static void client_showhide(Client *self);
static void client_change_allowed_actions(Client *self);
static void client_change_state(Client *self);
+static void client_move_onscreen(Client *self);
static Client *search_focus_tree(Client *node, Client *skip);
static void client_apply_startup_state(Client *self);
static Client *search_modal_tree(Client *node, Client *skip);
void client_manage(Window window)
{
- Client *client;
+ Client *self;
XEvent e;
XWindowAttributes attrib;
XSetWindowAttributes attrib_set;
/* create the Client struct, and populate it from the hints on the
window */
- client = g_new(Client, 1);
- client->window = window;
- client_get_all(client);
+ self = g_new(Client, 1);
+ self->window = window;
+ client_get_all(self);
/* remove the client's border (and adjust re gravity) */
- client_toggle_border(client, FALSE);
+ client_toggle_border(self, FALSE);
/* specify that if we exit, the window should not be destroyed and should
be reparented back to root automatically */
XChangeSaveSet(ob_display, window, SetModeInsert);
/* create the decoration frame for the client window */
- client->frame = engine_frame_new();
+ self->frame = engine_frame_new();
- engine_frame_grab_client(client->frame, client);
+ engine_frame_grab_client(self->frame, self);
- client_apply_startup_state(client);
+ client_apply_startup_state(self);
grab_server(FALSE);
- client_list = g_list_append(client_list, client);
- stacking_list = g_list_append(stacking_list, client);
- g_assert(!g_hash_table_lookup(client_map, &client->window));
- g_hash_table_insert(client_map, &client->window, client);
+ client_list = g_list_append(client_list, self);
+ stacking_list = g_list_append(stacking_list, self);
+ g_assert(!g_hash_table_lookup(client_map, &self->window));
+ g_hash_table_insert(client_map, &self->window, self);
/* update the focus lists */
- if (client->desktop == DESKTOP_ALL) {
+ if (self->desktop == DESKTOP_ALL) {
for (i = 0; i < screen_num_desktops; ++i)
- focus_order[i] = g_list_append(focus_order[i], client);
+ focus_order[i] = g_list_append(focus_order[i], self);
} else {
- i = client->desktop;
- focus_order[i] = g_list_append(focus_order[i], client);
+ i = self->desktop;
+ focus_order[i] = g_list_append(focus_order[i], self);
}
- stacking_raise(client);
+ stacking_raise(self);
screen_update_struts();
- dispatch_client(Event_Client_New, client, 0, 0);
+ dispatch_client(Event_Client_New, self, 0, 0);
- client_showhide(client);
+ client_showhide(self);
- dispatch_client(Event_Client_Mapped, client, 0, 0);
+ dispatch_client(Event_Client_Mapped, self, 0, 0);
if (ob_state != State_Starting && focus_new)
- client_focus(client);
+ client_focus(self);
/* update the list hints */
client_set_list();
+ /* make sure the window is visible */
+ client_move_onscreen(self);
+
/* g_message("Managed window 0x%lx", window);*/
}
client_unmanage(client_list->data);
}
-void client_unmanage(Client *client)
+void client_unmanage(Client *self)
{
guint i;
int j;
GSList *it;
-/* g_message("Unmanaging window: %lx", client->window);*/
+/* g_message("Unmanaging window: %lx", self->window);*/
- dispatch_client(Event_Client_Destroy, client, 0, 0);
- g_assert(client != NULL);
+ dispatch_client(Event_Client_Destroy, self, 0, 0);
+ g_assert(self != NULL);
/* remove the window from our save set */
- XChangeSaveSet(ob_display, client->window, SetModeDelete);
+ XChangeSaveSet(ob_display, self->window, SetModeDelete);
/* we dont want events no more */
- XSelectInput(ob_display, client->window, NoEventMask);
+ XSelectInput(ob_display, self->window, NoEventMask);
- engine_frame_hide(client->frame);
+ engine_frame_hide(self->frame);
- client_list = g_list_remove(client_list, client);
- stacking_list = g_list_remove(stacking_list, client);
- g_hash_table_remove(client_map, &client->window);
+ client_list = g_list_remove(client_list, self);
+ stacking_list = g_list_remove(stacking_list, self);
+ g_hash_table_remove(client_map, &self->window);
/* update the focus lists */
- if (client->desktop == DESKTOP_ALL) {
+ if (self->desktop == DESKTOP_ALL) {
for (i = 0; i < screen_num_desktops; ++i)
- focus_order[i] = g_list_remove(focus_order[i], client);
