return a;
}
-void setup_action_send_to_desktop(ObAction **a, ObUserAction uact)
-{
- (*a)->data.sendto.any.client_action = OB_CLIENT_ACTION_ALWAYS;
- (*a)->data.sendto.follow = TRUE;
-}
-
void setup_action_send_to_desktop_prev(ObAction **a, ObUserAction uact)
{
(*a)->data.sendtodir.inter.any.client_action = OB_CLIENT_ACTION_ALWAYS;
(*a)->data.layer.layer = -1;
}
-void setup_action_resize(ObAction **a, ObUserAction uact)
-{
- (*a)->data.moveresize.any.client_action = OB_CLIENT_ACTION_ALWAYS;
- (*a)->data.moveresize.keyboard =
- (uact == OB_USER_ACTION_NONE ||
- uact == OB_USER_ACTION_KEYBOARD_KEY ||
- uact == OB_USER_ACTION_MENU_SELECTION);
- (*a)->data.moveresize.corner = 0;
-}
-
void setup_action_addremove_desktop_current(ObAction **a, ObUserAction uact)
{
(*a)->data.addremovedesktop.current = TRUE;
action_unshaderaise,
setup_client_action
},
- {
- "sendtodesktop",
- action_send_to_desktop,
- setup_action_send_to_desktop
- },
{
"sendtodesktopnext",
action_send_to_desktop_dir,
if (parse_attr_string("name", node, &actname)) {
if ((act = action_from_string(actname, uact))) {
} else if (act->func == action_desktop) {
- } else if (act->func == action_send_to_desktop) {
- if ((n = parse_find_node("desktop", node->xmlChildrenNode)))
- act->data.sendto.desk = parse_int(doc, n);
- if (act->data.sendto.desk > 0) act->data.sendto.desk--;
- if ((n = parse_find_node("follow", node->xmlChildrenNode)))
- act->data.sendto.follow = parse_bool(doc, n);
} else if (act->func == action_send_to_desktop_dir) {
if ((n = parse_find_node("wrap", node->xmlChildrenNode)))
act->data.sendtodir.wrap = parse_bool(doc, n);
return act;
}
-void action_run_list(GSList *acts, ObClient *c, ObFrameContext context,
- guint state, guint button, gint x, gint y, Time time,
- gboolean cancel, gboolean done)
-{
- GSList *it;
- ObAction *a;
-
- if (!acts)
- return;
-
- if (x < 0 && y < 0)
- screen_pointer_pos(&x, &y);
-
- for (it = acts; it; it = g_slist_next(it)) {
- a = it->data;
-
- if (!(a->data.any.client_action == OB_CLIENT_ACTION_ALWAYS && !c)) {
- a->data.any.c = a->data.any.client_action ? c : NULL;
- a->data.any.context = context;
- a->data.any.x = x;
- a->data.any.y = y;
-
- a->data.any.button = button;
-
- a->data.any.time = time;
-
- if (a->data.any.interactive) {
- a->data.inter.cancel = cancel;
- a->data.inter.final = done;
- if (!(cancel || done))
- if (!keyboard_interactive_grab(state, a->data.any.c, a))
- continue;
- }
-
- /* XXX UGLY HACK race with motion event starting a move and the
- button release gettnig processed first. answer: don't queue
- moveresize starts. UGLY HACK XXX
-
- XXX ALSO don't queue showmenu events, because on button press
- events we need to know if a mouse grab is going to take place,
- and set the button to 0, so that later motion events don't think
- that a drag is going on. since showmenu grabs the pointer..
- */
- if (a->data.any.interactive || a->func == action_move ||
- a->func == action_resize || a->func == action_showmenu)
- {
- /* interactive actions are not queued */
- a->func(&a->data);
- } else if (a->func == action_focus ||
- a->func == action_activate ||
- a->func == action_showmenu)
- {
- /* XXX MORE UGLY HACK
- actions from clicks on client windows are NOT queued.
- this solves the mysterious click-and-drag-doesnt-work
- problem. it was because the window gets focused and stuff
- after the button event has already been passed through. i
- dont really know why it should care but it does and it makes
- a difference.
-
- however this very bogus ! !
- we want to send the button press to the window BEFORE
- we do the action because the action might move the windows
- (eg change desktops) and then the button press ends up on
- the completely wrong window !
- so, this is just for that bug, and it will only NOT queue it
- if it is a focusing action that can be used with the mouse
- pointer. ugh.
-
- also with the menus, there is a race going on. if the
- desktop wants to pop up a menu, and we do too, we send them
- the button before we pop up the menu, so they pop up their
- menu first. but not always. if we pop up our menu before
- sending them the button press, then the result is
- deterministic. yay.
-
- XXX further more. focus actions are not queued at all,
- because if you bind focus->showmenu, the menu will get
- hidden to do the focusing
- */
- a->func(&a->data);
- } else
- ob_main_loop_queue_action(ob_main_loop, a);
- }
- }
-}
-
-void action_run_string(const gchar *name, struct _ObClient *c, Time time)
-{
- ObAction *a;
- GSList *l;
-
- a = action_from_string(name, OB_USER_ACTION_NONE);
- g_assert(a);
-
- l = g_slist_append(NULL, a);
-
- action_run(l, c, 0, time);
-}
void action_unshaderaise(union ActionData *data)
{
action_shade(data);
}
-void action_resize_relative(union ActionData *data)
-{
-}
-
-void action_send_to_desktop(union ActionData *data)
-{
- ObClient *c = data->sendto.any.c;
-
- if (!client_normal(c)) return;
-
- if (data->sendto.desk < screen_num_desktops ||
- data->sendto.desk == DESKTOP_ALL) {
- client_set_desktop(c, data->sendto.desk, data->sendto.follow, FALSE);
- if (data->sendto.follow && data->sendto.desk != screen_desktop)
- screen_set_desktop(data->sendto.desk, TRUE);
- }
-}
-
void action_send_to_desktop_dir(union ActionData *data)
{
ObClient *c = data->sendtodir.inter.any.c;
#include "openbox/actions.h"
#include "openbox/screen.h"
+#include "openbox/client.h"
#include <glib.h>
typedef struct {
gboolean last;
guint desktop;
+ gboolean send;
+ gboolean follow;
} Options;
static gpointer setup_func(ObParseInst *i, xmlDocPtr doc, xmlNodePtr node);
Options *o;
o = g_new0(Options, 1);
+ o->follow = TRUE;
if ((n = parse_find_node("desktop", node))) {
gchar *s = parse_string(doc, n);
o->desktop = parse_int(doc, n) - 1;
g_free(s);
}
+ if ((n = parse_find_node("send", node)))
+ o->send = parse_bool(doc, n);
+ if ((n = parse_find_node("follow", node)))
+ o->follow = parse_bool(doc, n);
+
return o;
}
else
d = o->desktop;
- if (d < screen_num_desktops)
- screen_set_desktop(d, TRUE);
-
+ if (d < screen_num_desktops && d != screen_desktop) {
+ gboolean go = !o->send;
+ if (o->send) {
+ if (data->client && client_normal(data->client)) {
+ client_set_desktop(data->client, d, o->follow, FALSE);
+ go = TRUE;
+ }
+ }
+ if (go)
+ screen_set_desktop(d, TRUE);
+ }
return FALSE;
}