RrAppearanceCopy(theme->a_hover_unfocused_max);
theme->a_toggled_focused_desk =
RrAppearanceCopy(theme->a_toggled_focused_max);
+ theme->a_toggled_focused_pressed_desk =
+ RrAppearanceCopy(theme->a_focused_pressed_max);
theme->a_toggled_unfocused_desk =
RrAppearanceCopy(theme->a_toggled_unfocused_max);
theme->a_unfocused_unpressed_desk =
RrAppearanceCopy(theme->a_hover_unfocused_max);
theme->a_toggled_focused_shade =
RrAppearanceCopy(theme->a_toggled_focused_max);
+ theme->a_toggled_focused_pressed_shade =
+ RrAppearanceCopy(theme->a_focused_pressed_max);
theme->a_toggled_unfocused_shade =
RrAppearanceCopy(theme->a_toggled_unfocused_max);
theme->a_unfocused_unpressed_shade =
theme->a_hover_focused_desk->texture[0].type =
theme->a_hover_unfocused_desk->texture[0].type =
theme->a_toggled_focused_desk->texture[0].type =
+ theme->a_toggled_focused_pressed_desk->texture[0].type =
theme->a_toggled_unfocused_desk->texture[0].type =
theme->a_focused_unpressed_desk->texture[0].type =
theme->a_focused_pressed_desk->texture[0].type =
theme->a_hover_focused_shade->texture[0].type =
theme->a_hover_unfocused_shade->texture[0].type =
theme->a_toggled_focused_shade->texture[0].type =
+ theme->a_toggled_focused_pressed_shade->texture[0].type =
theme->a_toggled_unfocused_shade->texture[0].type =
theme->a_focused_unpressed_shade->texture[0].type =
theme->a_focused_pressed_shade->texture[0].type =
theme->a_unfocused_unpressed_desk->texture[0].data.mask.mask =
theme->desk_mask;
theme->a_toggled_focused_desk->texture[0].data.mask.mask =
+ theme->a_toggled_focused_pressed_desk->texture[0].data.mask.mask =
theme->a_toggled_unfocused_desk->texture[0].data.mask.mask =
theme->desk_toggled_mask;
theme->a_disabled_focused_shade->texture[0].data.mask.mask =
theme->a_unfocused_unpressed_shade->texture[0].data.mask.mask =
theme->shade_mask;
theme->a_toggled_focused_shade->texture[0].data.mask.mask =
+ theme->a_toggled_focused_pressed_shade->texture[0].data.mask.mask =
theme->a_toggled_unfocused_shade->texture[0].data.mask.mask =
theme->shade_toggled_mask;
theme->a_disabled_focused_iconify->texture[0].data.mask.mask =
theme->a_focused_pressed_max->texture[0].data.mask.color =
theme->a_focused_pressed_close->texture[0].data.mask.color =
theme->a_focused_pressed_desk->texture[0].data.mask.color =
+ theme->a_toggled_focused_pressed_desk->texture[0].data.mask.color =
theme->a_focused_pressed_shade->texture[0].data.mask.color =
+ theme->a_toggled_focused_pressed_shade->texture[0].data.mask.color =
theme->a_focused_pressed_iconify->texture[0].data.mask.color =
theme->titlebut_focused_pressed_color;
theme->a_unfocused_unpressed_max->texture[0].data.mask.color =
if (theme) {
g_free(theme->path);
g_free(theme->name);
-
+
RrColorFree(theme->b_color);
RrColorFree(theme->cb_unfocused_color);
RrColorFree(theme->cb_focused_color);
RrAppearanceFree(theme->a_hover_focused_desk);
RrAppearanceFree(theme->a_hover_unfocused_desk);
RrAppearanceFree(theme->a_toggled_focused_desk);
+ RrAppearanceFree(theme->a_toggled_focused_pressed_desk);
RrAppearanceFree(theme->a_toggled_unfocused_desk);
RrAppearanceFree(theme->a_focused_unpressed_desk);
RrAppearanceFree(theme->a_focused_pressed_desk);
RrAppearanceFree(theme->a_hover_focused_shade);
RrAppearanceFree(theme->a_hover_unfocused_shade);
RrAppearanceFree(theme->a_toggled_focused_shade);
+ RrAppearanceFree(theme->a_toggled_focused_pressed_shade);
RrAppearanceFree(theme->a_toggled_unfocused_shade);
RrAppearanceFree(theme->a_focused_unpressed_shade);
RrAppearanceFree(theme->a_focused_pressed_shade);
RrAppearance *a_hover_focused_desk;
RrAppearance *a_hover_unfocused_desk;
RrAppearance *a_toggled_focused_desk;
+ RrAppearance *a_toggled_focused_pressed_desk;
RrAppearance *a_toggled_unfocused_desk;
RrAppearance *a_focused_unpressed_desk;
RrAppearance *a_focused_pressed_desk;
RrAppearance *a_hover_focused_shade;
RrAppearance *a_hover_unfocused_shade;
RrAppearance *a_toggled_focused_shade;
+ RrAppearance *a_toggled_focused_pressed_shade;
RrAppearance *a_toggled_unfocused_shade;
RrAppearance *a_focused_unpressed_shade;
RrAppearance *a_focused_pressed_shade;