+ focus_order[i] = g_list_remove(focus_order[i], self);
} else {
- i = client->desktop;
- focus_order[i] = g_list_remove(focus_order[i], client);
+ i = self->desktop;
+ focus_order[i] = g_list_remove(focus_order[i], self);
}
/* once the client is out of the list, update the struts to remove it's
screen_update_struts();
/* tell our parent(s) that we're gone */
- if (client->transient_for == TRAN_GROUP) { /* transient of group */
+ if (self->transient_for == TRAN_GROUP) { /* transient of group */
GSList *it;
- for (it = client->group->members; it; it = it->next)
- if (it->data != client)
+ for (it = self->group->members; it; it = it->next)
+ if (it->data != self)
((Client*)it->data)->transients =
- g_slist_remove(((Client*)it->data)->transients, client);
- } else if (client->transient_for) { /* transient of window */
- client->transient_for->transients =
- g_slist_remove(client->transient_for->transients, client);
+ g_slist_remove(((Client*)it->data)->transients, self);
+ } else if (self->transient_for) { /* transient of window */
+ self->transient_for->transients =
+ g_slist_remove(self->transient_for->transients, self);
}
/* tell our transients that we're gone */
- for (it = client->transients; it != NULL; it = it->next) {
+ for (it = self->transients; it != NULL; it = it->next) {
if (((Client*)it->data)->transient_for != TRAN_GROUP) {
((Client*)it->data)->transient_for = NULL;
client_calc_layer(it->data);
}
/* remove from its group */
- if (client->group)
- group_remove(client->group, client);
+ if (self->group) {
+ group_remove(self->group, self);
+ self->group = NULL;
+ }
/* dispatch the unmapped event */
- dispatch_client(Event_Client_Unmapped, client, 0, 0);
- g_assert(client != NULL);
+ dispatch_client(Event_Client_Unmapped, self, 0, 0);
+ g_assert(self != NULL);
/* give the client its border back */
- client_toggle_border(client, TRUE);
+ client_toggle_border(self, TRUE);
/* reparent the window out of the frame, and free the frame */
- engine_frame_release_client(client->frame, client);
- client->frame = NULL;
+ engine_frame_release_client(self->frame, self);
+ self->frame = NULL;
if (ob_state != State_Exiting) {
/* these values should not be persisted across a window
unmapping/mapping */
- prop_erase(client->window, prop_atoms.net_wm_desktop);
- prop_erase(client->window, prop_atoms.net_wm_state);
+ prop_erase(self->window, prop_atoms.net_wm_desktop);
+ prop_erase(self->window, prop_atoms.net_wm_state);
} else {
/* if we're left in an iconic state, the client wont be mapped. this is
bad, since we will no longer be managing the window on restart */
- if (client->iconic)
- XMapWindow(ob_display, client->window);
+ if (self->iconic)
+ XMapWindow(ob_display, self->window);
}
/* free all data allocated in the client struct */
- g_slist_free(client->transients);
- for (j = 0; j < client->nicons; ++j)
- g_free(client->icons[j].data);
- if (client->nicons > 0)
- g_free(client->icons);
- g_free(client->title);
- g_free(client->icon_title);
- g_free(client->name);
- g_free(client->class);
- g_free(client->role);
- g_free(client);
+ g_slist_free(self->transients);
+ for (j = 0; j < self->nicons; ++j)
+ g_free(self->icons[j].data);
+ if (self->nicons > 0)
+ g_free(self->icons);
+ g_free(self->title);
+ g_free(self->icon_title);
+ g_free(self->name);
+ g_free(self->class);
+ g_free(self->role);
+ g_free(self);
/* update the list hints */
client_set_list();
}
+static void client_move_onscreen(Client *self)
+{
+ Rect *a;
+ int x = self->frame->area.x, y = self->frame->area.y;
+
+ a = screen_area(self->desktop);
+ if (x >= a->x + a->width - 1)
+ x = a->x + a->width - self->frame->area.width;
+ if (y >= a->y + a->height - 1)
+ y = a->y + a->height - self->frame->area.height;
+ if (x + self->frame->area.width - 1 < a->x)
+ x = a->x;
+ if (y + self->frame->area.height - 1< a->y)
+ y = a->y;
+
+ frame_frame_gravity(self->frame, &x, &y); /* get where the client
+ should be */
+ client_configure(self , Corner_TopLeft, x, y,
+ self->area.width, self->area.height,
+ TRUE, TRUE);
+}
+
static void client_toggle_border(Client *self, gboolean show)
{
/* adjust our idea of where the client is, based on its border. When the