}
}
+void action_focus(union ActionData *data)
+{
+ client_focus(data->client.c);
+}
+
+void action_unfocus (union ActionData *data)
+{
+ client_unfocus(data->client.c);
+}
+
void action_iconify(union ActionData *data)
{
client_iconify(data->client.c, TRUE, TRUE);
/* Execute */
void action_execute(union ActionData *data);
/* ClientAction */
+void action_focus(union ActionData *data);
+/* ClientAction */
+void action_unfocus(union ActionData *data);
+/* ClientAction */
void action_iconify(union ActionData *data);
/* ClientAction */
void action_raise(union ActionData *data);