openbox3_LDADD=@LIBINTL@ -lobrender -L../render
openbox3_LDFLAGS=-export-dynamic
openbox3_SOURCES=parse.tab.c parse.lex.c action.c client.c config.c \
- extensions.c focus.c frame.c grab.c menu.c openbox.c \
- framerender.c parse.c plugin.c prop.c screen.c stacking.c \
- dispatch.c event.c group.c timer.c xerror.c moveresize.c
+ extensions.c focus.c frame.c grab.c menu.c menu_render.c \
+ openbox.c framerender.c parse.c plugin.c prop.c screen.c \
+ stacking.c dispatch.c event.c group.c timer.c xerror.c \
+ moveresize.c
noinst_HEADERS=action.h client.h config.h dispatch.h event.h extensions.h \
focus.h frame.h framerender.h geom.h gettext.h grab.h group.h \
void menu_show(char *name, int x, int y, Client *client)
{
Menu *self;
- GList *it;
- int items_h;
- int nitems = 0; /* each item, only one is used */
- int item_y;
self = g_hash_table_lookup(menu_hash, name);
if (!self) {
name);
return;
}
+
+ if(self->invalid) {
+ menu_render(self);
+ }
- self->client = client;
-
- self->width = 1;
- self->item_h = 0;
-
- /* set texture data and size them mofos out */
- self->a_title->texture[0].data.text.string = self->label;
- appearance_minsize(self->a_title, &self->title_min_w, &self->title_h);
- self->title_min_w += theme_bevel * 2;
- self->title_h += theme_bevel * 2;
- self->width = MAX(self->width, self->title_min_w);
-
- for (it = self->entries; it; it = it->next) {
- MenuEntry *e = it->data;
- int h;
-
- e->a_item->texture[0].data.text.string = e->label;
- appearance_minsize(e->a_item, &e->min_w, &self->item_h);
- self->width = MAX(self->width, e->min_w);
-
- e->a_disabled->texture[0].data.text.string = e->label;
- appearance_minsize(e->a_disabled, &e->min_w, &h);
- self->item_h = MAX(self->item_h, h);
- self->width = MAX(self->width, e->min_w);
-
- e->a_hilite->texture[0].data.text.string = e->label;
- appearance_minsize(e->a_hilite, &e->min_w, &h);
- self->item_h = MAX(self->item_h, h);
- self->width = MAX(self->width, e->min_w);
+ XMoveWindow(ob_display, self->frame, x, y);
- e->min_w += theme_bevel * 2;
- ++nitems;
- }
- self->bullet_w = self->item_h + theme_bevel;
- self->width += 2 * self->bullet_w;
- self->item_h += theme_bevel * 2;
- items_h = self->item_h * nitems;
-
- RECT_SET(self->a_title->area, 0, 0, self->width, self->title_h);
- RECT_SET(self->a_title->texture[0].position, 0, 0, self->width,
- self->title_h);
- RECT_SET(self->a_items->area, 0, 0, self->width, items_h);
-
- XMoveResizeWindow(ob_display, self->frame, x, y, self->width,
- self->title_h + items_h);
- XMoveResizeWindow(ob_display, self->title, -theme_bwidth, -theme_bwidth,
- self->width, self->title_h);
- XMoveResizeWindow(ob_display, self->items, 0, self->title_h + theme_bwidth,
- self->width, items_h);
-
- paint(self->title, self->a_title);
- paint(self->items, self->a_items);
-
- item_y = 0;
- for (it = self->entries; it; it = it->next) {
- ((MenuEntry*)it->data)->y = item_y;
- menu_entry_render(it->data);
- item_y += self->item_h;
- }
+ self->client = client;
if (!self->shown) {
stacking_raise_internal(self->frame);
void menu_entry_fire(MenuEntry *self);
+void menu_render(Menu *self);
+
#endif
--- /dev/null
+// Functions for default rendering of menus. Might become pluginnable
+
+#include "menu.h"
+#include "openbox.h"
+#include "render/theme.h"
+
+void menu_render(Menu *self) {
+ GList *it;
+ int items_h;
+ int nitems = 0; /* each item, only one is used */
+ int item_y;
+
+ self->width = 1;
+ self->item_h = 0;
+
+ /* set texture data and size them mofos out */
+ self->a_title->texture[0].data.text.string = self->label;
+ appearance_minsize(self->a_title, &self->title_min_w, &self->title_h);
+ self->title_min_w += theme_bevel * 2;
+ self->title_h += theme_bevel * 2;
+ self->width = MAX(self->width, self->title_min_w);
+
+ for (it = self->entries; it; it = it->next) {
+ MenuEntry *e = it->data;
+ int h;
+
+ e->a_item->texture[0].data.text.string = e->label;
+ appearance_minsize(e->a_item, &e->min_w, &self->item_h);
+ self->width = MAX(self->width, e->min_w);
+
+ e->a_disabled->texture[0].data.text.string = e->label;
+ appearance_minsize(e->a_disabled, &e->min_w, &h);
+ self->item_h = MAX(self->item_h, h);
+ self->width = MAX(self->width, e->min_w);
+
+ e->a_hilite->texture[0].data.text.string = e->label;
+ appearance_minsize(e->a_hilite, &e->min_w, &h);
+ self->item_h = MAX(self->item_h, h);
+ self->width = MAX(self->width, e->min_w);
+
+ e->min_w += theme_bevel * 2;
+ ++nitems;
+ }
+ self->bullet_w = self->item_h + theme_bevel;
+ self->width += 2 * self->bullet_w;
+ self->item_h += theme_bevel * 2;
+ items_h = self->item_h * nitems;
+
+ RECT_SET(self->a_title->area, 0, 0, self->width, self->title_h);
+ RECT_SET(self->a_title->texture[0].position, 0, 0, self->width,
+ self->title_h);
+ RECT_SET(self->a_items->area, 0, 0, self->width, items_h);
+
+ XResizeWindow(ob_display, self->frame, self->width,
+ self->title_h + items_h);
+ XMoveResizeWindow(ob_display, self->title, -theme_bwidth, -theme_bwidth,
+ self->width, self->title_h);
+ XMoveResizeWindow(ob_display, self->items, 0, self->title_h + theme_bwidth,
+ self->width, items_h);
+
+ paint(self->title, self->a_title);
+ paint(self->items, self->a_items);
+
+ item_y = 0;
+ for (it = self->entries; it; it = it->next) {
+ ((MenuEntry*)it->data)->y = item_y;
+ menu_entry_render(it->data);
+ item_y += self->item_h;
+ }
+
+ self->invalid = FALSE;
+}