}
context = engine_get_context(e->data.x.client,
e->data.x.e->xbutton.window);
- g_message("press %d frame %d client %d",
- context,
- g_quark_try_string("frame"),
- g_quark_try_string("client"));
fire_button(MouseAction_Press, context,
e->data.x.client, e->data.x.e->xbutton.state,
case Event_X_ButtonRelease:
context = engine_get_context(e->data.x.client,
e->data.x.e->xbutton.window);
- g_message("release %d frame %d client %d",
- context,
- g_quark_try_string("frame"),
- g_quark_try_string("client"));
if (e->data.x.e->xbutton.button == button) {
/* end drags */
if (drag) {