--- /dev/null
+###############################################################################
+### Functions for setting up some default behaviors. This includes the ###
+### default bindings for clicking on various parts of a window, the ###
+### titlebar buttons, and bindings for the scroll wheel on your mouse. ###
+###############################################################################
+
+import ob
+import callbacks
+
+def setup_window_clicks():
+ """Sets up the default bindings for various mouse buttons for various
+ contexts.
+ This includes:
+ * Alt-left drag anywhere on a window will move it
+ * Alt-right drag anywhere on a window will resize it
+ * Left drag on a window's titlebar/handle will move it
+ * Left drag on a window's handle grips will resize it
+ * Alt-left press anywhere on a window's will raise it to the front of
+ its stacking layer.
+ * Left press on a window's titlebar/handle will raise it to the front
+ of its stacking layer.
+ * Alt-middle click anywhere on a window's will lower it to the bottom
+ of its stacking layer.
+ * Middle click on a window's titlebar/handle will lower it to the
+ bottom of its stacking layer.
+ * Double-left click on a window's titlebar will toggle shading it
+ """
+ ob.mbind("A-Left", ob.MouseContext.Frame,
+ ob.MouseAction.Motion, callbacks.move)
+ ob.mbind("Left", ob.MouseContext.Titlebar,
+ ob.MouseAction.Motion, callbacks.move)
+ ob.mbind("Left", ob.MouseContext.Handle,
+ ob.MouseAction.Motion, callbacks.move)
+
+ ob.mbind("A-Right", ob.MouseContext.Frame,
+ ob.MouseAction.Motion, callbacks.resize)
+ ob.mbind("Left", ob.MouseContext.Grip,
+ ob.MouseAction.Motion, callbacks.resize)
+
+ ob.mbind("Left", ob.MouseContext.Titlebar,
+ ob.MouseAction.Press, callbacks.raise_win)
+ ob.mbind("Left", ob.MouseContext.Handle,
+ ob.MouseAction.Press, callbacks.raise_win)
+ ob.mbind("A-Left", ob.MouseContext.Frame,
+ ob.MouseAction.Press, callbacks.raise_win)
+ ob.mbind("A-Middle", ob.MouseContext.Frame,
+ ob.MouseAction.Click, callbacks.lower_win)
+ ob.mbind("Middle", ob.MouseContext.Titlebar,
+ ob.MouseAction.Click, callbacks.lower_win)
+ ob.mbind("Middle", ob.MouseContext.Handle,
+ ob.MouseAction.Click, callbacks.lower_win)
+
+ ob.mbind("Left", ob.MouseContext.Titlebar,
+ ob.MouseAction.DoubleClick, callbacks.toggle_shade)
+
+def setup_window_buttons():
+ """Sets up the default behaviors for the buttons in the window titlebar."""
+ ob.mbind("Left", ob.MouseContext.AllDesktopsButton,
+ ob.MouseAction.Click, callbacks.toggle_all_desktops)
+ ob.mbind("Left", ob.MouseContext.CloseButton,
+ ob.MouseAction.Click, callbacks.close)
+ ob.mbind("Left", ob.MouseContext.IconifyButton,
+ ob.MouseAction.Click, callbacks.iconify)
+
+def setup_scroll():
+ """Sets up the default behaviors for the mouse scroll wheel.
+ This includes:
+ * scrolling on a window titlebar will shade/unshade it
+ * alt-scrolling anywhere will switch to the next/previous desktop
+ * control-alt-scrolling on a window will send it to the next/previous
+ desktop, and switch to the desktop with the window
+ """
+ ob.mbind("Up", ob.MouseContext.Titlebar,
+ ob.MouseAction.Click, callbacks.shade)
+ ob.mbind("Down", ob.MouseContext.Titlebar,
+ ob.MouseAction.Click, callbacks.unshade)
+
+ ob.mbind("A-Up", ob.MouseContext.Frame,
+ ob.MouseAction.Click, callbacks.next_desktop)
+ ob.mbind("A-Up", ob.MouseContext.Root,
+ ob.MouseAction.Click, callbacks.next_desktop)
+ ob.mbind("A-Down", ob.MouseContext.Frame,
+ ob.MouseAction.Click, callbacks.prev_desktop)
+ ob.mbind("A-Down", ob.MouseContext.Root,
+ ob.MouseAction.Click, callbacks.prev_desktop)
+
+ ob.mbind("C-A-Up", ob.MouseContext.Frame,
+ ob.MouseAction.Click, callbacks.send_to_next_desktop)
+ ob.mbind("C-A-Down", ob.MouseContext.Frame,
+ ob.MouseAction.Click, callbacks.send_to_prev_desktop)
+
+print "Loaded behavior.py"
--- /dev/null
+###########################################################################
+### Functions that can be used as callbacks for mouse/keyboard bindings ###
+###########################################################################
+
+import ob
+
+def state_above(data, add=2):
+ """Toggles, adds or removes the 'above' state on a window."""
