printf("Destroying PseudoColor RenderControl\n");
}
-void PseudoRenderControl::drawBackground(Surface& sf,
- const RenderTexture &texture) const
-{
- assert(_screen == sf._screen);
- assert(_screen == texture.color().screen());
-
- // in psuedo color, gradients aren't even worth while! just draw a solid!
- //if (texture.gradient() == RenderTexture::Solid) {
- drawSolidBackground(sf, texture);
-}
-
-void PseudoRenderControl::drawImage(Surface &sf, int w, int h,
- unsigned long *data) const
+void PseudoRenderControl::reduceDepth(Surface &sf, XImage *im) const
{
}
#include "rendercontrol.hh"
-extern "C" {
-
-#ifdef HAVE_STDINT_H
-# include <stdint.h>
-#else
-# ifdef HAVE_SYS_TYPES_H
-# include <sys/types.h>
-# endif
-#endif
-
-}
-
-#include <vector>
-
namespace otk {
class PseudoRenderControl : public RenderControl {
private:
-
+ // add some vars!!!
+
+ virtual void reduceDepth(Surface &sf, XImage *im) const;
+
public:
PseudoRenderControl(int screen);
virtual ~PseudoRenderControl();
- virtual void drawBackground(Surface& sf, const RenderTexture &texture) const;
- virtual void drawImage(Surface &sf, int w, int h,
- unsigned long *data) const;
};
}
XSetClipOrigin(**display, color.gc(), 0, 0);
}
+void RenderControl::drawGradientBackground(
+ Surface &sf, const RenderTexture &texture) const
+{
+ unsigned int r,g,b;
+ int w = sf.size().width(), h = sf.size().height();
+ int off, x;
+
+ const ScreenInfo *info = display->screenInfo(_screen);
+ XImage *im = XCreateImage(**display, info->visual(), info->depth(),
+ ZPixmap, 0, NULL, w, h, 32, 0);
+ im->byte_order = endian;
+
+ switch (texture.gradient()) {
+ case RenderTexture::Vertical:
+ verticalGradient(sf, texture);
+ break;
+ case RenderTexture::Diagonal:
+ diagonalGradient(sf, texture);
+ break;
+ case RenderTexture::CrossDiagonal:
+ crossDiagonalGradient(sf, texture);
+ break;
+ default:
+ printf("unhandled gradient\n");
+ }
+
+ pixel32 *data = sf.pixelData();
+ pixel32 current;
+
+ if (texture.relief() == RenderTexture::Flat && texture.border()) {
+ r = texture.borderColor().red();
+ g = texture.borderColor().green();
+ b = texture.borderColor().blue();
+ current = (r << default_red_shift)
+ + (g << default_green_shift)
+ + (b << default_blue_shift);
+ for (off = 0, x = 0; x < w; ++x, off++) {
+ *(data + off) = current;
+ *(data + off + ((h-1) * w)) = current;
+ }
+ for (off = 0, x = 0; x < h; ++x, off++) {
+ *(data + (off * w)) = current;
+ *(data + (off * w) + w - 1) = current;
+ }
+ }
+
+ if (texture.relief() != RenderTexture::Flat) {
+ if (texture.bevel() == RenderTexture::Bevel1) {
+ for (off = 1, x = 1; x < w - 1; ++x, off++)
+ highlight(data + off,
+ data + off + (h-1) * w,
+ texture.relief()==RenderTexture::Raised);
+ for (off = 0, x = 0; x < h; ++x, off++)
+ highlight(data + off * w,
+ data + off * w + w - 1,
+ texture.relief()==RenderTexture::Raised);
+ }
+
+ if (texture.bevel() == RenderTexture::Bevel2) {
+ for (off = 2, x = 2; x < w - 2; ++x, off++)
+ highlight(data + off + w,
+ data + off + (h-2) * w,
+ texture.relief()==RenderTexture::Raised);
+ for (off = 1, x = 1; x < h-1; ++x, off++)
+ highlight(data + off * w + 1,
