#include <X11/Xutil.h>
}
+#include "surface.hh"
+
namespace otk {
class ScreenInfo;
-class Surface;
class RenderTexture;
class Font;
class RenderColor;
_file(stylefile)
{
// pick one..
-//#define FIERON
-#define MERRY
+#define FIERON
+//#define MERRY
#ifdef FIERON
_root_color = new RenderColor(_screen, 0x272a2f);
extern "C" {
#include <X11/Xutil.h>
+#include <cstring>
}
namespace otk {
Surface::Surface(int screen, const Size &size)
: _screen(screen),
_size(size),
+ _pixel_data(new pixel32[size.width()*size.height()]),
_pixmap(None),
_xftdraw(0)
{
Surface::~Surface()
{
destroyObjects();
+ delete [] _pixel_data;
}
void Surface::setPixmap(const RenderColor &color)
XFillRectangle(**display, _pixmap, color.gc(), 0, 0,
_size.width(), _size.height());
+
+ pixel32 val = 0; // XXX set this from the color and shift amounts!
+ for (unsigned int i = 0, s = _size.width() * _size.height(); i < s; ++i) {
+ unsigned char *p = (unsigned char*)&_pixel_data[i];
+ *p = (unsigned char) (val >> 24);
+ *++p = (unsigned char) (val >> 16);
+ *++p = (unsigned char) (val >> 8);
+ *++p = (unsigned char) val;
+ }
}
void Surface::setPixmap(XImage *image)
#define __surface_hh
#include "size.hh"
-#include "truerendercontrol.hh"
-#include "pseudorendercontrol.hh"
extern "C" {
#include <X11/Xlib.h>
#define _XFT_NO_COMPAT_ // no Xft 1 API
#include <X11/Xft/Xft.h>
+
+#ifdef HAVE_STDINT_H
+# include <stdint.h>
+#else
+# ifdef HAVE_SYS_TYPES_H
+# include <sys/types.h>
+# endif
+#endif
}
namespace otk {
class ScreenInfo;
class RenderColor;
+class RenderControl;
+class TrueRenderControl;
+class PseudoRenderControl;
+
+#ifdef HAVE_STDINT_H
+typedef uint32_t pixel32;
+typedef uint16_t pixel16;
+#else
+typedef u_int32_t pixel32;
+typedef u_int16_t pixel16;
+#endif /* HAVE_STDINT_H */
class Surface {
int _screen;
Size _size;
+ pixel32 *_pixel_data;
Pixmap _pixmap;
XftDraw *_xftdraw;
inline int screen(void) const { return _screen; }
- virtual const Size& size() const { return _size; }
+ const Size& size() const { return _size; }
+
+ Pixmap pixmap() const { return _pixmap; }
- virtual Pixmap pixmap() const { return _pixmap; }
+ pixel32 *pixelData() { return _pixel_data; }
// The RenderControl classes use the internal objects in this class to render
// to it. Noone else needs them tho, so they are private.
XImage *im = XCreateImage(**display, info->visual(), info->depth(),
ZPixmap, 0, NULL, w, h, 32, 0);
im->byte_order = endian;
- pixel32 *data = new pixel32[h*w];
- pixel32 current;
switch (texture.gradient()) {
case RenderTexture::Vertical:
- verticalGradient(sf, texture, data);
+ verticalGradient(sf, texture);
break;
case RenderTexture::Diagonal:
- diagonalGradient(sf, texture, data);
+ diagonalGradient(sf, texture);
break;
case RenderTexture::CrossDiagonal:
- crossDiagonalGradient(sf, texture, data);
+ crossDiagonalGradient(sf, texture);
break;
default:
printf("unhandled gradient\n");
}
+ pixel32 *data = sf.pixelData();
+ pixel32 current;
+
if (texture.relief() == RenderTexture::Flat && texture.border()) {
r = texture.borderColor().red();
g = texture.borderColor().green();
}
}
- reduceDepth(im, data);
+ reduceDepth(sf, im);
im->data = (char*) data;
sf.setPixmap(im);
- delete [] im->data;
im->data = NULL;
XDestroyImage(im);
}
void TrueRenderControl::verticalGradient(Surface &sf,
- const RenderTexture &texture,
- pixel32 *data) const
+ const RenderTexture &texture) const
{
+ pixel32 *data = sf.pixelData();
pixel32 current;
float dr, dg, db;
unsigned int r,g,b;
}
void TrueRenderControl::diagonalGradient(Surface &sf,
- const RenderTexture &texture,
- pixel32 *data) const
+ const RenderTexture &texture) const
{
+ pixel32 *data = sf.pixelData();
pixel32 current;
float drx, dgx, dbx, dry, dgy, dby;
unsigned int r,g,b;
}
}
-void TrueRenderControl::crossDiagonalGradient(Surface &sf,
- const RenderTexture &texture,
- pixel32 *data) const
+void TrueRenderControl::crossDiagonalGradient(
+ Surface &sf, const RenderTexture &texture) const
{
+ pixel32 *data = sf.pixelData();
pixel32 current;
float drx, dgx, dbx, dry, dgy, dby;
unsigned int r,g,b;
}
}
-void TrueRenderControl::reduceDepth(XImage *im, pixel32 *data) const
+void TrueRenderControl::reduceDepth(Surface &sf, XImage *im) const
{
// since pixel32 is the largest possible pixel size, we can share the array
int r, g, b;
int x,y;
+ pixel32 *data = sf.pixelData();
pixel16 *p = (pixel16*) data;
switch (im->bits_per_pixel) {
case 32:
#include "rendercontrol.hh"
-extern "C" {
-
-#ifdef HAVE_STDINT_H
-# include <stdint.h>
-#else
-# ifdef HAVE_SYS_TYPES_H
-# include <sys/types.h>
-# endif
-#endif
-
-}
-
#include <vector>
namespace otk {
-#ifdef HAVE_STDINT_H
-typedef uint32_t pixel32;
-typedef uint16_t pixel16;
-#else
-typedef u_int32_t pixel32;
-typedef u_int16_t pixel16;
-#endif /* HAVE_STDINT_H */
-
#ifdef WORDS_BIGENDIAN
const int default_red_shift=0;
const int default_green_shift=8;
int _blue_offset;
inline void highlight(pixel32 *x, pixel32 *y, bool raised) const;
- void reduceDepth(XImage *im, pixel32 *data) const;
- void verticalGradient(Surface &sf, const RenderTexture &texture,
- pixel32 *data) const;
- void diagonalGradient(Surface &sf, const RenderTexture &texture,
- pixel32 *data) const;
- void crossDiagonalGradient(Surface &sf, const RenderTexture &texture,
- pixel32 *data) const;
+ void reduceDepth(Surface &sf, XImage *im) const;
+ void verticalGradient(Surface &sf, const RenderTexture &texture) const;
+ void diagonalGradient(Surface &sf, const RenderTexture &texture) const;
+ void crossDiagonalGradient(Surface &sf, const RenderTexture &texture) const;
virtual void drawGradientBackground(Surface &sf,
const RenderTexture &texture) const;