* xterm -geometry resolution-width/2 will work fine. Trying to
* place it completely offscreen will be handled in the above code.
* Sorry for this confused comment, i am tired. */
- if (fw <= mon_a->width) {
- if (rudel && !self->strut.left && *x < mon_a->x) *x = mon_a->x;
- if (ruder && !self->strut.right && *x + fw > mon_a->x + mon_a->width)
- *x = mon_a->x + mon_a->width - fw;
- }
- if (fh <= mon_a->height) {
- if (rudet && !self->strut.top && *y < mon_a->y) *y = mon_a->y;
- if (rudeb && !self->strut.bottom && *y + fh > mon_a->y + mon_a->height)
- *y = mon_a->y + mon_a->height - fh;
- }
+ if (rudel && !self->strut.left && *x < mon_a->x) *x = mon_a->x;
+ if (ruder && !self->strut.right && *x + fw > mon_a->x + mon_a->width)
+ *x = mon_a->x + MAX(0, mon_a->width - fw);
+
+ if (rudet && !self->strut.top && *y < mon_a->y) *y = mon_a->y;
+ if (rudeb && !self->strut.bottom && *y + fh > mon_a->y + mon_a->height)
+ *y = mon_a->y + MAX(0, mon_a->height - fh);
/* get where the client should be */
frame_frame_gravity(self->frame, x, y, w, h);