#include "client.h"
#include "stacking.h"
+#include "frame.h"
#include "screen.h"
+#include "action.h"
#include <glib.h>
-void action_execute(char *path)
+Action *action_new(void (*func)(union ActionData *data))
+{
+ Action *a = g_new(Action, 1);
+ a->func = func;
+
+ /* deal with pointers */
+ if (func == action_execute)
+ a->data.execute.path = NULL;
+
+ return a;
+}
+
+void action_free(Action *a)
+{
+ /* deal with pointers */
+ if (a->func == action_execute)
+ g_free(a->data.execute.path);
+
+ g_free(a);
+}
+
+void action_execute(union ActionData *data)
{
GError *e;
- if (!g_spawn_command_line_async(path, &e)) {
- g_warning("failed to execute '%s': %s", path, e->message);
+ if (!g_spawn_command_line_async(data->execute.path, &e)) {
+ g_warning("failed to execute '%s': %s",
+ data->execute.path, e->message);
}
}
-void action_iconify(Client *c)
+void action_iconify(union ActionData *data)
{
- client_iconify(c, TRUE, TRUE);
+ client_iconify(data->client.c, TRUE, TRUE);
}
-void action_raise(Client *c)
+void action_raise(union ActionData *data)
{
- stacking_raise(c);
+ stacking_raise(data->client.c);
}
-void action_lower(Client *c)
+void action_lower(union ActionData *data)
{
- stacking_lower(c);
+ stacking_lower(data->client.c);
}
-void action_close(Client *c)
+void action_close(union ActionData *data)
{
- client_close(c);
+ client_close(data->client.c);
}
-void action_shade(Client *c)
+void action_shade(union ActionData *data)
{
- client_shade(c, TRUE);
+ client_shade(data->client.c, TRUE);
}
-void action_unshade(Client *c)
+void action_unshade(union ActionData *data)
{
- client_shade(c, FALSE);
+ client_shade(data->client.c, FALSE);
}
-void action_toggle_shade(Client *c)
+void action_toggle_shade(union ActionData *data)
{
- client_shade(c, !c->shaded);
+ client_shade(data->client.c, !data->client.c->shaded);
}
-void action_toggle_omnipresent(Client *c)
+void action_toggle_omnipresent(union ActionData *data)
{
- client_set_desktop(c, c->desktop == DESKTOP_ALL ?
+ client_set_desktop(data->client.c, data->client.c->desktop == DESKTOP_ALL ?
screen_desktop : DESKTOP_ALL);
}
-void action_move_relative(Client *c, int dx, int dy)
+void action_move_relative(union ActionData *data)
{
- client_configure(c, Corner_TopLeft, c->area.x + dx, c->area.y + dy,
+ Client *c = data->relative.c;
+ client_configure(c, Corner_TopLeft,
+ c->area.x + data->relative.dx,
+ c->area.y + data->relative.dy,
c->area.width, c->area.height, TRUE, TRUE);
}
-void action_resize_relative(Client *c, int dx, int dy)
+void action_resize_relative(union ActionData *data)
{
+ Client *c = data->relative.c;
client_configure(c, Corner_TopLeft, c->area.x, c->area.y,
- c->area.width + dx, c->area.height + dy, TRUE, TRUE);
+ c->area.width + data->relative.dx,
+ c->area.height + data->relative.dy, TRUE, TRUE);
}
-void action_maximize_full(Client *c)
+void action_maximize_full(union ActionData *data)
{
- client_maximize(c, TRUE, 0, TRUE);
+ client_maximize(data->client.c, TRUE, 0, TRUE);
}
-void action_unmaximize_full(Client *c)
+void action_unmaximize_full(union ActionData *data)
{
- client_maximize(c, FALSE, 0, TRUE);
+ client_maximize(data->client.c, FALSE, 0, TRUE);
}
-void action_toggle_maximize_full(Client *c)
+void action_toggle_maximize_full(union ActionData *data)
{
- client_maximize(c, !(c->max_horz || c->max_vert), 0, TRUE);
+ client_maximize(data->client.c,
+ !(data->client.c->max_horz || data->client.c->max_vert),
+ 0, TRUE);
}
-void action_maximize_horz(Client *c)
+void action_maximize_horz(union ActionData *data)
{
- client_maximize(c, TRUE, 1, TRUE);
+ client_maximize(data->client.c, TRUE, 1, TRUE);
}
-void action_unmaximize_horz(Client *c)
+void action_unmaximize_horz(union ActionData *data)
{
- client_maximize(c, FALSE, 1, TRUE);
+ client_maximize(data->client.c, FALSE, 1, TRUE);
}
-void action_toggle_maximize_horz(Client *c)
+void action_toggle_maximize_horz(union ActionData *data)
{
- client_maximize(c, !c->max_horz, 1, TRUE);
+ client_maximize(data->client.c, !data->client.c->max_horz, 1, TRUE);
}
-void action_maximize_vert(Client *c)
+void action_maximize_vert(union ActionData *data)
{
- client_maximize(c, TRUE, 2, TRUE);
+ client_maximize(data->client.c, TRUE, 2, TRUE);
}
-void action_unmaximize_vert(Client *c)
+void action_unmaximize_vert(union ActionData *data)
{
- client_maximize(c, FALSE, 2, TRUE);
+ client_maximize(data->client.c, FALSE, 2, TRUE);
}
-void action_toggle_maximize_vert(Client *c)
+void action_toggle_maximize_vert(union ActionData *data)
{
- client_maximize(c, !c->max_vert, 2, TRUE);
