int y;
} Point;
-#define POINT_SET(pt, nx, ny) pt.x = nx, pt.y = ny
+#define POINT_SET(pt, nx, ny) pt.x = (nx), pt.y = (ny)
typedef struct Size {
int width;
int height;
} Size;
-#define SIZE_SET(sz, w, h) sz.width = w, sz.height = h
+#define SIZE_SET(sz, w, h) sz.width = (w), sz.height = (h)
typedef struct Rect {
int x;
} Rect;
#define RECT_SET_POINT(r, nx, ny) \
- r.x = ny, r.y = ny
+ r.x = (ny), r.y = (ny)
#define RECT_SET_SIZE(r, w, h) \
- r.width = w, r.height = h
+ r.width = (w), r.height = (h)
#define RECT_SET(r, nx, ny, w, h) \
- r.x = nx, r.y = ny, r.width = w, r.height = h
+ r.x = (nx), r.y = (ny), r.width = (w), r.height = (h)
#define RECT_EQUAL(r1, r2) (r1.x == r2.x && r1.y == r2.y && \
r1.width == r2.width && r1.height == r2.height)
} Strut;
#define STRUT_SET(s, l, t, r, b) \
- s.left = l, s.top = t, s.right = r, s.bottom = b
+ s.left = (l), s.top = (t), s.right = (r), s.bottom = (b)
#define STRUT_ADD(s1, s2) \
s1.left = MAX(s1.left, s2.left), s1.right = MAX(s1.right, s2.right), \