+ data + off * w + w - 2,
+ texture.relief()==RenderTexture::Raised);
+ }
+ }
+
+ reduceDepth(sf, im);
+
+ im->data = (char*) data;
+
+ sf.setPixmap(im);
+
+ im->data = NULL;
+ XDestroyImage(im);
+}
+
+void RenderControl::verticalGradient(Surface &sf,
+ const RenderTexture &texture) const
+{
+ pixel32 *data = sf.pixelData();
+ pixel32 current;
+ float dr, dg, db;
+ unsigned int r,g,b;
+ int w = sf.size().width(), h = sf.size().height();
+
+ dr = (float)(texture.secondary_color().red() - texture.color().red());
+ dr/= (float)h;
+
+ dg = (float)(texture.secondary_color().green() - texture.color().green());
+ dg/= (float)h;
+
+ db = (float)(texture.secondary_color().blue() - texture.color().blue());
+ db/= (float)h;
+
+ for (int y = 0; y < h; ++y) {
+ r = texture.color().red() + (int)(dr * y);
+ g = texture.color().green() + (int)(dg * y);
+ b = texture.color().blue() + (int)(db * y);
+ current = (r << default_red_shift)
+ + (g << default_green_shift)
+ + (b << default_blue_shift);
+ for (int x = 0; x < w; ++x, ++data)
+ *data = current;
+ }
+}
+
+void RenderControl::diagonalGradient(Surface &sf,
+ const RenderTexture &texture) const
+{
+ pixel32 *data = sf.pixelData();
+ pixel32 current;
+ float drx, dgx, dbx, dry, dgy, dby;
+ unsigned int r,g,b;
+ int w = sf.size().width(), h = sf.size().height();
+
+ for (int y = 0; y < h; ++y) {
+ drx = (float)(texture.secondary_color().red() - texture.color().red());
+ dry = drx/(float)h;
+ drx/= (float)w;
+
+ dgx = (float)(texture.secondary_color().green() - texture.color().green());
+ dgy = dgx/(float)h;
+ dgx/= (float)w;
+
+ dbx = (float)(texture.secondary_color().blue() - texture.color().blue());
+ dby = dbx/(float)h;
+ dbx/= (float)w;
+ for (int x = 0; x < w; ++x, ++data) {
+ r = texture.color().red() + ((int)(drx * x) + (int)(dry * y))/2;
+ g = texture.color().green() + ((int)(dgx * x) + (int)(dgy * y))/2;
+ b = texture.color().blue() + ((int)(dbx * x) + (int)(dby * y))/2;
+ current = (r << default_red_shift)
+ + (g << default_green_shift)
+ + (b << default_blue_shift);
+ *data = current;
+ }
+ }
+}
+
+void RenderControl::crossDiagonalGradient(
+ Surface &sf, const RenderTexture &texture) const
+{
+ pixel32 *data = sf.pixelData();
+ pixel32 current;
+ float drx, dgx, dbx, dry, dgy, dby;
+ unsigned int r,g,b;
+ int w = sf.size().width(), h = sf.size().height();
+
+ for (int y = 0; y < h; ++y) {
+ drx = (float)(texture.secondary_color().red() - texture.color().red());
+ dry = drx/(float)h;
+ drx/= (float)w;
+
+ dgx = (float)(texture.secondary_color().green() - texture.color().green());
+ dgy = dgx/(float)h;
+ dgx/= (float)w;
+
+ dbx = (float)(texture.secondary_color().blue() - texture.color().blue());
+ dby = dbx/(float)h;
+ dbx/= (float)w;
+ for (int x = w; x > 0; --x, ++data) {
+ r = texture.color().red() + ((int)(drx * (x-1)) + (int)(dry * y))/2;
+ g = texture.color().green() + ((int)(dgx * (x-1)) + (int)(dgy * y))/2;
+ b = texture.color().blue() + ((int)(dbx * (x-1)) + (int)(dby * y))/2;
+ current = (r << default_red_shift)
+ + (g << default_green_shift)
+ + (b << default_blue_shift);
+ *data = current;
+ }
+ }
+}
+