+ client_maximize(data->client.c, !data->client.c->max_vert, 2, TRUE);
}
-void action_send_to_desktop(Client *c, guint desktop)
+void action_send_to_desktop(union ActionData *data)
{
- if (desktop < screen_num_desktops || desktop == DESKTOP_ALL)
- client_set_desktop(c, desktop);
+ if (data->sendto.desktop < screen_num_desktops ||
+ data->sendto.desktop == DESKTOP_ALL)
+ client_set_desktop(data->sendto.c, data->sendto.desktop);
}
-void action_send_to_next_desktop(Client *c, gboolean wrap, gboolean follow)
+void action_send_to_next_desktop(union ActionData *data)
{
guint d;
d = screen_desktop + 1;
if (d >= screen_num_desktops) {
- if (!wrap) return;
+ if (!data->sendtonextprev.wrap) return;
d = 0;
}
- client_set_desktop(c, d);
- if (follow) screen_set_desktop(d);
+ client_set_desktop(data->sendtonextprev.c, d);
+ if (data->sendtonextprev.follow) screen_set_desktop(d);
}
-void action_send_to_previous_desktop(Client *c, gboolean wrap, gboolean follow)
+void action_send_to_previous_desktop(union ActionData *data)
{
guint d;
d = screen_desktop - 1;
if (d >= screen_num_desktops) {
- if (!wrap) return;
+ if (!data->sendtonextprev.wrap) return;
d = screen_num_desktops - 1;
}
- client_set_desktop(c, d);
- if (follow) screen_set_desktop(d);
+ client_set_desktop(data->sendtonextprev.c, d);
+ if (data->sendtonextprev.follow) screen_set_desktop(d);
}
-void action_desktop(guint desktop)
+void action_desktop(union ActionData *data)
{
- if (desktop < screen_num_desktops || desktop == DESKTOP_ALL)
- screen_set_desktop(desktop);
+ if (data->desktop.desk < screen_num_desktops ||
+ data->desktop.desk == DESKTOP_ALL)
+ screen_set_desktop(data->desktop.desk);
}
-void action_next_desktop(gboolean wrap)
+void action_next_desktop(union ActionData *data)
{
guint d;
d = screen_desktop + 1;
if (d >= screen_num_desktops) {
- if (!wrap) return;
+ if (!data->nextprevdesktop.wrap) return;
d = 0;
}
screen_set_desktop(d);
}
-void action_previous_desktop(gboolean wrap)
+void action_previous_desktop(union ActionData *data)
{
guint d;
d = screen_desktop - 1;
if (d >= screen_num_desktops) {
- if (!wrap) return;
+ if (!data->nextprevdesktop.wrap) return;
d = screen_num_desktops - 1;
}
screen_set_desktop(d);
return 0;
}
-void action_next_desktop_column(gboolean wrap)
+void action_next_desktop_column(union ActionData *data)
{
guint r, c, d;
++c;
d = translate_row_col(r, c);
if (d >= screen_num_desktops) {
- if (!wrap) return;
+ if (!data->nextprevdesktop.wrap) return;
c = 0;
}
if (d >= screen_num_desktops)
screen_set_desktop(d);
}
-void action_previous_desktop_column(gboolean wrap)
+void action_previous_desktop_column(union ActionData *data)
{
guint r, c, d;
--c;
d = translate_row_col(r, c);
if (d >= screen_num_desktops) {
- if (!wrap) return;
+ if (!data->nextprevdesktop.wrap) return;
c = screen_desktop_layout.columns - 1;
}
if (d >= screen_num_desktops)
screen_set_desktop(d);
}
-void action_next_desktop_row(gboolean wrap)
+void action_next_desktop_row(union ActionData *data)
{
guint r, c, d;
++r;
d = translate_row_col(r, c);
if (d >= screen_num_desktops) {
- if (!wrap) return;
+ if (!data->nextprevdesktop.wrap) return;
r = 0;
}
if (d >= screen_num_desktops)
screen_set_desktop(d);
}
-void action_previous_desktop_row(gboolean wrap)
+void action_previous_desktop_row(union ActionData *data)
{
guint r, c, d;
--r;
d = translate_row_col(r, c);
if (d >= screen_num_desktops) {
- if (!wrap) return;
+ if (!data->nextprevdesktop.wrap) return;
c = screen_desktop_layout.rows - 1;
}
if (d >= screen_num_desktops)
screen_set_desktop(d);
}
-void action_toggle_decorations(Client *c)
+void action_toggle_decorations(union ActionData *data)
{
+ Client *c = data->client.c;
c->disabled_decorations = c->disabled_decorations ? 0 : ~0;
client_setup_decor_and_functions(c);
}
+
+void action_move(union ActionData *data)
+{
+ Client *c = data->move.c;
+ int x = data->move.x;
+ int y = data->move.y;
+
+ client_configure(c, Corner_TopLeft, x, y, c->area.width, c->area.height,
+ TRUE, data->move.final);
+}
+
+void action_resize(union ActionData *data)
+{
+ Client *c = data->resize.c;
+ int w = data->resize.x - c->frame->size.left - c->frame->size.right;
+ int h = data->resize.y - c->frame->size.top - c->frame->size.bottom;
+
+ client_configure(c, data->resize.corner, c->area.x, c->area.y, w, h,
+ TRUE, data->resize.final);
+}
#include "client.h"
-typedef enum {
- Action_Execute,
- Action_Iconify,
- Action_Raise,
- Action_Lower,
- Action_Close,
- Action_Shade,
- Action_Unshade,
- Action_ToggleShade,
- Action_ToggleOmnipresent,
