gint fw, fh;
Rect desired;
guint i;
+ gboolean found_mon;
RECT_SET(desired, *x, *y, w, h);
frame_rect_to_frame(self->frame, &desired);
rudeb = TRUE;
}
+ /* we iterate through every monitor that the window is at least partially
+ on, to make sure it is obeying the rules on them all
+
+ if the window does not appear on any monitors, then use the first one
+ */
+ found_mon = FALSE;
for (i = 0; i < screen_num_monitors; ++i) {
Rect *a;
if (!screen_physical_area_monitor_contains(i, &desired)) {
- if (i < screen_num_monitors - 1)
+ if (i < screen_num_monitors - 1 || found_mon)
continue;
/* the window is not inside any monitor! so just use the first
one */
a = screen_area(self->desktop, 0, NULL);
- } else
+ } else {
+ found_mon = TRUE;
a = screen_area(self->desktop, SCREEN_AREA_ONE_MONITOR, &desired);
+ }
/* This makes sure windows aren't entirely outside of the screen so you
can't see them at all.