/* create the ObClient struct, and populate it from the hints on the
window */
- self = g_new(ObClient, 1);
+ self = g_new0(ObClient, 1);
self->obwin.type = Window_Client;
self->window = window;
if (ob_state() == OB_STATE_RUNNING)
client_move_onscreen(self, TRUE);
- screen_update_areas();
-
client_showhide(self);
/* use client_focus instead of client_activate cuz client_activate does
client_list = g_list_append(client_list, self);
g_hash_table_insert(window_map, &self->window, self);
+ /* this has to happen after we're in the client_list */
+ screen_update_areas();
+
/* update the list hints */
client_set_list();
static void client_get_all(ObClient *self)
{
- /* update EVERYTHING!! */
-
- self->ignore_unmaps = 0;
-
- /* defaults */
- self->frame = NULL;
- self->session = NULL;
- self->title = self->icon_title = NULL;
+ /* non-zero defaults */
self->title_count = 1;
- self->name = self->class = self->role = NULL;
self->wmstate = NormalState;
- self->transient = FALSE;
- self->transients = NULL;
- self->transient_for = NULL;
self->layer = -1;
- self->urgent = FALSE;
- self->positioned = FALSE;
self->decorate = TRUE;
- self->group = NULL;
- self->nicons = 0;
client_get_area(self);
client_update_transient_for(self);
self->decorations &= ~OB_FRAME_DECOR_MAXIMIZE;
}
+ /* kill the handle on fully maxed windows */
+ if (self->max_vert && self->max_horz)
+ self->decorations &= ~OB_FRAME_DECOR_HANDLE;
+
/* finally, the user can have requested no decorations, which overrides
everything */
if (!self->decorate)
guint num;
guint32 *data;
gboolean got = FALSE;
+ StrutPartial strut;
if (PROP_GETA32(self->window, net_wm_strut_partial, cardinal,
&data, &num)) {
if (num == 12) {
got = TRUE;
- STRUT_PARTIAL_SET(self->strut,
+ STRUT_PARTIAL_SET(strut,
data[0], data[2], data[1], data[3],
data[4], data[5], data[8], data[9],
data[6], data[7], data[10], data[11]);
PROP_GETA32(self->window, net_wm_strut, cardinal, &data, &num)) {
if (num == 4) {
got = TRUE;
- STRUT_PARTIAL_SET(self->strut,
+ STRUT_PARTIAL_SET(strut,
data[0], data[2], data[1], data[3],
0, 0, 0, 0, 0, 0, 0, 0);
}
}
if (!got)
- STRUT_PARTIAL_SET(self->strut, 0, 0, 0, 0,
+ STRUT_PARTIAL_SET(strut, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0);
- /* updating here is pointless while we're being mapped cuz we're not in
- the client list yet */
- if (self->frame)
- screen_update_areas();
+ if (!STRUT_EQUAL(strut, self->strut)) {
+ self->strut = strut;
+
+ /* updating here is pointless while we're being mapped cuz we're not in
+ the client list yet */
+ if (self->frame)
+ screen_update_areas();
+ }
}
void client_update_icons(ObClient *self)
{
gboolean moved = FALSE, resized = FALSE;
guint fdecor = self->frame->decorations;
+ gboolean fhorz = self->frame->max_horz;
/* make the frame recalculate its dimentions n shit without changing
anything visible for real, this way the constraints below can work with
if (!(w == self->area.width && h == self->area.height)) {
int basew, baseh, minw, minh;
+ int mw, mh, aw, ah;
/* base size is substituted with min size if not specified */
if (self->base_size.width || self->base_size.height) {
minh = self->base_size.height;
}
- if (user) {
- /* for interactive resizing. have to move half an increment in each
- direction. */
-
- /* how far we are towards the next size inc */
- int mw = (w - basew) % self->size_inc.width;
- int mh = (h - baseh) % self->size_inc.height;
- /* amount to add */
- int aw = self->size_inc.width / 2;
- int ah = self->size_inc.height / 2;
- /* don't let us move into a new size increment */
- if (mw + aw >= self->size_inc.width)
- aw = self->size_inc.width - mw - 1;
- if (mh + ah >= self->size_inc.height)
- ah = self->size_inc.height - mh - 1;
- w += aw;
- h += ah;
+ /* for interactive resizing. have to move half an increment in each
+ direction. */
+
+ /* how far we are towards the next size inc */
+ mw = (w - basew) % self->size_inc.width;
+ mh = (h - baseh) % self->size_inc.height;
+ /* amount to add */
+ aw = self->size_inc.width / 2;
+ ah = self->size_inc.height / 2;
+ /* don't let us move into a new size increment */
+ if (mw + aw >= self->size_inc.width)
+ aw = self->size_inc.width - mw - 1;
+ if (mh + ah >= self->size_inc.height)
+ ah = self->size_inc.height - mh - 1;
+ w += aw;
+ h += ah;
- /* if this is a user-requested resize, then check against min/max
- sizes */
-
- /* smaller than min size or bigger than max size? */
- if (w > self->max_size.width) w = self->max_size.width;
- if (w < minw) w = minw;
- if (h > self->max_size.height) h = self->max_size.height;
- if (h < minh) h = minh;
- }
+ /* if this is a user-requested resize, then check against min/max
+ sizes */
+
+ /* smaller than min size or bigger than max size? */
+ if (w > self->max_size.width) w = self->max_size.width;
+ if (w < minw) w = minw;
+ if (h > self->max_size.height) h = self->max_size.height;
+ if (h < minh) h = minh;
w -= basew;
h -= baseh;
w += basew;
h += baseh;
- if (user) {
- /* adjust the height to match the width for the aspect ratios.
- for this, min size is not substituted for base size ever. */
- w -= self->base_size.width;
- h -= self->base_size.height;
+ /* adjust the height to match the width for the aspect ratios.
+ for this, min size is not substituted for base size ever. */
+ w -= self->base_size.width;
+ h -= self->base_size.height;
- if (self->min_ratio)
- if (h * self->min_ratio > w) h = (int)(w / self->min_ratio);
- if (self->max_ratio)
- if (h * self->max_ratio < w) h = (int)(w / self->max_ratio);
+ if (self->min_ratio)
+ if (h * self->min_ratio > w) h = (int)(w / self->min_ratio);
+ if (self->max_ratio)
+ if (h * self->max_ratio < w) h = (int)(w / self->max_ratio);
- w += self->base_size.width;
- h += self->base_size.height;
- }
+ w += self->base_size.width;
+ h += self->base_size.height;
}
switch (anchor) {
/* move/resize the frame to match the request */
if (self->frame) {
- if (self->decorations != fdecor)
+ if (self->decorations != fdecor || self->max_horz != fhorz)
moved = resized = TRUE;
if (moved || resized)
client_change_state(self); /* change the state hints on the client */
+ client_setup_decor_and_functions(self);
+
/* figure out where the client should be going */
frame_frame_gravity(self->frame, &x, &y);
client_configure(self, OB_CORNER_TOPLEFT, x, y, w, h, TRUE, TRUE);