}
else if (ev->type == KeyPress || ev->type == KeyRelease) {
guint mods;
- gunichar unikey;
ObMenuFrame *frame;
/* get the modifiers */
mods = obt_keyboard_only_modmasks(ev->xkey.state);
- unikey = obt_keyboard_keycode_to_unichar(ev->xkey.keycode);
frame = find_active_or_last_menu();
if (frame == NULL)
/* Allow control while going thru the menu */
else if (ev->type == KeyPress && (mods & ~ControlMask) == 0) {
+ gunichar unikey;
+
frame->got_press = TRUE;
+ frame->press_keycode = ev->xkey.keycode;
+ frame->press_doexec = FALSE;
if (ob_keycode_match(ev->xkey.keycode, OB_KEY_ESCAPE)) {
menu_frame_hide_all();
menu_frame_select_last(frame);
ret = TRUE;
}
- }
-
- /* Use KeyRelease events for running things so that the key release
- doesn't get sent to the focused application.
-
- Allow ControlMask only, and don't bother if the menu is empty */
- else if (ev->type == KeyRelease && (mods & ~ControlMask) == 0 &&
- frame->entries && frame->got_press)
- {
- if (ob_keycode_match(ev->xkey.keycode, OB_KEY_RETURN)) {
- /* Enter runs the active item or goes into the submenu.
- Control-Enter runs it without closing the menu. */
- if (frame->child)
- menu_frame_select_next(frame->child);
- else if (frame->selected)
- menu_entry_frame_execute(frame->selected, ev->xkey.state);
-
- ret = TRUE;
- }
/* keyboard accelerator shortcuts. (if it was a valid key) */
- else if (unikey != 0) {
+ else if ((unikey = obt_keyboard_keypress_to_unichar(&ev->xkey))) {
GList *start;
GList *it;
ObMenuEntryFrame *found = NULL;
} while (it != start);
if (found) {
- if (found->entry->type == OB_MENU_ENTRY_TYPE_NORMAL &&
- num_found == 1)
- {
- menu_frame_select(frame, found, TRUE);
- usleep(50000); /* highlight the item for a short bit so
- the user can see what happened */
- menu_entry_frame_execute(found, ev->xkey.state);
- } else {
- menu_frame_select(frame, found, TRUE);
- if (num_found == 1)
- menu_frame_select_next(frame->child);
- }
+ menu_frame_select(frame, found, TRUE);
+ if (num_found == 1)
+ frame->press_doexec = TRUE;
ret = TRUE;
}
}
}
+
+ /* Use KeyRelease events for running things so that the key release
+ doesn't get sent to the focused application.
+
+ Allow ControlMask only, and don't bother if the menu is empty */
+ else if (ev->type == KeyRelease && (mods & ~ControlMask) == 0 &&
+ frame->entries && frame->got_press)
+ {
+ if (ob_keycode_match(ev->xkey.keycode, OB_KEY_RETURN)) {
+ /* Enter runs the active item or goes into the submenu.
+ Control-Enter runs it without closing the menu. */
+ if (frame->child)
+ menu_frame_select_next(frame->child);
+ else if (frame->selected)
+ menu_entry_frame_execute(frame->selected, ev->xkey.state);
+
+ ret = TRUE;
+ }
+
+ if (frame->press_keycode == ev->xkey.keycode &&
+ frame->press_doexec)
+ {
+ if (frame->selected->entry->type == OB_MENU_ENTRY_TYPE_NORMAL)
+ menu_entry_frame_execute(frame->selected, ev->xkey.state);
+ else
+ menu_frame_select_next(frame->child);
+ }
+ }
}
return ret;