)