{
if (!e.same_screen) return; // this just gets stupid
+ _dx = e.x - _posqueue[0]->pos.x();
+ _dy = e.y - _posqueue[0]->pos.y();
+
// XXX: i can envision all sorts of crazy shit with this.. gestures, etc
printf("GUILE: MOTION: win %lx modifiers %u x %d y %d\n",
- (long)e.window, e.state,
- e.x - _posqueue[0]->pos.x(), e.y - _posqueue[0]->pos.y());
+ (long)e.window, e.state, _dx, _dy);
}
Used for motion events as the starting position.
*/
ButtonPressAction *_posqueue[BUTTONS];
+ //! The delta x/y of the last motion sequence
+ int _dx, _dy;
//! Insert a button/position in the _posqueue
void insertPress(const XButtonEvent &e);