_rendercontrol_list = new RenderControl*[ScreenCount(_display)];
for (int i = 0; i < ScreenCount(_display); ++i) {
_screeninfo_list[i] = new ScreenInfo(i);
- _rendercontrol_list[i] = RenderControl::getRenderControl(i);
+ _rendercontrol_list[i] = RenderControl::createRenderControl(i);
}
}
namespace otk {
-RenderControl *RenderControl::getRenderControl(int screen)
+RenderControl *RenderControl::createRenderControl(int screen)
{
// get the visual on the screen and return the correct type of RenderControl
int vclass = display->screenInfo(screen)->visual()->c_class;
public:
virtual ~RenderControl();
- static RenderControl *getRenderControl(int screen);
+ static RenderControl *createRenderControl(int screen);
//! Draws a background onto a Surface, as specified by a RenderTexture
/*!