if the cleanup ends up cancelling the "current interactive action", it would
cause the end function to be called again, which sucks. for instance if the
cleanup function uses the Focus action. this prevents the unwanted loop
into the interactive action cleanup.
static void actions_interactive_end_act(void)
{
if (interactive_act) {
+ ObActionsAct *ia = interactive_act;
+
+ /* set this to NULL first so the i_post() function can't cause this to
+ get called again (if it decides it wants to cancel any ongoing
+ interactive action). */
+ interactive_act = NULL;
+
ungrab_keyboard();
- if (interactive_act->i_post)
- interactive_act->i_post(interactive_act->options);
+ if (ia->i_post)
+ ia->i_post(ia->options);
- actions_act_unref(interactive_act);
- interactive_act = NULL;
+ actions_act_unref(ia);
}
}