#include "mainloop.h"
#include "focus.h"
#include "moveresize.h"
+#include "screen.h"
#include "render/theme.h"
#define PLATE_EVENTMASK (SubstructureRedirectMask | FocusChangeMask)
from the frame. */
#define INNER_EVENTMASK (ButtonPressMask)
-#define FRAME_ANIMATE_ICONIFY_STEPS 20
-#define FRAME_ANIMATE_ICONIFY_TIME (G_USEC_PER_SEC/5)
+#define FRAME_ANIMATE_ICONIFY_TIME 150000 /* .15 seconds */
+#define FRAME_ANIMATE_ICONIFY_STEP_TIME (G_USEC_PER_SEC / 30) /* 30 Hz */
#define FRAME_HANDLE_Y(f) (f->innersize.top + f->client->area.height + \
f->cbwidth_y)
self->client->area.height);
}
- if (!fake && !self->iconify_animation_step) {
+ if (!fake && !self->iconify_animation_going) {
/* move and resize the top level frame.
shading can change without being moved or resized.
if (client == NULL) return OB_FRAME_CONTEXT_NONE;
self = client->frame;
- if (self->iconify_animation_step) return OB_FRAME_CONTEXT_NONE;
+ if (self->iconify_animation_going) return OB_FRAME_CONTEXT_NONE;
if (win == client->window) {
/* conceptually, this is the desktop, as far as users are
self->flashing = FALSE;
}
+static gulong frame_animate_iconify_time_left(ObFrame *self,
+ const GTimeVal *now)
+{
+ glong sec, usec;
+ sec = self->iconify_animation_end.tv_sec - now->tv_sec;
+ usec = self->iconify_animation_end.tv_usec - now->tv_usec;
+ if (usec < 0) {
+ usec += G_USEC_PER_SEC;
+ sec--;
+ }
+ /* no negative values */
+ return MAX(sec * G_USEC_PER_SEC + usec, 0);
+}
+
static gboolean frame_animate_iconify(gpointer p)
{
ObFrame *self = p;
- gint step = self->iconify_animation_step;
- gint absstep, nextstep;
gint x, y, w, h;
gint iconx, icony, iconw;
+ GTimeVal now;
+ gulong time;
+ gboolean iconifying;
if (self->client->icon_geometry.width == 0) {
/* there is no icon geometry set so just go straight down */
iconw = self->client->icon_geometry.width;
}
- if (step >= 0)
- absstep = FRAME_ANIMATE_ICONIFY_STEPS - step + 1;
- else
- absstep = FRAME_ANIMATE_ICONIFY_STEPS + step + 1;
+ iconifying = self->iconify_animation_going > 0;
- if (step >= 0) {
+ /* how far do we have left to go ? */
+ g_get_current_time(&now);
+ time = frame_animate_iconify_time_left(self, &now);
+
+ if (time == 0 || iconifying) {
/* start where the frame is supposed to be */
x = self->area.x;
y = self->area.y;
h = self->innersize.top; /* just the titlebar */
}
- if (step != 0) {
- gint dx, dy, dw;
+ if (time > 0) {
+ glong dx, dy, dw;
+ glong elapsed;
+
dx = self->area.x - iconx;
dy = self->area.y - icony;
dw = self->area.width - self->bwidth * 2 - iconw;
/* if restoring, we move in the opposite direction */
- if (step < 0) { dx = -dx; dy = -dy; dw = -dw; }
- x = x - dx / FRAME_ANIMATE_ICONIFY_STEPS * absstep;
- y = y - dy / FRAME_ANIMATE_ICONIFY_STEPS * absstep;
- w = w - dw / FRAME_ANIMATE_ICONIFY_STEPS * absstep;
+ if (!iconifying) { dx = -dx; dy = -dy; dw = -dw; }
+
+ elapsed = FRAME_ANIMATE_ICONIFY_TIME - time;
+ x = x - (dx * elapsed) / FRAME_ANIMATE_ICONIFY_TIME;
+ y = y - (dy * elapsed) / FRAME_ANIMATE_ICONIFY_TIME;
+ w = w - (dw * elapsed) / FRAME_ANIMATE_ICONIFY_TIME;