- Action_MoveRelative,
- Action_ResizeRelative,
- Action_MaximizeFull,
- Action_UnmaximizeFull,
- Action_ToggleMaximizeFull,
- Action_MaximizeHorz,
- Action_UnmaximizeHorz,
- Action_ToggleMaximizeHorz,
- Action_MaximizeVert,
- Action_UnmaximizeVert,
- Action_ToggleMaximizeVert,
- Action_SendToDesktop,
- Action_SendToNextDesktop,
- Action_SendToPreviousDesktop,
- Action_Desktop,
- Action_NextDesktop,
- Action_PreviousDesktop,
- Action_NextDesktopColumn,
- Action_PreviousDesktopColumn,
- Action_NextDesktopRow,
- Action_PreviousDesktopRow,
- Action_ToggleDecorations
+/* These have to all have a Client* at the top even if they don't use it, so
+ that I can set it blindly later on. So every function will have a Client*
+ available (possibly NULL though) if it wants it.
+*/
+
+struct AnyAction {
+ Client *c;
+};
+
+struct Execute {
+ Client *c;
+ char *path;
+};
+
+struct ClientAction {
+ Client *c;
+};
+
+struct MoveResizeRelative {
+ Client *c;
+ int dx;
+ int dy;
+};
+
+struct SendToDesktop {
+ Client *c;
+ guint desktop;
+};
+
+struct SendToNextPreviousDesktop {
+ Client *c;
+ gboolean wrap;
+ gboolean follow;
+};
+
+struct Desktop {
+ Client *c;
+ guint desk;
+};
+
+struct NextPreviousDesktop {
+ Client *c;
+ gboolean wrap;
+};
+
+struct Move {
+ Client *c;
+ int x;
+ int y;
+ gboolean final;
+};
+
+struct Resize {
+ Client *c;
+ int x;
+ int y;
+ gboolean final;
+ Corner corner;
+};
+
+union ActionData {
+ struct AnyAction any;
+ struct Execute execute;
+ struct ClientAction client;
+ struct MoveResizeRelative relative;
+ struct SendToDesktop sendto;
+ struct SendToNextPreviousDesktop sendtonextprev;
+ struct Desktop desktop;
+ struct NextPreviousDesktop nextprevdesktop;
+ struct Move move;
+ struct Resize resize;
+};
+
+typedef struct {
+ /* The func member acts like an enum to tell which one of the structs in
+ the data union are valid.
+ */
+ void (*func)(union ActionData *data);
+ union ActionData data;
} Action;
-void action_execute(char *path);
-void action_iconify(Client *c);
-void action_raise(Client *c);
-void action_lower(Client *c);
-void action_close(Client *c);
-void action_shade(Client *c);
-void action_unshade(Client *c);
-void action_toggle_shade(Client *c);
-void action_toggle_omnipresent(Client *c);
-void action_move_relative(Client *c, int dx, int dy);
-void action_resize_relative(Client *c, int dx, int dy);
-void action_maximize_full(Client *c);
-void action_unmaximize_full(Client *c);
-void action_toggle_maximize_full(Client *c);
-void action_maximize_horz(Client *c);
-void action_unmaximize_horz(Client *c);
-void action_toggle_maximize_horz(Client *c);
-void action_maximize_vert(Client *c);
-void action_unmaximize_vert(Client *c);
-void action_toggle_maximize_vert(Client *c);
-void action_send_to_desktop(Client *c, guint desktop);
-void action_send_to_next_desktop(Client *c, gboolean wrap, gboolean follow);
-void action_send_to_previous_desktop(Client *c, gboolean wrap,gboolean follow);
-void action_desktop(guint desktop);
-void action_next_desktop(gboolean wrap);
-void action_previous_desktop(gboolean wrap);
-void action_next_desktop_column(gboolean wrap);
-void action_previous_desktop_column(gboolean wrap);
-void action_next_desktop_row(gboolean wrap);
-void action_previous_desktop_row(gboolean wrap);
-void action_toggle_decorations(Client *c);
+Action *action_new(void (*func)(union ActionData *data));
+void action_free(Action *a);
+
+/* Execute */
+void action_execute(union ActionData *data);
+/* ClientAction */
+void action_iconify(union ActionData *data);
+/* ClientAction */
+void action_raise(union ActionData *data);
+/* ClientAction */
+void action_lower(union ActionData *data);
+/* ClientAction */
+void action_close(union ActionData *data);
+/* ClientAction */
+void action_shade(union ActionData *data);
+/* ClientAction */
+void action_unshade(union ActionData *data);
+/* ClientAction */
+void action_toggle_shade(union ActionData *data);
+/* ClientAction */
+void action_toggle_omnipresent(union ActionData *data);
+/* MoveResizeRelative */
+void action_move_relative(union ActionData *data);
+/* MoveResizeRelative */
+void action_resize_relative(union ActionData *data);
+/* ClientAction */
+void action_maximize_full(union ActionData *data);
+/* ClientAction */
+void action_unmaximize_full(union ActionData *data);
+/* ClientAction */
+void action_toggle_maximize_full(union ActionData *data);
+/* ClientAction */
+void action_maximize_horz(union ActionData *data);
+/* ClientAction */
+void action_unmaximize_horz(union ActionData *data);
