if (win == RootWindow(ob_display, ob_screen)) return OB_FRAME_CONTEXT_ROOT;
if (client == NULL) return OB_FRAME_CONTEXT_NONE;
- if (win == client->window) return OB_FRAME_CONTEXT_CLIENT;
+ if (win == client->window) {
+ /* conceptually, this is the root window, as far as users are
+ concerned */
+ if (client->type == OB_CLIENT_TYPE_DESKTOP)
+ return OB_FRAME_CONTEXT_ROOT;
+ return OB_FRAME_CONTEXT_CLIENT;
+ }
self = client->frame;
+ if (win == self->plate) {
+ /* conceptually, this is the root window, as far as users are
+ concerned */
+ if (client->type == OB_CLIENT_TYPE_DESKTOP)
+ return OB_FRAME_CONTEXT_ROOT;
+ return OB_FRAME_CONTEXT_CLIENT;
+ }
+
if (win == self->window) return OB_FRAME_CONTEXT_FRAME;
- if (win == self->plate) return OB_FRAME_CONTEXT_CLIENT;
if (win == self->title) return OB_FRAME_CONTEXT_TITLEBAR;
if (win == self->label) return OB_FRAME_CONTEXT_TITLEBAR;
if (win == self->handle) return OB_FRAME_CONTEXT_HANDLE;
GSList *actions[OB_MOUSE_NUM_ACTIONS]; /* lists of Action pointers */
} ObMouseBinding;
+#define CLIENT_CONTEXT(co, cl) (co == OB_FRAME_CONTEXT_CLIENT || \
+ (co == OB_FRAME_CONTEXT_ROOT && \
+ cl->type == OB_CLIENT_TYPE_DESKTOP))
+
/* Array of GSList*s of PointerBinding*s. */
static GSList *bound_contexts[OB_FRAME_NUM_CONTEXTS];
win = client->frame->window;
mode = GrabModeAsync;
mask = ButtonPressMask | ButtonMotionMask | ButtonReleaseMask;
- } else if (i == OB_FRAME_CONTEXT_CLIENT) {
+ } else if (CLIENT_CONTEXT(i, client)) {
win = client->frame->plate;
mode = GrabModeSync; /* this is handled in event */
mask = ButtonPressMask; /* can't catch more than this with Sync
e->xbutton.button,
e->xbutton.x_root, e->xbutton.y_root);
- if (context == OB_FRAME_CONTEXT_CLIENT) {
+ if (CLIENT_CONTEXT(context, client)) {
/* Replay the event, so it goes to the client*/
XAllowEvents(ob_display, ReplayPointer, event_lasttime);
/* Fall through to the release case! */