KeyBindingTree *keyboard_firstnode;
+typedef struct {
+ guint state;
+ ObClient *client;
+ ObAction *action;
+ ObFrameContext context;
+} ObInteractiveState;
+
+static GSList *interactive_states;
+
static KeyBindingTree *curpos;
static ObTimer *chain_timer;
-static gboolean interactive_grab;
-static guint grabbed_state;
-static ObClient *grabbed_client;
-static ObAction *grabbed_action;
-static ObFrameContext grabbed_context;
static void grab_for_window(Window win, gboolean grab)
{
void keyboard_interactive_grab(guint state, ObClient *client,
ObFrameContext context, ObAction *action)
{
- if (!interactive_grab) {
+ ObInteractiveState *s;
+
+ if (!interactive_states) {
if (!grab_keyboard(TRUE))
return;
if (!grab_pointer(TRUE, None)) {
grab_keyboard(FALSE);
return;
}
- interactive_grab = TRUE;
- } else if (action != grabbed_action) {
- /* finish it */
- if (grabbed_action->func == action_cycle_windows) {
- grabbed_action->data.cycle.final = TRUE;
- }
- if (grabbed_action->func == action_desktop_dir) {
- grabbed_action->data.desktopdir.final = TRUE;
- }
- if (grabbed_action->func == action_send_to_desktop_dir) {
- grabbed_action->data.sendtodir.final = TRUE;
- }
- grabbed_action->func(&grabbed_action->data);
}
- grabbed_state = state;
- grabbed_client = client;
- grabbed_action = action;
- grabbed_context = context;
+ s = g_new(ObInteractiveState, 1);
+
+ s->state = state;
+ s->client = client;
+ s->action = action;
+ s->context = context;
+
+ interactive_states = g_slist_append(interactive_states, s);
}
gboolean keyboard_process_interactive_grab(const XEvent *e,
ObClient **client,
ObFrameContext *context)
{
+ GSList *it, *next;
gboolean handled = FALSE;
gboolean done = FALSE;
+ gboolean cancel = FALSE;
+
+ for (it = interactive_states; it; it = next) {
+ ObInteractiveState *s = it->data;
- if (interactive_grab) {
- *client = grabbed_client;
- *context = grabbed_context;
+ next = g_slist_next(it);
+
+ *client = s->client;
+ *context = s->context;
if ((e->type == KeyRelease &&
- !(grabbed_state & e->xkey.state)))
+ !(s->state & e->xkey.state)))
done = TRUE;
else if (e->type == KeyPress) {
if (e->xkey.keycode == ob_keycode(OB_KEY_RETURN))
done = TRUE;
- else if (e->xkey.keycode == ob_keycode(OB_KEY_ESCAPE)) {
- if (grabbed_action->func == action_cycle_windows) {
- grabbed_action->data.cycle.cancel = TRUE;
- }
- if (grabbed_action->func == action_desktop_dir) {
- grabbed_action->data.desktopdir.cancel = TRUE;
- }
- if (grabbed_action->func == action_send_to_desktop_dir)
- {
- grabbed_action->data.sendtodir.cancel = TRUE;
- }
- done = TRUE;
- }
+ else if (e->xkey.keycode == ob_keycode(OB_KEY_ESCAPE))
+ cancel = done = TRUE;
}
- if (done) {
- if (grabbed_action->func == action_cycle_windows) {
- grabbed_action->data.cycle.final = TRUE;
+ if (done) {
+ if (s->action->func == action_cycle_windows) {
+ s->action->data.cycle.cancel = cancel;
+ s->action->data.cycle.final = TRUE;
}
- if (grabbed_action->func == action_desktop_dir) {
- grabbed_action->data.desktopdir.final = TRUE;
+ if (s->action->func == action_desktop_dir) {
+ s->action->data.desktopdir.cancel = cancel;
+ s->action->data.desktopdir.final = TRUE;
}
- if (grabbed_action->func == action_send_to_desktop_dir) {
- grabbed_action->data.sendtodir.final = TRUE;
+ if (s->action->func == action_send_to_desktop_dir) {
+ s->action->data.sendtodir.cancel = cancel;
+ s->action->data.sendtodir.final = TRUE;
}
- grabbed_action->func(&grabbed_action->data);
+ s->action->func(&s->action->data);
- interactive_grab = FALSE;
grab_keyboard(FALSE);
grab_pointer(FALSE, None);
keyboard_reset_chains();
+ g_free(s);
+ interactive_states = g_slist_delete_link(interactive_states, it);
handled = TRUE;
}
}