+ if not data.client: return
+ ob.send_client_msg(ob.display.screenInfo(data.screen).rootWindow(),
+ ob.Property_atoms().net_wm_state, data.client.window(),
+ add, ob.Property_atoms().net_wm_state_above)
+
+def state_below(data, add=2):
+ """Toggles, adds or removes the 'below' state on a window."""
+ if not data.client: return
+ ob.send_client_msg(ob.display.screenInfo(data.screen).rootWindow(),
+ ob.Property_atoms().net_wm_state, data.client.window(),
+ add, ob.Property_atoms().net_wm_state_below)
+
+def state_shaded(data, add=2):
+ """Toggles, adds or removes the 'shaded' state on a window."""
+ if not data.client: return
+ ob.send_client_msg(ob.display.screenInfo(data.screen).rootWindow(),
+ ob.Property_atoms().net_wm_state, data.client.window(),
+ add, ob.Property_atoms().net_wm_state_shaded)
+
+def iconify(data):
+ """Iconifies the window on which the event occured"""
+ if not data.client: return
+ ob.send_client_msg(ob.display.screenInfo(data.screen).rootWindow(),
+ ob.Property_atoms().wm_change_state,
+ data.client.window(), 3) # IconicState
+
+def restore(data):
+ """Un-iconifies the window on which the event occured, but does not focus
+ if. If you want to focus the window too, it is recommended that you
+ use the activate() function."""
+ if not data.client: return
+ ob.send_client_msg(ob.display.screenInfo(data.screen).rootWindow(),
+ ob.Property_atoms().wm_change_state,
+ data.client.window(), 1) # NormalState
+
+def close(data):
+ """Closes the window on which the event occured"""
+ if not data.client: return
+ ob.send_client_msg(ob.display.screenInfo(data.screen).rootWindow(),
+ ob.Property_atoms().net_close_window,
+ data.client.window(), 0)
+
+def focus(data):
+ """Focuses the window on which the event occured"""
+ if not data.client: return
+ # !normal windows dont get focus from window enter events
+ if data.action == ob.EventAction.EnterWindow and not data.client.normal():
+ return
+ data.client.focus()
+
+def move(data):
+ """Moves the window interactively. This should only be used with
+ MouseMotion events"""
+ if not data.client: return
+
+ # not-normal windows dont get moved
+ if not data.client.normal(): return
+
+ dx = data.xroot - data.pressx
+ dy = data.yroot - data.pressy
+ data.client.move(data.press_clientx + dx, data.press_clienty + dy)
+
+def resize(data):
+ """Resizes the window interactively. This should only be used with
+ MouseMotion events"""
+ if not data.client: return
+
+ # not-normal windows dont get resized
+ if not data.client.normal(): return
+
+ px = data.pressx
+ py = data.pressy
+ dx = data.xroot - px
+ dy = data.yroot - py
+
+ # pick a corner to anchor
+ if not (resize_nearest or data.context == MC_Grip):
+ corner = Client.TopLeft
+ else:
+ x = px - data.press_clientx
+ y = py - data.press_clienty
+ if y < data.press_clientheight / 2:
+ if x < data.press_clientwidth / 2:
+ corner = Client.BottomRight
+ dx *= -1
+ else:
+ corner = Client.BottomLeft
+ dy *= -1
+ else:
+ if x < data.press_clientwidth / 2:
+ corner = Client.TopRight
+ dx *= -1
+ else:
+ corner = Client.TopLeft
+
+ data.client.resize(corner,
+ data.press_clientwidth + dx,
+ data.press_clientheight + dy);
+
+def restart(data, other = ""):
+ """Restarts openbox, optionally starting another window manager."""
+ ob.openbox.restart(other)
+
+def raise_win(data):
+ """Raises the window on which the event occured"""
+ if not data.client: return
+ ob.openbox.screen(data.screen).raiseWindow(data.client)
+
+def lower_win(data):
+ """Lowers the window on which the event occured"""
+ if not data.client: return
+ ob.openbox.screen(data.screen).lowerWindow(data.client)
+
+def toggle_shade(data):
+ """Toggles the shade status of the window on which the event occured"""
+ state_shaded(data)
+
+def shade(data):
+ """Shades the window on which the event occured"""
+ state_shaded(data, 1)
+
+def unshade(data):
+ """Unshades the window on which the event occured"""
+ state_shaded(data, 0)
+
+def change_desktop(data, num):
+ """Switches to a specified desktop"""
+ root = ob.display.screenInfo(data.screen).rootWindow()
+ ob.send_client_msg(root, ob.Property_atoms().net_current_desktop,
+ root, num)
+
+def next_desktop(data, no_wrap=0):
+ """Switches to the next desktop, optionally (by default) cycling around to
+ the first when going past the last."""
+ screen = ob.openbox.screen(data.screen)
+ d = screen.desktop()
+ n = screen.numDesktops()
+ if (d < (n-1)):
+ d = d + 1
+ elif not no_wrap:
+ d = 0
+ change_desktop(data, d)
+
+def prev_desktop(data, no_wrap=0):
+ """Switches to the previous desktop, optionally (by default) cycling around
+ to the last when going past the first."""