+void RenderControl::highlight(pixel32 *x, pixel32 *y, bool raised) const
+{
+ int r, g, b;
+
+ pixel32 *up, *down;
+ if (raised) {
+ up = x;
+ down = y;
+ } else {
+ up = y;
+ down = x;
+ }
+ r = (*up >> default_red_shift) & 0xFF;
+ r += r >> 1;
+ g = (*up >> default_green_shift) & 0xFF;
+ g += g >> 1;
+ b = (*up >> default_blue_shift) & 0xFF;
+ b += b >> 1;
+ if (r > 255) r = 255;
+ if (g > 255) g = 255;
+ if (b > 255) b = 255;
+ *up = (r << default_red_shift) + (g << default_green_shift)
+ + (b << default_blue_shift);
+
+ r = (*down >> default_red_shift) & 0xFF;
+ r = (r >> 1) + (r >> 2);
+ g = (*down >> default_green_shift) & 0xFF;
+ g = (g >> 1) + (g >> 2);
+ b = (*down >> default_blue_shift) & 0xFF;
+ b = (b >> 1) + (b >> 2);
+ *down = (r << default_red_shift) + (g << default_green_shift)
+ + (b << default_blue_shift);
+}
+
+void RenderControl::drawBackground(Surface& sf,
+ const RenderTexture &texture) const
+{
+ assert(_screen == sf._screen);
+ assert(_screen == texture.color().screen());
+
+ if (texture.gradient() == RenderTexture::Solid)
+ drawSolidBackground(sf, texture);
+ else
+ drawGradientBackground(sf, texture);
+}
+
+
+void RenderControl::drawImage(Surface &sf, int w, int h,
+ unsigned long *data) const
+{
+ pixel32 *bg = sf.pixelData();
+ int startx, x, y, c;
+ unsigned int i, e;
+ x = (sf.size().width() - w) / 2;
+ y = (sf.size().height() - h) / 2;
+
+ if (x < 0) x = 0;
+ if (y < 0) y = 0;
+
+ // XX SCALING!@!&*(@! to make it fit on the surface
+
+ startx = x;
+
+ for (i = 0, c = 0, e = w*h; i < e; ++i) {
+ unsigned char alpha = data[i] >> 24;
+ unsigned char r = data[i] >> 16;
+ unsigned char g = data[i] >> 8;
+ unsigned char b = data[i];
+
+ // background color
+ unsigned char bgr = bg[i] >> default_red_shift;
+ unsigned char bgg = bg[i] >> default_green_shift;
+ unsigned char bgb = bg[i] >> default_blue_shift;
+
+ r = bgr + (r - bgr) * alpha >> 8;
+ g = bgg + (g - bgg) * alpha >> 8;
+ b = bgb + (b - bgb) * alpha >> 8;
+
+ bg[i] = (r << default_red_shift) | (g << default_green_shift) |
+ (b << default_blue_shift);
+
+ if (++c >= w) {
+ ++y;
+ x = startx;
+ c = 0;
+ } else
+ ++x;
+ }
+
+ const ScreenInfo *info = display->screenInfo(_screen);
+ XImage *im = XCreateImage(**display, info->visual(), info->depth(),
+ ZPixmap, 0, NULL, sf.size().width(),
+ sf.size().height(), 32, 0);
+ im->byte_order = endian;
+
+ reduceDepth(sf, im);
+
+ im->data = (char*) bg;
+
+ sf.setPixmap(im);
+
+ im->data = NULL;
+ XDestroyImage(im);
+}
+
}
RenderControl(int screen);
+ virtual void reduceDepth(Surface &sf, XImage *im) const = 0;
+
+ inline void highlight(pixel32 *x, pixel32 *y, bool raised) const;
+ void verticalGradient(Surface &sf, const RenderTexture &texture) const;
+ void diagonalGradient(Surface &sf, const RenderTexture &texture) const;
+ void crossDiagonalGradient(Surface &sf, const RenderTexture &texture) const;
+ virtual void drawGradientBackground(Surface &sf,
+ const RenderTexture &texture) const;
virtual void drawSolidBackground(Surface& sf,
const RenderTexture& texture) const;
-
+
public:
virtual ~RenderControl();
This function will overwrite the entire surface.
