class Style {
public:
+ enum Type { ButtonFocus, ButtonUnfocus, TitleFocus, TitleUnfocus,
+ LabelFocus, LabelUnfocus, HandleFocus, HandleUnfocus,
+ GripFocus, GripUnfocus };
+
enum TextJustify { LeftJustify = 1, RightJustify, CenterJustify };
enum BulletType { RoundBullet = 1, TriangleBullet, SquareBullet, NoBullet };
PixmapMask close_button, max_button, icon_button, stick_button;
TextJustify justify;
+ BulletType bullet_type;
unsigned int handle_width, bevel_width, frame_width, border_width;
const Configuration &style);
BTexture readDatabaseTexture(const std::string &rname,
- const std::string &default_color,
- const Configuration &style,
- bool allowNoTexture = false);
+ const std::string &default_color,
+ const Configuration &style,
+ bool allowNoTexture = false);
BColor readDatabaseColor(const std::string &rname,
- const std::string &default_color,
- const Configuration &style);
+ const std::string &default_color,
+ const Configuration &style);
BFont *readDatabaseFont(const std::string &rbasename,
- const Configuration &style);
+ const Configuration &style);
void load(Configuration &);
+ inline BColor *getBorderColor(void) { return &border_color; }
+
+ inline BColor *getTextFocus(void) { return &l_text_focus; }
+ inline BColor *getTextUnfocus(void) { return &l_text_unfocus; }
+
+ inline BColor *getButtonPicFocus(void) { return &b_pic_focus; }
+ inline BColor *getButtonPicUnfocus(void) { return &b_pic_unfocus; }
+
+ inline BTexture *getFrameFocus(void) { return &f_focus; }
+ inline BTexture *getFrameUnfocus(void) { return &f_unfocus; }
+
+ inline BTexture *getTitleFocus(void) { return &t_focus; }
+ inline BTexture *getTitleUnfocus(void) { return &t_unfocus; }
+
+ inline BTexture *getLabelFocus(void) { return &l_focus; }
+ inline BTexture *getLabelUnfocus(void) { return &l_unfocus; }
+
+ inline BTexture *getHandleFocus(void) { return &h_focus; }
+ inline BTexture *getHandleUnfocus(void) { return &h_unfocus; }
+
+ inline BTexture *getButtonFocus(void) { return &b_focus; }
+ inline BTexture *getButtonUnfocus(void) { return &b_unfocus; }
+
+ inline BTexture *getButtonPressedFocus(void)
+ { return &b_pressed_focus; }
+ inline BTexture *getButtonPressedUnfocus(void)
+ { return &b_pressed_unfocus; }
+
+ inline BTexture *getGripFocus(void) { return &g_focus; }
+ inline BTexture *getGripUnfocus(void) { return &g_unfocus; }
+
inline unsigned int getHandleWidth(void) const { return handle_width; }
inline unsigned int getBevelWidth(void) const { return bevel_width; }
inline unsigned int getFrameWidth(void) const { return frame_width; }
inline unsigned int getBorderWidth(void) const { return border_width; }
inline const BFont &getFont() const { return *font; }
+ inline bool hasAAFonts(void) const { return aa_fonts; }
+
+ inline TextJustify textJustify(void) { return justify; }
+ inline BulletType bulletType(void) { return bullet_type; }
inline const BColor &getBorderColor() const { return border_color; }
inline void setImageControl(BImageControl *c) { image_control = c; }
inline void setScreenNumber(unsigned int scr) { screen_number = scr; }
+ inline unsigned int getScreen(void) { return screen_number; }
// XXX add inline accessors for the rest of the bummy
};