+ screen = ob.openbox.screen(data.screen)
+ d = screen.desktop()
+ n = screen.numDesktops()
+ if (d > 0):
+ d = d - 1
+ elif not no_wrap:
+ d = n - 1
+ change_desktop(data, d)
+
+def send_to_desktop(data, num):
+ """Sends a client to a specified desktop"""
+ if not data.client: return
+ ob.send_client_msg(ob.display.screenInfo(data.screen).rootWindow(),
+ ob.Property_atoms().net_wm_desktop,
+ data.client.window(),num)
+
+def toggle_all_desktops(data):
+ """Toggles between sending a client to all desktops and to the current
+ desktop."""
+ if not data.client: return
+ if not data.client.desktop() == 0xffffffff:
+ send_to_desktop(data, 0xffffffff)
+ else:
+ send_to_desktop(data, openbox.screen(data.screen).desktop())
+
+def send_to_all_desktops(data):
+ """Sends a client to all desktops"""
+ if not data.client: return
+ send_to_desktop(data, 0xffffffff)
+
+def send_to_next_desktop(data, no_wrap=0, follow=1):
+ """Sends a window to the next desktop, optionally (by default) cycling
+ around to the first when going past the last. Also optionally moving to
+ the new desktop after sending the window."""
+ if not data.client: return
+ screen = ob.openbox.screen(data.screen)
+ d = screen.desktop()
+ n = screen.numDesktops()
+ if (d < (n-1)):
+ d = d + 1
+ elif not no_wrap:
+ d = 0
+ send_to_desktop(data, d)
+ if follow:
+ change_desktop(data, d)
+
+def send_to_prev_desktop(data, no_wrap=0, follow=1):
+ """Sends a window to the previous desktop, optionally (by default) cycling
+ around to the last when going past the first. Also optionally moving to
+ the new desktop after sending the window."""
+ if not data.client: return
+ screen = ob.openbox.screen(data.screen)
+ d = screen.desktop()
+ n = screen.numDesktops()
+ if (d > 0):
+ d = d - 1
+ elif not no_wrap:
+ d = n - 1
+ send_to_desktop(data, d)
+ if follow:
+ change_desktop(data, d)
+
+print "Loaded callbacks.py"
--- /dev/null
+###############################################################################
+### Functions for setting up some default focus models. ###
+###############################################################################
+
+import ob
+import callbacks
+
+def setup_click_focus(click_raise = 1):
+ """Sets up for focusing windows by clicking on or in the window.
+ Optionally, clicking on or in a window can raise the window to the
+ front of its stacking layer."""
+ ob.mbind("Left", ob.MouseContext.Titlebar,
+ ob.MouseAction.Press, callbacks.focus)
+ ob.mbind("Left", ob.MouseContext.Handle,
+ ob.MouseAction.Press, callbacks.focus)
+ ob.mbind("Left", ob.MouseContext.Grip,
+ ob.MouseAction.Press, callbacks.focus)
+ ob.mbind("Left", ob.MouseContext.Window,
+ ob.MouseAction.Press, callbacks.focus)
+ #ob.mbind("A-Left", ob.MouseContext.Frame, ob.MouseAction.Press, focus)
+ if click_raise:
+ ob.mbind("Left", ob.MouseContext.Titlebar,
+ ob.MouseAction.Press, callbacks.raise_win)
+ ob.mbind("Left", ob.MouseContext.Handle,
+ ob.MouseAction.Press, callbacks.raise_win)
+ ob.mbind("Left", ob.MouseContext.Grip,
+ ob.MouseAction.Press, callbacks.raise_win)
+ ob.mbind("Left", ob.MouseContext.Window,
+ ob.MouseAction.Press, callbacks.raise_win)
+
+def setup_sloppy_focus(click_focus = 1, click_raise = 0):
+ """Sets up for focusing windows when the mouse pointer enters them.
+ Optionally, clicking on or in a window can focus it if your pointer
+ ends up inside a window without focus. Also, optionally, clicking on or
+ in a window can raise the window to the front of its stacking layer."""
+ ob.ebind(ob.EventAction.EnterWindow, callbacks.focus)
+ if click_focus:
+ setup_click_focus(click_raise)
+
+print "Loaded focusmodel.py"
--- /dev/null
+############################################################################
+### Window placement algorithms, choose one of these and ebind it to the ###
+### ob.EventAction.PlaceWindow event. ###
+############################################################################
+
+import ob
+import random
+
+_rand = random.Random()
+
+def random(data):
+ if not data.client: return
+ client_area = data.client.area()
+ frame_size = data.client.frame.size()
+ screen_area = ob.openbox.screen(data.screen).area()
+ width = screen_area.width() - (client_area.width() +
+ frame_size.left + frame_size.right)
+ height = screen_area.height() - (client_area.height() +
+ frame_size.top + frame_size.bottom)
+ global _rand
+ x = _rand.randrange(screen_area.x(), width-1)
+ y = _rand.randrange(screen_area.y(), height-1)
+ data.client.move(x, y)
+
+print "Loaded windowplacement.py"