e->data.x.e->xbutton.window),
e->data.x.client, e->data.x.e->xbutton.state,
e->data.x.e->xbutton.button);
- break;
+
+ /* XXX dont look up the context so many times */
+ if (engine_get_context(e->data.x.client,
+ e->data.x.e->xbutton.window) ==
+ g_quark_try_string("client")) {
+ /* Replay the event, so it goes to the client*/
+ XAllowEvents(ob_display, ReplayPointer, CurrentTime);
+ /* Fall through to the release case! */
+ } else
+ break;
case Event_X_ButtonRelease:
if (e->data.x.e->xbutton.button == button) {
a = action_new(action_resize);
mbind("A-3", "frame", MouseAction_Motion, a);
- a = action_new(action_raise);
+ a = action_new(action_focusraise);
mbind("1", "titlebar", MouseAction_Press, a);
- a = action_new(action_raise);
+ a = action_new(action_focusraise);
mbind("1", "handle", MouseAction_Press, a);
a = action_new(action_lower);
mbind("2", "titlebar", MouseAction_Press, a);
a = action_new(action_lower);
mbind("A-3", "frame", MouseAction_Click, a);
+ a = action_new(action_focusraise);
+ mbind("1", "client", MouseAction_Press, a);
+
a = action_new(action_toggle_shade);
mbind("1", "titlebar", MouseAction_DClick, a);
a = action_new(action_shade);