*/
virtual void drawBackground(Surface &sf,
- const RenderTexture &texture) const = 0;
+ const RenderTexture &texture) const;
//! Draws an image onto the surface
/*!
background will be used for applying the alpha.
*/
virtual void drawImage(Surface &sf, int w, int h,
- unsigned long *data) const = 0;
+ unsigned long *data) const;
//! Draws a string onto a Surface
virtual void drawString(Surface &sf, const Font &font, int x, int y,
printf("Destroying TrueColor RenderControl\n");
}
-void TrueRenderControl::drawGradientBackground(
- Surface &sf, const RenderTexture &texture) const
-{
- unsigned int r,g,b;
- int w = sf.size().width(), h = sf.size().height();
- int off, x;
-
- const ScreenInfo *info = display->screenInfo(_screen);
- XImage *im = XCreateImage(**display, info->visual(), info->depth(),
- ZPixmap, 0, NULL, w, h, 32, 0);
- im->byte_order = endian;
-
- switch (texture.gradient()) {
- case RenderTexture::Vertical:
- verticalGradient(sf, texture);
- break;
- case RenderTexture::Diagonal:
- diagonalGradient(sf, texture);
- break;
- case RenderTexture::CrossDiagonal:
- crossDiagonalGradient(sf, texture);
- break;
- default:
- printf("unhandled gradient\n");
- }
-
- pixel32 *data = sf.pixelData();
- pixel32 current;
-
- if (texture.relief() == RenderTexture::Flat && texture.border()) {
- r = texture.borderColor().red();
- g = texture.borderColor().green();
- b = texture.borderColor().blue();
- current = (r << default_red_shift)
- + (g << default_green_shift)
- + (b << default_blue_shift);
- for (off = 0, x = 0; x < w; ++x, off++) {
- *(data + off) = current;
- *(data + off + ((h-1) * w)) = current;
- }
- for (off = 0, x = 0; x < h; ++x, off++) {
- *(data + (off * w)) = current;
- *(data + (off * w) + w - 1) = current;
- }
- }
-
- if (texture.relief() != RenderTexture::Flat) {
- if (texture.bevel() == RenderTexture::Bevel1) {
- for (off = 1, x = 1; x < w - 1; ++x, off++)
- highlight(data + off,
- data + off + (h-1) * w,
- texture.relief()==RenderTexture::Raised);
- for (off = 0, x = 0; x < h; ++x, off++)
- highlight(data + off * w,
- data + off * w + w - 1,
- texture.relief()==RenderTexture::Raised);
- }
-
- if (texture.bevel() == RenderTexture::Bevel2) {
- for (off = 2, x = 2; x < w - 2; ++x, off++)
- highlight(data + off + w,
- data + off + (h-2) * w,
- texture.relief()==RenderTexture::Raised);
- for (off = 1, x = 1; x < h-1; ++x, off++)
- highlight(data + off * w + 1,
- data + off * w + w - 2,
- texture.relief()==RenderTexture::Raised);
- }
- }
-
- reduceDepth(sf, im);
-
- im->data = (char*) data;
-
- sf.setPixmap(im);
-
- im->data = NULL;
- XDestroyImage(im);
-}
-
-void TrueRenderControl::verticalGradient(Surface &sf,
- const RenderTexture &texture) const
-{
- pixel32 *data = sf.pixelData();
- pixel32 current;
- float dr, dg, db;
- unsigned int r,g,b;
- int w = sf.size().width(), h = sf.size().height();
-
- dr = (float)(texture.secondary_color().red() - texture.color().red());
- dr/= (float)h;
-