+/* ClientAction */
+void action_toggle_maximize_horz(union ActionData *data);
+/* ClientAction */
+void action_maximize_vert(union ActionData *data);
+/* ClientAction */
+void action_unmaximize_vert(union ActionData *data);
+/* ClientAction */
+void action_toggle_maximize_vert(union ActionData *data);
+/* SendToDesktop */
+void action_send_to_desktop(union ActionData *data);
+/* SendToNextPreviousDesktop */
+void action_send_to_next_desktop(union ActionData *data);
+/* SendToNextPreviousDesktop */
+void action_send_to_previous_desktop(union ActionData *data);
+/* Desktop */
+void action_desktop(union ActionData *data);
+/* NextPreviousDesktop */
+void action_next_desktop(union ActionData *data);
+/* NextPreviousDesktop */
+void action_previous_desktop(union ActionData *data);
+/* NextPreviousDesktop */
+void action_next_desktop_column(union ActionData *data);
+/* NextPreviousDesktop */
+void action_previous_desktop_column(union ActionData *data);
+/* NextPreviousDesktop */
+void action_next_desktop_row(union ActionData *data);
+/* NextPreviousDesktop */
+void action_previous_desktop_row(union ActionData *data);
+/* ClientAction */
+void action_toggle_decorations(union ActionData *data);
+/* Move */
+void action_move(union ActionData *data);
+/* Resize */
+void action_resize(union ActionData *data);
#endif
if (grab) {
if (pgrabs++ == 0)
XGrabPointer(ob_display, ob_root, False, 0, GrabModeAsync,
- GrabModeSync, FALSE, cur, CurrentTime);
+ GrabModeAsync, FALSE, cur, CurrentTime);
} else if (pgrabs > 0) {
if (--pgrabs == 0)
XUngrabPointer(ob_display, CurrentTime);
plugin_LTLIBRARIES=keyboard.la
keyboard_la_LDFLAGS=-module -avoid-version
-keyboard_la_SOURCES=keyboard.c tree.c translate.c keyaction.c
+keyboard_la_SOURCES=keyboard.c tree.c translate.c
-noinst_HEADERS=keyboard.h tree.h translate.h keyaction.h
+noinst_HEADERS=keyboard.h tree.h translate.h
MAINTAINERCLEANFILES= Makefile.in
#include "../../kernel/action.h"
#include "tree.h"
#include "keyboard.h"
-#include "keyaction.h"
#include <glib.h>
KeyBindingTree *firstnode;
} else {
KeyBindingTree *p = firstnode;
while (p) {
+ /* XXX grab all lock keys too */
XGrabKey(ob_display, p->key, p->state, ob_root, FALSE,
GrabModeAsync, GrabModeSync);
p = p->next_sibling;
}
}
-static void clearall()
-{
- grab_keys(FALSE);
- tree_destroy(firstnode);
- firstnode = NULL;
- grab_keys(TRUE);
-}
-
-static gboolean bind(GList *keylist, KeyAction *action)
+static gboolean kbind(GList *keylist, Action *action)
{
KeyBindingTree *tree, *t;
gboolean conflict;
+ g_assert(keylist != NULL);
+ g_assert(action != NULL);
+
if (!(tree = tree_build(keylist))) {
g_warning("invalid binding");
return FALSE;
}
-
- t = tree_find(tree, &conflict);
- if (conflict) {
- g_warning("conflict with binding");
+ if ((t = tree_find(tree, &conflict)) != NULL) {
+ /* already bound to something */
+ g_warning("keychain is already bound");
tree_destroy(tree);
return FALSE;
}
- if (t != NULL) {
- /* already bound to something */
- g_warning("keychain is already bound");
+ if (conflict) {
+ g_warning("conflict with binding");
tree_destroy(tree);
return FALSE;
}
- /* grab the server here to make sure no key pressed go missed */
+ /* grab the server here to make sure no key presses go missed */
grab_server(TRUE);
-
grab_keys(FALSE);
- /* set the function */
+ /* set the action */
t = tree;
while (t->first_child) t = t->first_child;
- t->action.action = action->action;
- t->action.type[0] = action->type[0];
- t->action.type[1] = action->type[1];
- t->action.data[0] = action->data[0];
- t->action.data[1] = action->data[1];
-
- /* assimilate this built tree into the main tree */
- tree_assimilate(tree); /* assimilation destroys/uses the tree */
+ t->action = action;
+ /* assimilate this built tree into the main tree. assimilation
+ destroys/uses the tree */
+ tree_assimilate(tree);
grab_keys(TRUE);
-
grab_server(FALSE);
return TRUE;
}
curpos = p;
} else {
- keyaction_do(&p->action, focus_client);
+ if (p->action->func != NULL) {
+ p->action->data.any.c = focus_client;
+
+ g_assert(!(p->action->func == action_move ||
+ p->action->func == action_resize));
+
+ p->action->func(&p->action->data);
+ }
XAllowEvents(ob_display, AsyncKeyboard, CurrentTime);
reset_chains();
static void binddef()
{
GList *list = g_list_append(NULL, NULL);
- KeyAction a;
+ Action *a;
+
+ /* When creating an Action struct, all of the data elements in the
+ appropriate struct need to be set, except the Client*, which will be set
+ at call-time when then action function is used.
