if (!timercmp(&_now, &_nearest_timeout, >))
break;
- /* we set the last fired time to delay msec after the previous firing, then
- re-insert. timers maintain their order and may trigger more than once if
- they've waited more than one delay's worth of time.
+ /* we set the last fired time to delay msec after the previous firing, then
+ re-insert. timers maintain their order and may trigger more than once
+ if they've waited more than one delay's worth of time.
*/
_q.pop();
timevalAdd(curr->_last, curr->_delay);