- dg = (float)(texture.secondary_color().green() - texture.color().green());
- dg/= (float)h;
-
- db = (float)(texture.secondary_color().blue() - texture.color().blue());
- db/= (float)h;
-
- for (int y = 0; y < h; ++y) {
- r = texture.color().red() + (int)(dr * y);
- g = texture.color().green() + (int)(dg * y);
- b = texture.color().blue() + (int)(db * y);
- current = (r << default_red_shift)
- + (g << default_green_shift)
- + (b << default_blue_shift);
- for (int x = 0; x < w; ++x, ++data)
- *data = current;
- }
-}
-
-void TrueRenderControl::diagonalGradient(Surface &sf,
- const RenderTexture &texture) const
-{
- pixel32 *data = sf.pixelData();
- pixel32 current;
- float drx, dgx, dbx, dry, dgy, dby;
- unsigned int r,g,b;
- int w = sf.size().width(), h = sf.size().height();
-
- for (int y = 0; y < h; ++y) {
- drx = (float)(texture.secondary_color().red() - texture.color().red());
- dry = drx/(float)h;
- drx/= (float)w;
-
- dgx = (float)(texture.secondary_color().green() - texture.color().green());
- dgy = dgx/(float)h;
- dgx/= (float)w;
-
- dbx = (float)(texture.secondary_color().blue() - texture.color().blue());
- dby = dbx/(float)h;
- dbx/= (float)w;
- for (int x = 0; x < w; ++x, ++data) {
- r = texture.color().red() + ((int)(drx * x) + (int)(dry * y))/2;
- g = texture.color().green() + ((int)(dgx * x) + (int)(dgy * y))/2;
- b = texture.color().blue() + ((int)(dbx * x) + (int)(dby * y))/2;
- current = (r << default_red_shift)
- + (g << default_green_shift)
- + (b << default_blue_shift);
- *data = current;
- }
- }
-}
-
-void TrueRenderControl::crossDiagonalGradient(
- Surface &sf, const RenderTexture &texture) const
-{
- pixel32 *data = sf.pixelData();
- pixel32 current;
- float drx, dgx, dbx, dry, dgy, dby;
- unsigned int r,g,b;
- int w = sf.size().width(), h = sf.size().height();
-
- for (int y = 0; y < h; ++y) {
- drx = (float)(texture.secondary_color().red() - texture.color().red());
- dry = drx/(float)h;
- drx/= (float)w;
-
- dgx = (float)(texture.secondary_color().green() - texture.color().green());
- dgy = dgx/(float)h;
- dgx/= (float)w;
-
- dbx = (float)(texture.secondary_color().blue() - texture.color().blue());
- dby = dbx/(float)h;
- dbx/= (float)w;
- for (int x = w; x > 0; --x, ++data) {
- r = texture.color().red() + ((int)(drx * (x-1)) + (int)(dry * y))/2;
- g = texture.color().green() + ((int)(dgx * (x-1)) + (int)(dgy * y))/2;
- b = texture.color().blue() + ((int)(dbx * (x-1)) + (int)(dby * y))/2;
- current = (r << default_red_shift)
- + (g << default_green_shift)
- + (b << default_blue_shift);
- *data = current;
- }
- }
-}
-
void TrueRenderControl::reduceDepth(Surface &sf, XImage *im) const
{
// since pixel32 is the largest possible pixel size, we can share the array
}
}
-void TrueRenderControl::highlight(pixel32 *x, pixel32 *y, bool raised) const
-{
- int r, g, b;
-
- pixel32 *up, *down;
- if (raised) {
- up = x;
- down = y;
- } else {
- up = y;
- down = x;
- }
- r = (*up >> default_red_shift) & 0xFF;
- r += r >> 1;
- g = (*up >> default_green_shift) & 0xFF;
