self.activatetarget(0) # activate, but dont deiconify/unshade/raise
def grabfunc(self, data):
- if data.action == ob.KeyAction.Release:
- # have all the modifiers this started with been released?
- if not self.state & data.state:
- self.cycling = 0
- focus._disable = 0
- self.activatetarget(1) # activate, and deiconify/unshade/raise
- self.destroypopup()
- ob.kungrab()
- ob.mungrab()
+ done = 0
+ # have all the modifiers this started with been released?
+ if (data.action == ob.KeyAction.Release and
+ not self.state & data.state):
+ done = 1
+ # has Escape been pressed?
+ if data.action == ob.KeyAction.Press and data.key == "Escape":
+ done = 1
+ # revert
+ self.menupos = 0
+ if done:
+ self.cycling = 0
+ focus._disable = 0
+ self.activatetarget(1) # activate, and deiconify/unshade/raise
+ self.destroypopup()
+ ob.kungrab()
+ ob.mungrab()
def _newwindow(data):
if _o.cycling: _o.populatelist()