h = self->innersize.top; /* just the titlebar */
}
- /* move one step forward */
- self->iconify_animation_step = step + (step < 0 ? 1 : (step > 0 ? -1 : 0));
-
- /* call the callback when it's done */
- if (step == 0 && self->iconify_animation_cb)
+ if (time == 0) {
+ /* call the callback when it's done */
+ if (self->iconify_animation_cb)
self->iconify_animation_cb(self->iconify_animation_data);
+ /* we're not animating any more ! */
+ self->iconify_animation_going = 0;
+ }
/* move to the next spot (after the callback for the animation ending) */
XMoveResizeWindow(ob_display, self->window, x, y, w, h);
XFlush(ob_display);
- return step != 0; /* repeat until step is 0 */
+ return time > 0; /* repeat until we're out of time */
}
void frame_begin_iconify_animation(ObFrame *self, gboolean iconifying,
ObFrameIconifyAnimateFunc callback,
gpointer data)
{
- if (iconifying) {
- if (self->iconify_animation_step == 0) /* wasnt doing anything */
- self->iconify_animation_step = FRAME_ANIMATE_ICONIFY_STEPS;
- else if (self->iconify_animation_step < 0) /* was deiconifying */
- self->iconify_animation_step =
- FRAME_ANIMATE_ICONIFY_STEPS + self->iconify_animation_step;
- } else {
- if (self->iconify_animation_step == 0) /* wasnt doing anything */
- self->iconify_animation_step = -FRAME_ANIMATE_ICONIFY_STEPS;
- else if (self->iconify_animation_step > 0) /* was iconifying */
- self->iconify_animation_step =
- -FRAME_ANIMATE_ICONIFY_STEPS + self->iconify_animation_step;
+ gulong time;
+ gboolean start_timer = TRUE;
+ gboolean set_end = TRUE;
+ GTimeVal now;
+
+ /* if there is no titlebar, just don't animate for now
+ XXX it would be nice tho.. */
+ if (!(self->decorations & OB_FRAME_DECOR_TITLEBAR)) {
+ if (callback) callback(data);
+ return;
}
+
+ /* get the current time */
+ g_get_current_time(&now);
+
+ /* get how long until the end */
+ time = FRAME_ANIMATE_ICONIFY_TIME;
+ if (self->iconify_animation_going) {
+ if (!!iconifying != (self->iconify_animation_going > 0)) {
+ /* animation was already going on in the opposite direction */
+ time = time - frame_animate_iconify_time_left(self, &now);
+ } else
+ /* animation was already going in the same direction */
+ set_end = FALSE;
+ start_timer = FALSE;
+ }
+ self->iconify_animation_going = iconifying ? 1 : -1;
+
self->iconify_animation_cb = callback;
self->iconify_animation_data = data;
- if (self->iconify_animation_step == FRAME_ANIMATE_ICONIFY_STEPS ||
- self->iconify_animation_step == -FRAME_ANIMATE_ICONIFY_STEPS)
- {
+ /* set the ending time */
+ if (set_end) {
+ self->iconify_animation_end.tv_sec = now.tv_sec;
+ self->iconify_animation_end.tv_usec = now.tv_usec;
+ g_time_val_add(&self->iconify_animation_end, time);
+ }
+
+ if (start_timer) {
ob_main_loop_timeout_remove_data(ob_main_loop, frame_animate_iconify,
self, FALSE);
ob_main_loop_timeout_add(ob_main_loop,
- FRAME_ANIMATE_ICONIFY_TIME /
- FRAME_ANIMATE_ICONIFY_STEPS,
+ FRAME_ANIMATE_ICONIFY_STEP_TIME,
frame_animate_iconify, self,
g_direct_equal, NULL);
/* do the first step */