+ */
list->data = "C-Right";
- a.action = Action_NextDesktop;
- keyaction_set_bool(&a, 0, TRUE);
- keyaction_set_none(&a, 1);
- bind(list, &a);
+ a = action_new(action_next_desktop);
+ a->data.nextprevdesktop.wrap = TRUE;
+ kbind(list, a);
list->data = "C-Left";
- a.action = Action_PreviousDesktop;
- keyaction_set_bool(&a, 0, TRUE);
- keyaction_set_none(&a, 1);
- bind(list, &a);
+ a = action_new(action_previous_desktop);
+ a->data.nextprevdesktop.wrap = TRUE;
+ kbind(list, a);
list->data = "C-1";
- a.action = Action_Desktop;
- keyaction_set_uint(&a, 0, 0);
- keyaction_set_none(&a, 1);
- bind(list, &a);
+ a = action_new(action_desktop);
+ a->data.desktop.desk = 0;
+ kbind(list, a);
- list->data = "C-2";
- a.action = Action_Desktop;
- keyaction_set_uint(&a, 0, 1);
- keyaction_set_none(&a, 1);
- bind(list, &a);
+ list->data = "C-2";
+ a = action_new(action_desktop);
+ a->data.desktop.desk = 1;
+ kbind(list, a);
list->data = "C-3";
- a.action = Action_Desktop;
- keyaction_set_uint(&a, 0, 2);
- keyaction_set_none(&a, 1);
- bind(list, &a);
+ a = action_new(action_desktop);
+ a->data.desktop.desk = 2;
+ kbind(list, a);
list->data = "C-4";
- a.action = Action_Desktop;
- keyaction_set_uint(&a, 0, 3);
- keyaction_set_none(&a, 1);
- bind(list, &a);
+ a = action_new(action_desktop);
+ a->data.desktop.desk = 3;
+ kbind(list, a);
list->data = "C-space";
- a.action = Action_Execute;
- keyaction_set_string(&a, 0, "xterm");
- keyaction_set_none(&a, 1);
- bind(list, &a);
+ a = action_new(action_execute);
+ a->data.execute.path = g_strdup("xterm");
+ kbind(list, a);
}
void plugin_startup()
void plugin_shutdown()
{
dispatch_register(0, (EventHandler)press, NULL);
- clearall();
+
+ grab_keys(FALSE);
+ tree_destroy(firstnode);
+ firstnode = NULL;
+ grab_keys(TRUE);
}
#ifndef __plugin_keyboard_keybaord_h
#define __plugin_keyboard_keybaord_h
-#include "keyaction.h"
#include <glib.h>
+#include "../../kernel/action.h"
+
typedef struct KeyBindingTree {
guint state;
guint key;
GList *keylist;
- KeyAction action;
+ Action *action;
/* the next binding in the tree at the same level */
struct KeyBindingTree *next_sibling;
#include "../../kernel/openbox.h"
-#include "keyboard.h"
#include <glib.h>
#include <string.h>
-guint keyboard_translate_modifier(char *str)
+static guint translate_modifier(char *str)
{
if (!strcmp("Mod1", str) || !strcmp("A", str)) return Mod1Mask;
else if (!strcmp("Mod2", str)) return Mod2Mask;
/* figure out the mod mask */
*state = 0;
for (i = 0; parsed[i] != l; ++i) {
- guint m = keyboard_translate_modifier(parsed[i]);
+ guint m = translate_modifier(parsed[i]);
if (!m) goto translation_fail;
*state |= m;
}
#include <glib.h>
-guint translate_modifier(char *str);
gboolean translate_key(char *str, guint *state, guint *keycode);
#endif
#include "keyboard.h"
#include "translate.h"
-#include "keyaction.h"
#include <glib.h>
void tree_destroy(KeyBindingTree *tree)
for (it = tree->keylist; it != NULL; it = it->next)
g_free(it->data);
g_list_free(tree->keylist);
- keyaction_free(&tree->action);
+ action_free(tree->action);
}
g_free(tree);
tree = c;
Makefile.in
.libs
.deps
+translate.lo
plugin_LTLIBRARIES=mouse.la
mouse_la_LDFLAGS=-module -avoid-version
-mouse_la_SOURCES=mouse.c
+mouse_la_SOURCES=mouse.c translate.c
-noinst_HEADERS=
+noinst_HEADERS=mouse.h translate.h
MAINTAINERCLEANFILES= Makefile.in
+#include "../../kernel/openbox.h"
#include "../../kernel/dispatch.h"
+#include "../../kernel/action.h"
+#include "../../kernel/client.h"
+#include "../../kernel/frame.h"
+#include "../../kernel/engine.h"
+#include "translate.h"
+#include "mouse.h"
#include <glib.h>
-void my_powerful_function() {}
+/* GData of GSList*s of PointerBinding*s. */
+static GData *bound_contexts;
+
+struct foreach_grab_temp {
+ Client *client;
+ gboolean grab;
+};
+
+static void grab_button(Client *client, guint state, guint button,
+ GQuark context, gboolean grab)
+{
+ Window win;
+ int mode = GrabModeAsync;
+ unsigned int mask;
+
+ if (context == g_quark_try_string("frame")) {
+ win = client->frame->window;
+ mask = ButtonPressMask | ButtonMotionMask | ButtonReleaseMask;
+ } else if (context == g_quark_try_string("client")) {
