const int snap_distance = screen->getEdgeSnapThreshold();
if (snap_distance) {
- Rect srect = screen->availableArea();
// window corners
const int wleft = dx,
wright = dx + frame.rect.width() - 1,
wtop = dy,
wbottom = dy + frame.rect.height() - 1;
+ // Maybe this should be saved in the class, and set in the setWorkspace
+ // function!!
+ Workspace *w = screen->getWorkspace(getWorkspaceNumber());
+ assert(w);
+
+ // try snap to another window
+ for (unsigned int i = 0, c = w->getCount(); i < c; ++i) {
+ BlackboxWindow *snapwin = w->getWindow(i);
+ if (snapwin == this)
+ continue; // don't snap to self
+
+ const Rect &winrect = snapwin->frameRect();
+ int dleft = std::abs(wright - winrect.left()),
+ dright = std::abs(wleft - winrect.right()),
+ dtop = std::abs(wbottom - winrect.top()),
+ dbottom = std::abs(wtop - winrect.bottom());
+
+ // snap left?
+ if (dleft < snap_distance && dleft <= dright) {
+ dx = winrect.left() - frame.rect.width();
+ break;
+ }
+ // snap right?
+ else if (dright < snap_distance) {
+ dx = winrect.right() + 1;
+ break;
+ }
+
+ // snap top?
+ if (dtop < snap_distance && dtop <= dbottom) {
+ dy = winrect.top() - frame.rect.height();
+ break;
+ }
+ // snap bottom?
+ else if (dbottom < snap_distance) {
+ dy = winrect.bottom() + 1;
+ break;
+ }
+ }
+
+ // try snap to the screen's available area
+ Rect srect = screen->availableArea();
+
int dleft = std::abs(wleft - srect.left()),
dright = std::abs(wright - srect.right()),
dtop = std::abs(wtop - srect.top()),
dbottom = std::abs(wbottom - srect.bottom());
// snap left?
- if (dleft < snap_distance && dleft < dright)
+ if (dleft < snap_distance && dleft <= dright)
dx = srect.left();
// snap right?
- else if (dright < snap_distance && dright < dleft)
+ else if (dright < snap_distance)
dx = srect.right() - frame.rect.width() + 1;
// snap top?
- if (dtop < snap_distance && dtop < dbottom)
+ if (dtop < snap_distance && dtop <= dbottom)
dy = srect.top();
// snap bottom?
- else if (dbottom < snap_distance && dbottom < dtop)
+ else if (dbottom < snap_distance)
dy = srect.bottom() - frame.rect.height() + 1;
srect = screen->getRect(); // now get the full screen
dbottom = std::abs(wbottom - srect.bottom());
// snap left?
- if (dleft < snap_distance && dleft < dright)
+ if (dleft < snap_distance && dleft <= dright)
dx = srect.left();
// snap right?
- else if (dright < snap_distance && dright < dleft)
+ else if (dright < snap_distance)
dx = srect.right() - frame.rect.width() + 1;
// snap top?
- if (dtop < snap_distance && dtop < dbottom)
+ if (dtop < snap_distance && dtop <= dbottom)
dy = srect.top();
// snap bottom?
- else if (dbottom < snap_distance && dbottom < dtop)
+ else if (dbottom < snap_distance)
dy = srect.bottom() - frame.rect.height() + 1;
}