void action_focus(union ActionData *data)
{
- client_focus(data->client.c);
+ if (data->client.c)
+ client_focus(data->client.c);
}
void action_unfocus (union ActionData *data)
{
- client_unfocus(data->client.c);
+ if (data->client.c)
+ client_unfocus(data->client.c);
}
void action_iconify(union ActionData *data)
{
- client_iconify(data->client.c, TRUE, TRUE);
+ if (data->client.c)
+ client_iconify(data->client.c, TRUE, TRUE);
}
void action_focusraise(union ActionData *data)
{
- client_focus(data->client.c);
- stacking_raise(data->client.c);
+ if (data->client.c) {
+ client_focus(data->client.c);
+ stacking_raise(data->client.c);
+ }
}
void action_raise(union ActionData *data)
{
- stacking_raise(data->client.c);
+ if (data->client.c)
+ stacking_raise(data->client.c);
}
void action_lower(union ActionData *data)
{
- stacking_lower(data->client.c);
+ if (data->client.c)
+ stacking_lower(data->client.c);
}
void action_close(union ActionData *data)
{
- client_close(data->client.c);
+ if (data->client.c)
+ client_close(data->client.c);
}
void action_kill(union ActionData *data)
{
- client_kill(data->client.c);
+ if (data->client.c)
+ client_kill(data->client.c);
}
void action_shade(union ActionData *data)
{
- client_shade(data->client.c, TRUE);
+ if (data->client.c)
+ client_shade(data->client.c, TRUE);
}
void action_unshade(union ActionData *data)
{
- client_shade(data->client.c, FALSE);
+ if (data->client.c)
+ client_shade(data->client.c, FALSE);
}
void action_toggle_shade(union ActionData *data)
{
- client_shade(data->client.c, !data->client.c->shaded);
+ if (data->client.c)
+ client_shade(data->client.c, !data->client.c->shaded);
}
void action_toggle_omnipresent(union ActionData *data)
-{
- client_set_desktop(data->client.c, data->client.c->desktop == DESKTOP_ALL ?
- screen_desktop : DESKTOP_ALL);
+{
+ if (data->client.c)
+ client_set_desktop(data->client.c,
+ data->client.c->desktop == DESKTOP_ALL ?
+ screen_desktop : DESKTOP_ALL);
}
void action_move_relative(union ActionData *data)
{
Client *c = data->relative.c;
- client_configure(c, Corner_TopLeft,
- c->area.x + data->relative.dx,
- c->area.y + data->relative.dy,
- c->area.width, c->area.height, TRUE, TRUE);
+ if (c)
+ client_configure(c, Corner_TopLeft,
+ c->area.x + data->relative.dx,
+ c->area.y + data->relative.dy,
+ c->area.width, c->area.height, TRUE, TRUE);
}
void action_resize_relative(union ActionData *data)
{
Client *c = data->relative.c;
- client_configure(c, Corner_TopLeft, c->area.x, c->area.y,
- c->area.width + data->relative.dx,
- c->area.height + data->relative.dy, TRUE, TRUE);
+ if (c)
+ client_configure(c, Corner_TopLeft, c->area.x, c->area.y,
+ c->area.width + data->relative.dx,
+ c->area.height + data->relative.dy, TRUE, TRUE);
}
void action_maximize_full(union ActionData *data)
{
- client_maximize(data->client.c, TRUE, 0, TRUE);
+ if (data->client.c)
+ client_maximize(data->client.c, TRUE, 0, TRUE);
}
void action_unmaximize_full(union ActionData *data)
{
- client_maximize(data->client.c, FALSE, 0, TRUE);
+ if (data->client.c)
+ client_maximize(data->client.c, FALSE, 0, TRUE);
}
void action_toggle_maximize_full(union ActionData *data)
{
- client_maximize(data->client.c,
- !(data->client.c->max_horz || data->client.c->max_vert),
- 0, TRUE);
+ if (data->client.c)
+ client_maximize(data->client.c,
+ !(data->client.c->max_horz ||
+ data->client.c->max_vert),
+ 0, TRUE);
}
void action_maximize_horz(union ActionData *data)
{
- client_maximize(data->client.c, TRUE, 1, TRUE);
+ if (data->client.c)
+ client_maximize(data->client.c, TRUE, 1, TRUE);
}
void action_unmaximize_horz(union ActionData *data)
{
- client_maximize(data->client.c, FALSE, 1, TRUE);
+ if (data->client.c)
+ client_maximize(data->client.c, FALSE, 1, TRUE);
}
void action_toggle_maximize_horz(union ActionData *data)
{
- client_maximize(data->client.c, !data->client.c->max_horz, 1, TRUE);
+ if (data->client.c)
+ client_maximize(data->client.c, !data->client.c->max_horz, 1, TRUE);
}
void action_maximize_vert(union ActionData *data)
{
- client_maximize(data->client.c, TRUE, 2, TRUE);
+ if (data->client.c)
+ client_maximize(data->client.c, TRUE, 2, TRUE);
}
void action_unmaximize_vert(union ActionData *data)
{
- client_maximize(data->client.c, FALSE, 2, TRUE);
+ if (data->client.c)
+ client_maximize(data->client.c, FALSE, 2, TRUE);
}
void action_toggle_maximize_vert(union ActionData *data)
{
- client_maximize(data->client.c, !data->client.c->max_vert, 2, TRUE);
+ if (data->client.c)
+ client_maximize(data->client.c, !data->client.c->max_vert, 2, TRUE);
}
void action_send_to_desktop(union ActionData *data)
{
- if (data->sendto.desktop < screen_num_desktops ||
- data->sendto.desktop == DESKTOP_ALL)
- client_set_desktop(data->sendto.c, data->sendto.desktop);
+ if (data->sendto.c)
+ if (data->sendto.desktop < screen_num_desktops ||
+ data->sendto.desktop == DESKTOP_ALL)
+ client_set_desktop(data->sendto.c, data->sendto.desktop);
}
void action_send_to_next_desktop(union ActionData *data)
{
guint d;
+ if (!data->sendto.c) return;
+
d = screen_desktop + 1;
if (d >= screen_num_desktops) {
if (!data->sendtonextprev.wrap) return;
{
guint d;
+ if (!data->sendto.c) return;
+
d = screen_desktop - 1;
if (d >= screen_num_desktops) {
if (!data->sendtonextprev.wrap) return;
int x = data->move.x;
int y = data->move.y;
- if (!client_normal(c)) return;
+ if (!c || !client_normal(c)) return;
dispatch_move(c, &x, &y);
int w = data->resize.x - c->frame->size.left - c->frame->size.right;
int h = data->resize.y - c->frame->size.top - c->frame->size.bottom;
- if (!client_normal(c)) return;
+ if (!c || !client_normal(c)) return;
/* XXX window snapping/struts */