+ win = client->frame->plate;
+ mode = GrabModeSync; /* this is handled in pointer_event */
+ mask = ButtonPressMask; /* can't catch more than this with Sync mode
+ the release event is manufactured in
+ pointer_fire */
+ } else return;
+
+ if (grab)
+ /* XXX grab all lock keys */
+ XGrabButton(ob_display, button, state, win, FALSE, mask, mode,
+ GrabModeAsync, None, None);
+ else
+ /* XXX ungrab all lock keys */
+ XUngrabButton(ob_display, button, state, win);
+}
+
+static void foreach_grab(GQuark key, gpointer data, gpointer user_data)
+{
+ struct foreach_grab_temp *d = user_data;
+ GSList *it;
+ for (it = data; it != NULL; it = it->next) {
+ MouseBinding *b = it->data;
+ grab_button(d->client, b->state, b->button, key, d->grab);
+ }
+}
+
+static void grab_for_client(Client *client, gboolean grab)
+{
+ struct foreach_grab_temp bt;
+ bt.client = client;
+ bt.grab = grab;
+ g_datalist_foreach(&bound_contexts, foreach_grab, &bt);
+}
+
+static void grab_all_clients(gboolean grab)
+{
+ GSList *it;
+
+ for (it = client_list; it != NULL; it = it->next)
+ grab_for_client(it->data, grab);
+}
+
+static void foreach_clear(GQuark key, gpointer data, gpointer user_data)
+{
+ GSList *it;
+ user_data = user_data;
+ for (it = data; it != NULL; it = it->next) {
+ int i;
+
+ MouseBinding *b = it->data;
+ for (i = 0; i < NUM_MOUSEACTION; ++i)
+ action_free(b->action[i]);
+ g_free(b);
+ }
+ g_slist_free(data);
+}
+
+static void fire_button(MouseAction a, GQuark context, Client *c, guint state,
+ guint button)
+{
+ GSList *it;
+ MouseBinding *b;
+
+ for (it = g_datalist_id_get_data(&bound_contexts, context);
+ it != NULL; it = it->next) {
+ b = it->data;
+ if (b->state == state && b->button == button)
+ break;
+ }
+ /* if not bound, then nothing to do! */
+ if (it == NULL) return;
+
+ if (b->action[a] != NULL && b->action[a]->func != NULL) {
+ b->action[a]->data.any.c = c;
+
+ g_assert(!(b->action[a]->func == action_move ||
+ b->action[a]->func == action_resize));
+
+ b->action[a]->func(&b->action[a]->data);
+ }
+}
+
+/* corner should be the opposite corner of the window in which the pointer
+ clicked, Corner_TopLeft if a good default if there is no client */
+static void fire_motion(MouseAction a, GQuark context, Client *c, guint state,
+ guint button, int cx, int cy, int cw, int ch,
+ int dx, int dy, gboolean final, Corner corner)
+{
+ GSList *it;
+ MouseBinding *b;
+
+ for (it = g_datalist_id_get_data(&bound_contexts, context);
+ it != NULL; it = it->next) {
+ b = it->data;
+ if (b->state == state && b->button == button)
+ break;
+ }
+ /* if not bound, then nothing to do! */
+ if (it == NULL) return;
+
+ if (b->action[a] != NULL && b->action[a]->func != NULL) {
+ b->action[a]->data.any.c = c;
+
+ if (b->action[a]->func == action_move) {
+ b->action[a]->data.move.x = cx + dx;
+ b->action[a]->data.move.y = cy + dy;
+ b->action[a]->data.move.final = final;
+ } else if (b->action[a]->func == action_resize) {
+ b->action[a]->data.resize.corner = corner;
+ switch (corner) {
+ case Corner_TopLeft:
+ b->action[a]->data.resize.x = cw + dx;
+ b->action[a]->data.resize.y = ch + dy;
+ break;
+ case Corner_TopRight:
+ b->action[a]->data.resize.x = cw - dx;
+ b->action[a]->data.resize.y = ch + dy;
+ break;
+ case Corner_BottomLeft:
+ b->action[a]->data.resize.x = cw + dx;
+ b->action[a]->data.resize.y = ch - dy;
+ break;
+ case Corner_BottomRight:
+ b->action[a]->data.resize.x = cw - dx;
+ b->action[a]->data.resize.y = ch - dy;
+ break;
+ }
+ b->action[a]->data.resize.final = final;
+ }
+ b->action[a]->func(&b->action[a]->data);
+ }
+}
+
+static Corner pick_corner(int x, int y, int cx, int cy, int cw, int ch)
+{
+ if (x - cx < cw / 2) {
+ if (y - cy < ch / 2)
+ return Corner_BottomRight;
+ else
+ return Corner_TopRight;
+ } else {
+ if (y - cy < ch / 2)
+ return Corner_BottomLeft;
+ else
+ return Corner_TopLeft;
+ }
+}
static void event(ObEvent *e, void *foo)
{
+ static Time ltime;
+ static int px, py, cx, cy, cw, ch, dx, dy;
+ static guint button = 0, lbutton = 0;
+ static gboolean drag = FALSE;
+ static Corner corner = Corner_TopLeft;
+ gboolean click = FALSE;
+ gboolean dclick = FALSE;