- g += g >> 1;
- b = (*up >> default_blue_shift) & 0xFF;
- b += b >> 1;
- if (r > 255) r = 255;
- if (g > 255) g = 255;
- if (b > 255) b = 255;
- *up = (r << default_red_shift) + (g << default_green_shift)
- + (b << default_blue_shift);
-
- r = (*down >> default_red_shift) & 0xFF;
- r = (r >> 1) + (r >> 2);
- g = (*down >> default_green_shift) & 0xFF;
- g = (g >> 1) + (g >> 2);
- b = (*down >> default_blue_shift) & 0xFF;
- b = (b >> 1) + (b >> 2);
- *down = (r << default_red_shift) + (g << default_green_shift)
- + (b << default_blue_shift);
-}
-
-void TrueRenderControl::drawBackground(Surface& sf,
- const RenderTexture &texture) const
-{
- assert(_screen == sf._screen);
- assert(_screen == texture.color().screen());
-
- if (texture.gradient() == RenderTexture::Solid)
- drawSolidBackground(sf, texture);
- else
- drawGradientBackground(sf, texture);
-}
-
-
-void TrueRenderControl::drawImage(Surface &sf, int w, int h,
- unsigned long *data) const
-{
- pixel32 *bg = sf.pixelData();
- int startx, x, y, c;
- unsigned int i, e;
- x = (sf.size().width() - w) / 2;
- y = (sf.size().height() - h) / 2;
-
- if (x < 0) x = 0;
- if (y < 0) y = 0;
-
- // XX SCALING!@!&*(@! to make it fit on the surface
-
- startx = x;
-
- for (i = 0, c = 0, e = w*h; i < e; ++i) {
- unsigned char alpha = data[i] >> 24;
- unsigned char r = data[i] >> 16;
- unsigned char g = data[i] >> 8;
- unsigned char b = data[i];
-
- // background color
- unsigned char bgr = bg[i] >> default_red_shift;
- unsigned char bgg = bg[i] >> default_green_shift;
- unsigned char bgb = bg[i] >> default_blue_shift;
-
- r = bgr + (r - bgr) * alpha >> 8;
- g = bgg + (g - bgg) * alpha >> 8;
- b = bgb + (b - bgb) * alpha >> 8;
-
- bg[i] = (r << default_red_shift) | (g << default_green_shift) |
- (b << default_blue_shift);
-
- if (++c >= w) {
- ++y;
- x = startx;
- c = 0;
- } else
- ++x;
- }
-
- const ScreenInfo *info = display->screenInfo(_screen);
- XImage *im = XCreateImage(**display, info->visual(), info->depth(),
- ZPixmap, 0, NULL, sf.size().width(),
- sf.size().height(), 32, 0);
- im->byte_order = endian;
-
- reduceDepth(sf, im);
-
- im->data = (char*) bg;
-
- sf.setPixmap(im);
-
- im->data = NULL;
- XDestroyImage(im);
-}
-
}
int _green_offset;
int _blue_offset;
- inline void highlight(pixel32 *x, pixel32 *y, bool raised) const;
- void reduceDepth(Surface &sf, XImage *im) const;
- void verticalGradient(Surface &sf, const RenderTexture &texture) const;
- void diagonalGradient(Surface &sf, const RenderTexture &texture) const;
- void crossDiagonalGradient(Surface &sf, const RenderTexture &texture) const;
- virtual void drawGradientBackground(Surface &sf,
- const RenderTexture &texture) const;
-
+ virtual void reduceDepth(Surface &sf, XImage *im) const;
+
public:
TrueRenderControl(int screen);
virtual ~TrueRenderControl();
-
- virtual void drawBackground(Surface& sf, const RenderTexture &texture) const;
-
- virtual void drawImage(Surface &sf, int w, int h,
- unsigned long *data) const;
};
}