+
switch (e->type) {
+ case Event_Client_Mapped:
+ grab_for_client(e->data.c.client, TRUE);
+ break;
+
+ case Event_Client_Destroy:
+ grab_for_client(e->data.c.client, FALSE);
+ break;
+
case Event_X_ButtonPress:
+ if (!button) {
+ if (e->data.x.client == NULL)
+ corner = Corner_TopLeft;
+ else {
+ cx = e->data.x.client->frame->area.x;
+ cy = e->data.x.client->frame->area.y;
+ cw = e->data.x.client->frame->area.width;
+ ch = e->data.x.client->frame->area.height;
+ px = e->data.x.e->xbutton.x_root;
+ py = e->data.x.e->xbutton.y_root;
+ corner = pick_corner(px, py, cx, cy, cw, ch);
+ button = e->data.x.e->xbutton.button;
+ }
+ }
+ fire_button(MouseAction_Press,
+ engine_get_context(e->data.x.client,
+ e->data.x.e->xbutton.window),
+ e->data.x.client, e->data.x.e->xbutton.state,
+ e->data.x.e->xbutton.button);
break;
+
case Event_X_ButtonRelease:
+ if (e->data.x.e->xbutton.button == button) {
+ /* end drags */
+ if (drag) {
+ fire_motion(MouseAction_Motion,
+ engine_get_context(e->data.x.client,
+ e->data.x.e->xbutton.window),
+ e->data.x.client, e->data.x.e->xbutton.state,
+ e->data.x.e->xbutton.button,
+ cx, cy, cw, ch, dx, dy, TRUE, corner);
+ }
+
+ /* clicks are only valid if its released over the window */
+ if (e->data.x.e->xbutton.x >= 0 && e->data.x.e->xbutton.y >= 0) {
+ int junk;
+ Window wjunk;
+ guint ujunk, w, h;
+ XGetGeometry(ob_display, e->data.x.e->xbutton.window,
+ &wjunk, &junk, &junk, &w, &h, &ujunk, &ujunk);
+ if (e->data.x.e->xbutton.x < (signed)w &&
+ e->data.x.e->xbutton.y < (signed)h) {
+ click =TRUE;
+ /* double clicks happen if there were 2 in a row! */
+ if (lbutton == button &&
+ e->data.x.e->xbutton.time - 300 <= ltime)
+ dclick = TRUE;
+ }
+ lbutton = button;
+ } else
+ lbutton = 0;
+
+ button = 0;
+ ltime = e->data.x.e->xbutton.time;
+ }
+ fire_button(MouseAction_Press,
+ engine_get_context(e->data.x.client,
+ e->data.x.e->xbutton.window),
+ e->data.x.client, e->data.x.e->xbutton.state,
+ e->data.x.e->xbutton.button);
+ if (click)
+ fire_button(MouseAction_Click,
+ engine_get_context(e->data.x.client,
+ e->data.x.e->xbutton.window),
+ e->data.x.client, e->data.x.e->xbutton.state,
+ e->data.x.e->xbutton.button);
+ if (dclick)
+ fire_button(MouseAction_DClick,
+ engine_get_context(e->data.x.client,
+ e->data.x.e->xbutton.window),
+ e->data.x.client, e->data.x.e->xbutton.state,
+ e->data.x.e->xbutton.button);
break;
+
case Event_X_MotionNotify:
+ if (button) {
+ drag = TRUE;
+ dx = e->data.x.e->xmotion.x_root - px;
+ dy = e->data.x.e->xmotion.y_root - py;
+ fire_motion(MouseAction_Motion,
+ engine_get_context(e->data.x.client,
+ e->data.x.e->xbutton.window),
+ e->data.x.client, e->data.x.e->xmotion.state,
+ button, cx, cy, cw, ch, dx, dy, FALSE, corner);
+ }
break;
+
default:
g_assert_not_reached();
}
}
+static gboolean mbind(char *buttonstr, char *contextstr, MouseAction mact,
+ Action *action)
+{
+ guint state, button;
+ GQuark context;
+ MouseBinding *b;
+ GSList *it;
+ guint i;
+
+ if (!translate_button(buttonstr, &state, &button)) {
+ g_warning("invalid button");
+ return FALSE;
+ }
+
+ context = g_quark_try_string(contextstr);
+ if (!context) {
+ g_warning("invalid context");
+ return FALSE;
+ }
+
+ for (it = g_datalist_id_get_data(&bound_contexts, context);
+ it != NULL; it = it->next){
+ b = it->data;
+ if (b->state == state && b->button == button) {
+ /* already bound */
+ if (b->action[mact] != NULL) {
+ g_warning("duplicate binding");
+ return FALSE;
+ }
+ b->action[mact] = action;
+ return TRUE;
+ }
+ }
+
+ grab_all_clients(FALSE);
+
+ /* add the binding */
+ b = g_new(MouseBinding, 1);
+ b->state = state;
+ b->button = button;
+ for (i = 0; i < NUM_MOUSEACTION; ++i)
+ if (i != mact)
+ b->action[i] = NULL;
+ b->action[mact] = action;
+ g_datalist_id_set_data(&bound_contexts, context,
+ g_slist_append(g_datalist_id_get_data(&bound_contexts, context), b));
+
+ grab_all_clients(TRUE);
+
+ return TRUE;
+}
+
+static void binddef()
+{
+ Action *a;
+
+ /* When creating an Action struct, all of the data elements in the
+ appropriate struct need to be set, except the Client*, which will be set
+ at call-time when then action function is used.
+
+ For action_move and action_resize, the 'x', 'y', and 'final' data
+ elements should not be set, as they are set at call-time.
+ */
+
+ a = action_new(action_move);
+ mbind("1", "titlebar", MouseAction_Motion, a);
+ a = action_new(action_move);
+ mbind("1", "handle", MouseAction_Motion, a);
+ a = action_new(action_move);
+ mbind("A-1", "frame", MouseAction_Motion, a);
+
+ a = action_new(action_resize);
+ mbind("1", "blcorner", MouseAction_Motion, a);
+ a = action_new(action_resize);
+ mbind("1", "brcorner", MouseAction_Motion, a);
+ a = action_new(action_resize);
+ mbind("A-3", "frame", MouseAction_Motion, a);
+}
+
void plugin_startup()
{
- dispatch_register(Event_X_ButtonPress | Event_X_ButtonRelease |
+ dispatch_register(Event_Client_Mapped | Event_Client_Destroy |
+ Event_X_ButtonPress | Event_X_ButtonRelease |
Event_X_MotionNotify, (EventHandler)event, NULL);
+
+ /* XXX parse a config */
+ binddef();
}
void plugin_shutdown()
{
dispatch_register(0, (EventHandler)event, NULL);
+
+ grab_all_clients(FALSE);
+ g_datalist_foreach(&bound_contexts, foreach_clear, NULL);
}
--- /dev/null
+#ifndef __plugin_mouse_mouse_h
+#define __plugin_mouse_mouse_h
+
+#include "../../kernel/action.h"
+
+typedef enum {
+ MouseAction_Press,
+ MouseAction_Release,
+ MouseAction_Click,
+ MouseAction_DClick,
+ MouseAction_Motion,
+ NUM_MOUSEACTION
+} MouseAction;
+
+typedef struct {
+ guint state;
+ guint button;
+ Action *action[NUM_MOUSEACTION];
+} MouseBinding;
+
+#endif
--- /dev/null
+#include "../../kernel/openbox.h"
+#include <glib.h>
+#include <string.h>
+#include <stdlib.h>
+
+static guint translate_modifier(char *str)
+{
+ if (!strcmp("Mod1", str) || !strcmp("A", str)) return Mod1Mask;
+ else if (!strcmp("Mod2", str)) return Mod2Mask;
+ else if (!strcmp("Mod3", str)) return Mod3Mask;
+ else if (!strcmp("Mod4", str) || !strcmp("W", str)) return Mod4Mask;
+ else if (!strcmp("Mod5", str)) return Mod5Mask;
+ else if (!strcmp("C", str)) return ControlMask;
+ else if (!strcmp("S", str)) return ShiftMask;
+ g_warning("Invalid modifier '%s' in binding.", str);
+ return 0;
+}
+
+gboolean translate_button(char *str, guint *state, guint *button)
+{
+ char **parsed;
+ char *l;
+ int i;
+ gboolean ret = FALSE;
+
+ parsed = g_strsplit(str, "-", -1);
+
+ /* first, find the button (last token) */
+ l = NULL;
+ for (i = 0; parsed[i] != NULL; ++i)
+ l = parsed[i];
+ if (l == NULL)
+ goto translation_fail;
+
+ /* figure out the mod mask */
+ *state = 0;
+ for (i = 0; parsed[i] != l; ++i) {
+ guint m = translate_modifier(parsed[i]);
+ if (!m) goto translation_fail;
+ *state |= m;
+ }
+
+ /* figure out the button */
+ *button = atoi(l);
+ if (!*button) {
+ g_warning("Invalid button '%s' in pointer binding.", l);
+ goto translation_fail;
+ }
+
+ ret = TRUE;
+
+translation_fail:
+ g_strfreev(parsed);
+ return ret;
+}
--- /dev/null
+#ifndef __plugin_mouse_translate_h
+#define __plugin_mouse_translate_h
+
+#include <glib.h>
+
+gboolean translate_button(char *str, guint *state, guint *keycode);
+
+#endif